# Unix Makefile for Glulxe. # To use this, you must set three variables. GLKINCLUDEDIR must be the # directory containing glk.h, glkstart.h, and the Make.library file. # GLKLIBDIR must be the directory containing the library.a file. # And GLKMAKEFILE must be the name of the Make.library file. Two # sets of values appear below; uncomment one of them and change the # directories appropriately. GLKINCLUDEDIR = ../cheapglk GLKLIBDIR = ../cheapglk GLKMAKEFILE = Make.cheapglk #GLKINCLUDEDIR = ../glkterm #GLKLIBDIR = ../glkterm #GLKMAKEFILE = Make.glkterm #GLKINCLUDEDIR = ../xglk #GLKLIBDIR = ../xglk #GLKMAKEFILE = Make.xglk #GLKINCLUDEDIR = ../remglk #GLKLIBDIR = ../remglk #GLKMAKEFILE = Make.remglk #GLKINCLUDEDIR = ../gtkglk/src #GLKLIBDIR = ../gtkglk #GLKMAKEFILE = ../Make.gtkglk # Pick a C compiler. CC = cc #CC = gcc OPTIONS = -g -Wall -Wmissing-prototypes -Wstrict-prototypes -Wno-unused -DOS_UNIX # Locate the libxml2 library. You only need these lines if you are using # the VM_DEBUGGER option. If so, uncomment these and set appropriately. #XMLLIB = -L/usr/local/lib -lxml2 #XMLLIBINCLUDEDIR = -I/usr/local/include/libxml2 include $(GLKINCLUDEDIR)/$(GLKMAKEFILE) CFLAGS = $(OPTIONS) -I$(GLKINCLUDEDIR) $(XMLLIBINCLUDEDIR) LIBS = -L$(GLKLIBDIR) $(GLKLIB) $(LINKLIBS) -lm $(XMLLIB) OBJS = main.o files.o vm.o exec.o funcs.o operand.o string.o glkop.o \ heap.o serial.o search.o accel.o float.o gestalt.o osdepend.o \ profile.o debugger.o all: glulxe glulxe: $(OBJS) unixstrt.o $(CC) $(OPTIONS) -o glulxe $(OBJS) unixstrt.o $(LIBS) glulxdump: glulxdump.o $(CC) -o glulxdump glulxdump.o $(OBJS) unixstrt.o: glulxe.h exec.o operand.o: opcodes.h gestalt.o: gestalt.h clean: rm -f *~ *.o glulxe glulxdump profile-raw