## destroy Removes a Rust module created with the `create` command and its corresponding files in the library and Godot project. This will remove the `*.rs` file for the module, remove it from the `lib.rs` automatically, and remove the `*.gdns` file for it in Godot. **Note:** This command has to be run within the library directory and will fail outside of it. **Usage** ```sh godot-rust-cli destroy ``` where: - `module_name` is the name of the module to remove. This should be the same name used when the module was created with the `create` command. **Examples:** - Destroying a module named "Player": ```sh godot-rust-cli destroy Player ``` - Destroying a module named "MainScene": ```sh godot-rust-cli destroy MainScene ``` [Back to top](#destroy)