vulkan.frag ERROR: 0:14: 'sampler2D' : sampler-constructor requires two arguments ERROR: 0:15: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type ERROR: 0:16: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type ERROR: 0:17: 'sampler2D' : sampler-constructor second argument must be a scalar type 'sampler' ERROR: 0:18: 'sampler2D' : sampler-constructor second argument must be a scalar type 'sampler' ERROR: 0:19: 'sampler2D' : sampler-constructor second argument must be a scalar type 'sampler' ERROR: 0:21: 'sampler3D' : sampler-constructor cannot make an array of samplers ERROR: 0:22: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type ERROR: 0:23: 'sampler2D' : sampler-constructor first argument must match type and dimensionality of constructor type ERROR: 0:24: 'sampler2D' : sampler-constructor second argument presence of shadow must match constructor presence of shadow ERROR: 0:25: 'sampler2DShadow' : sampler-constructor second argument presence of shadow must match constructor presence of shadow ERROR: 0:28: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: s2D ERROR: 0:29: 'sampler3D' : sampler-constructor cannot make an array of samplers ERROR: 0:29: 'sampler3D' : sampler/image types can only be used in uniform variables or function parameters: s3d ERROR: 0:29: '=' : cannot convert from ' const float' to ' global 4-element array of highp sampler3D' ERROR: 0:39: 'push_constant' : can only be used with a uniform ERROR: 0:43: 'non-opaque uniforms outside a block' : not allowed when using GLSL for Vulkan ERROR: 0:43: 'push_constant' : can only be used with a block ERROR: 0:45: 'push_constant' : cannot declare a default, can only be used on a block ERROR: 0:52: 'input_attachment_index' : can only be used with a subpass ERROR: 0:53: 'input_attachment_index' : can only be used with a subpass ERROR: 0:54: 'subpass' : requires an input_attachment_index layout qualifier ERROR: 0:60: 'subpassLoadMS' : no matching overloaded function found ERROR: 0:61: 'subpassLoad' : no matching overloaded function found ERROR: 0:63: 'subpassLoadMS' : no matching overloaded function found ERROR: 0:66: 'subroutine' : not allowed when generating SPIR-V ERROR: 0:66: 'subroutine' : feature not yet implemented ERROR: 0:67: 'subroutine' : not allowed when generating SPIR-V ERROR: 0:67: 'subroutine' : feature not yet implemented ERROR: 0:69: 'non-opaque uniforms outside a block' : not allowed when using GLSL for Vulkan ERROR: 0:73: 'texture' : no matching overloaded function found ERROR: 0:74: 'imageStore' : no matching overloaded function found WARNING: 0:82: '' : all default precisions are highp; use precision statements to quiet warning, e.g.: "precision mediump int; precision highp float;" ERROR: 0:91: 'call argument' : sampler constructor must appear at point of use ERROR: 0:92: 'call argument' : sampler constructor must appear at point of use ERROR: 0:93: ',' : sampler constructor must appear at point of use ERROR: 0:94: ':' : wrong operand types: no operation ':' exists that takes a left-hand operand of type ' temp sampler2D' and a right operand of type ' temp sampler2D' (or there is no acceptable conversion) ERROR: 0:94: 'call argument' : sampler constructor must appear at point of use ERROR: 0:96: 'gl_NumSamples' : undeclared identifier ERROR: 38 compilation errors. No code generated. ERROR: Linking fragment stage: Only one push_constant block is allowed per stage SPIR-V is not generated for failed compile or link