// Copyright (c) 2016 The vulkano developers // Licensed under the Apache License, Version 2.0 // or the MIT // license , // at your option. All files in the project carrying such // notice may not be copied, modified, or distributed except // according to those terms. extern crate glsl_to_spirv; #[test] fn test1() { let shader = r#" #version 330 layout(location = 0) out vec4 f_color; void main() { f_color = vec4(1.0); } "#; glsl_to_spirv::compile(shader, glsl_to_spirv::ShaderType::Fragment).unwrap(); }