# rs-gmath ===== math for graphics and games ```rust extern crate gmath; use gmath::{vec3, quat, mat4}; fn main() { let position = vec3::new_zero(); let scale = vec3::new_one(); let rotation = quat::new_identity(); let mut matrix = mat4::new_identity(); mat4::compose(&mut matrix, &position, &scale, &rotation); } ```