float4 PixelShaderFunction(float input) : COLOR0 { [unroll] do {} while (false); [unroll] do {;} while (false); do { return (float4)input; } while (input > 2.0); do ++input; while (input < 10.0); do while (++input < 10.0); while (++input < 10.0); // nest while inside do-while return (float4)input; }