[package] name = "gmm" version = "0.3.0" rust-version = "1.59" edition = "2021" authors = ["HK416 "] description = "Math library for video games" repository = "https://github.com/HK416/gmm" readme = "README.md" license = "MIT" keywords = ["gamedev", "math", "vector", "matrix", "simd"] [dev-dependencies] rand = "0.8.*" glam = "0.29.*" # Used to evaluate whether it is functioning properly. [dependencies] bytemuck = { version = "1.18", features = ["derive"], optional = true, default-features = false } serde = { version = "1.0", features = ["derive"], optional = true, default-features = false } mint = { version = "0.5", optional = true, default-features = false } [features] default = [] # Allow panic calls within a function. use-assertion = [] # Disable `SIMD` instructions. scalar-math = [ "glam/scalar-math" ]