# `gltfgen` A command line tool for generating glTF 2.0 animations from numbered sequences of mesh files. [![On crates.io](https://img.shields.io/crates/v/gltfgen.svg)](https://crates.io/crates/gltfgen) [![GHA Build status](https://github.com/elrnv/gltfgen/workflows/CI/badge.svg)](https://github.com/elrnv/gltfgen/actions?query=workflow%3ACI) # Usage The latest `gltfgen` builds are available via ``` > cargo install gltfgen ``` For special builds see [Releases](https://github.com/elrnv/gltfgen/releases). The following is the most basic usage pattern: ``` > gltfgen [FLAGS] [OPTIONS] ``` - `` Output glTF file - `` A glob pattern matching files to be included in the generated glTF document. Use `#` to match a frame number. Use '{' and '}' to select parts of the pattern to be used to name meshes in the output glTF. Run `gltfgen -h` for more options and `gltfgen --help` for full details. # Examples The following example assumes that there is a sequence of meshes located at `./meshes/animation_#.vtk` where `#` represents the frame number. To generate an animated binary glTF file named `output.glb` in the current directory, run: ``` > gltfgen output.glb "./meshes/animation_#.vtk" ``` This will assume 24 frames per second (FPS). You can specify FPS manually with the `-f` option as follows: ``` > gltfgen -f 100 output.glb "./meshes/animation_#.vtk" ``` Alternatively, to specify a time step like 0.01 seconds between frames, use the `-t` option: ``` > gltfgen -t 0.01 output.glb "./meshes/animation_#.vtk" ``` # Features ## Input Types - Legacy and XML VTK polygon and tetrahedral meshes in double or float format. In particular unstructured grids and polygon VTK formats are supported. Tetrahedral VTK meshes are converted to triangle meshes on the fly. - Basic wavefront obj files containing polygon meshes (no .mtl support yet). - JPEG and PNG image textures are supported. ## Output Types - glTF 2.0 in binary and standard formats. ## Other Features - Multiple mesh file sequences can be embedded into a single glTF file automatically. - Non-numbered mesh files will be placed at frame 0 if captured by the glob pattern. - Skip frames with `-s` flag to reduce file size and improve performance. - Images textures can be referenced or embedded directly into the glTF file. - Full support for - color attributes, - texture attributes, - custom attributes, - Full support for textures. - Material attribute on VTK primitives is used to reference specific materials provided on the command line. # Changelog Please see [CHANGELOG.md](CHANGELOG.md) for updates. # License This repository is licensed under the [Mozilla Public License, v. 2.0](https://mozilla.org/MPL/2.0/). # Contributing See [CONTRIBUTING.md](CONTRIBUTING.md) for details.