#include "glk.h" #include "iosglk_startup.h" /* This structure contains VM state which is not stored in a normal save file, but which is needed for an autorestore. (The reason it's not stored in a normal save file is that it's useless unless you serialize the entire Glk state along with the VM. Glulx normally doesn't do that, but for an iOS autosave, we do.) */ typedef struct library_state_data_struct { BOOL active; glui32 protectstart, protectend; glui32 iosys_mode, iosys_rock; glui32 stringtable; NSArray *accel_params; // array of NSNumber -- manually retained! NSArray *accel_funcs; // array of GlulxAccelEntry -- manually retained! glui32 gamefiletag; NSArray *id_map_list; // array of GlkObjIdEntry -- manually retained! } library_state_data; extern void iosglk_do_autosave(glui32 eventaddr); extern void iosglk_clear_autosave(void); extern void iosglk_set_can_restart_flag(int); extern int iosglk_can_restart_cleanly(void); extern void iosglk_shut_down_process(void) GLK_ATTRIBUTE_NORETURN; @interface GlkObjIdEntry : NSObject { glui32 objclass; glui32 tag; glui32 dispid; } - (id) initWithClass:(int)objclass tag:(NSNumber *)tag id:(glui32)dispid; - (glui32) objclass; - (glui32) tag; - (glui32) dispid; @end @interface GlulxAccelEntry : NSObject { glui32 index; glui32 addr; } - (id) initWithIndex:(glui32)index addr:(glui32)addr; - (glui32) index; - (glui32) addr; @end