/* gestalt.c: Glulxe code for gestalt selectors Designed by Andrew Plotkin http://eblong.com/zarf/glulx/index.html */ #include "glk.h" #include "glulxe.h" #include "gestalt.h" glui32 do_gestalt(glui32 val, glui32 val2) { switch (val) { case gestulx_GlulxVersion: return 0x00030102; /* Glulx spec version 3.1.2 */ case gestulx_TerpVersion: return 0x00000504; /* Glulxe version 0.5.4 */ case gestulx_ResizeMem: #ifdef FIXED_MEMSIZE return 0; /* The setmemsize opcodes are compiled out. */ #else /* FIXED_MEMSIZE */ return 1; /* We can handle setmemsize. */ #endif /* FIXED_MEMSIZE */ case gestulx_Undo: return 1; /* We can handle saveundo and restoreundo. */ case gestulx_IOSystem: switch (val2) { case 0: return 1; /* The "null" system always works. */ case 1: return 1; /* The "filter" system always works. */ case 2: return 1; /* A Glk library is hooked up. */ default: return 0; } case gestulx_Unicode: return 1; /* We can handle Unicode. */ case gestulx_MemCopy: return 1; /* We can do mcopy/mzero. */ case gestulx_MAlloc: #ifdef FIXED_MEMSIZE return 0; /* The malloc opcodes are compiled out. */ #else /* FIXED_MEMSIZE */ return 1; /* We can handle malloc/mfree. */ #endif /* FIXED_MEMSIZE */ case gestulx_MAllocHeap: return heap_get_start(); case gestulx_Acceleration: return 1; /* We can do accelfunc/accelparam. */ case gestulx_AccelFunc: if (accel_find_func(val2)) return 1; /* We know this accelerated function. */ return 0; case gestulx_Float: #ifdef FLOAT_SUPPORT return 1; /* We can do floating-point operations. */ #else /* FLOAT_SUPPORT */ return 0; /* The floating-point opcodes are not compiled in. */ #endif /* FLOAT_SUPPORT */ #ifdef GLULX_EXTEND_GESTALT GLULX_EXTEND_GESTALT #endif /* GLULX_EXTEND_GESTALT */ default: return 0; } }