struct S { float clip : SV_ClipDistance; float clip0 : SV_ClipDistance0; float clip7 : SV_ClipDistance7; float cull : SV_CullDistance; float cull2 : SV_CullDistance2; float cull5 : SV_CullDistance5; int ii : SV_InstanceID; }; S main(S ins) { S s; return s; }