; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 [application] config/name="godot-ggrs_example" run/main_scene="res://Scenes/MainScene.tscn" config/icon="res://icon.png" [autoload] RustPanicHook="*res://Scripts/RustPanicHook.gd" [input] net1_left={ "deadzone": 0.5, "events": [ ] } net1_right={ "deadzone": 0.5, "events": [ ] } net1_up={ "deadzone": 0.5, "events": [ ] } net1_down={ "deadzone": 0.5, "events": [ ] } net2_left={ "deadzone": 0.5, "events": [ ] } net2_right={ "deadzone": 0.5, "events": [ ] } net2_up={ "deadzone": 0.5, "events": [ ] } net2_down={ "deadzone": 0.5, "events": [ ] } con1_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777232,"unicode":0,"echo":false,"script":null) ] } con1_down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777234,"unicode":0,"echo":false,"script":null) ] } con1_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777233,"unicode":0,"echo":false,"script":null) ] } con1_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777231,"unicode":0,"echo":false,"script":null) ] } [physics] common/enable_pause_aware_picking=true [rendering] quality/driver/driver_name="GLES2" vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_environment="res://default_env.tres"