// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. syntax = "proto3"; package google.cloud.gaming.v1; import "google/api/field_behavior.proto"; import "google/api/resource.proto"; import "google/cloud/gaming/v1/common.proto"; import "google/protobuf/field_mask.proto"; import "google/protobuf/timestamp.proto"; option go_package = "cloud.google.com/go/gaming/apiv1/gamingpb;gamingpb"; option java_multiple_files = true; option java_package = "com.google.cloud.gaming.v1"; // Request message for GameServerDeploymentsService.ListGameServerDeployments. message ListGameServerDeploymentsRequest { // Required. The parent resource name, in the following form: // `projects/{project}/locations/{location}`. string parent = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { child_type: "gameservices.googleapis.com/GameServerDeployment" } ]; // Optional. The maximum number of items to return. If unspecified, the server // will pick an appropriate default. The server may return fewer items than // requested. A caller should only rely on response's // [next_page_token][google.cloud.gaming.v1.ListGameServerDeploymentsResponse.next_page_token] to // determine if there are more GameServerDeployments left to be queried. int32 page_size = 2 [(google.api.field_behavior) = OPTIONAL]; // Optional. The next_page_token value returned from a previous List request, // if any. string page_token = 3 [(google.api.field_behavior) = OPTIONAL]; // Optional. The filter to apply to list results. string filter = 4 [(google.api.field_behavior) = OPTIONAL]; // Optional. Specifies the ordering of results following syntax at // https://cloud.google.com/apis/design/design_patterns#sorting_order. string order_by = 5 [(google.api.field_behavior) = OPTIONAL]; } // Response message for GameServerDeploymentsService.ListGameServerDeployments. message ListGameServerDeploymentsResponse { // The list of game server deployments. repeated GameServerDeployment game_server_deployments = 1; // Token to retrieve the next page of results, or empty if there are no more // results in the list. string next_page_token = 2; // List of locations that could not be reached. repeated string unreachable = 4; } // Request message for GameServerDeploymentsService.GetGameServerDeployment. message GetGameServerDeploymentRequest { // Required. The name of the game server delpoyment to retrieve, in the following form: // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. string name = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { type: "gameservices.googleapis.com/GameServerDeployment" } ]; } // Request message for // GameServerDeploymentsService.GetGameServerDeploymentRollout. message GetGameServerDeploymentRolloutRequest { // Required. The name of the game server delpoyment to retrieve, in the following form: // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. string name = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { type: "gameservices.googleapis.com/GameServerDeployment" } ]; } // Request message for GameServerDeploymentsService.CreateGameServerDeployment. message CreateGameServerDeploymentRequest { // Required. The parent resource name, in the following form: // `projects/{project}/locations/{location}`. string parent = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { child_type: "gameservices.googleapis.com/GameServerDeployment" } ]; // Required. The ID of the game server delpoyment resource to be created. string deployment_id = 2 [(google.api.field_behavior) = REQUIRED]; // Required. The game server delpoyment resource to be created. GameServerDeployment game_server_deployment = 3 [(google.api.field_behavior) = REQUIRED]; } // Request message for GameServerDeploymentsService.DeleteGameServerDeployment. message DeleteGameServerDeploymentRequest { // Required. The name of the game server delpoyment to delete, in the following form: // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. string name = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { type: "gameservices.googleapis.com/GameServerDeployment" } ]; } // Request message for GameServerDeploymentsService.UpdateGameServerDeployment. // Only allows updates for labels. message UpdateGameServerDeploymentRequest { // Required. The game server delpoyment to be updated. // Only fields specified in update_mask are updated. GameServerDeployment game_server_deployment = 1 [(google.api.field_behavior) = REQUIRED]; // Required. Mask of fields to update. At least one path must be supplied in // this field. For the `FieldMask` definition, see // https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask google.protobuf.FieldMask update_mask = 2 [(google.api.field_behavior) = REQUIRED]; } // Request message for // GameServerDeploymentsService.UpdateGameServerRolloutDeployment. message UpdateGameServerDeploymentRolloutRequest { // Required. The game server delpoyment rollout to be updated. // Only fields specified in update_mask are updated. GameServerDeploymentRollout rollout = 1 [(google.api.field_behavior) = REQUIRED]; // Required. Mask of fields to update. At least one path must be supplied in // this field. For the `FieldMask` definition, see // https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask google.protobuf.FieldMask update_mask = 2 [(google.api.field_behavior) = REQUIRED]; } // Request message for GameServerDeploymentsService.FetchDeploymentState. message FetchDeploymentStateRequest { // Required. The name of the game server delpoyment, in the following form: // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. string name = 1 [(google.api.field_behavior) = REQUIRED]; } // Response message for GameServerDeploymentsService.FetchDeploymentState. message FetchDeploymentStateResponse { // The game server cluster changes made by the game server deployment. message DeployedClusterState { // The name of the cluster. string cluster = 1; // The details about the Agones fleets and autoscalers created in the // game server cluster. repeated DeployedFleetDetails fleet_details = 2; } // The state of the game server deployment in each game server cluster. repeated DeployedClusterState cluster_state = 1; // List of locations that could not be reached. repeated string unavailable = 2; } // A game server deployment resource. message GameServerDeployment { option (google.api.resource) = { type: "gameservices.googleapis.com/GameServerDeployment" pattern: "projects/{project}/locations/{location}/gameServerDeployments/{deployment}" }; // The resource name of the game server deployment, in the following form: // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. // For example, // `projects/my-project/locations/global/gameServerDeployments/my-deployment`. string name = 1; // Output only. The creation time. google.protobuf.Timestamp create_time = 2 [(google.api.field_behavior) = OUTPUT_ONLY]; // Output only. The last-modified time. google.protobuf.Timestamp update_time = 3 [(google.api.field_behavior) = OUTPUT_ONLY]; // The labels associated with this game server deployment. Each label is a // key-value pair. map labels = 4; // ETag of the resource. string etag = 7; // Human readable description of the game server delpoyment. string description = 8; } // A game server config override. message GameServerConfigOverride { // Selector chooses the game server config targets. oneof selector { // Selector for choosing applicable realms. RealmSelector realms_selector = 1; } // Selects the game server config and how it should be applied. oneof change { // The game server config for this override. string config_version = 100; } } // The game server deployment rollout which represents the desired rollout // state. message GameServerDeploymentRollout { option (google.api.resource) = { type: "gameservices.googleapis.com/GameServerDeploymentRollout" pattern: "projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout" }; // The resource name of the game server deployment rollout, in the following // form: // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. // For example, // `projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout`. string name = 1; // Output only. The creation time. google.protobuf.Timestamp create_time = 2 [(google.api.field_behavior) = OUTPUT_ONLY]; // Output only. The last-modified time. google.protobuf.Timestamp update_time = 3 [(google.api.field_behavior) = OUTPUT_ONLY]; // The default game server config is applied to all realms unless overridden // in the rollout. For example, // `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`. string default_game_server_config = 4; // Contains the game server config rollout overrides. Overrides are processed // in the order they are listed. Once a match is found for a realm, the rest // of the list is not processed. repeated GameServerConfigOverride game_server_config_overrides = 5; // ETag of the resource. string etag = 6; } // Request message for PreviewGameServerDeploymentRollout. message PreviewGameServerDeploymentRolloutRequest { // Required. The game server deployment rollout to be updated. // Only fields specified in update_mask are updated. GameServerDeploymentRollout rollout = 1 [(google.api.field_behavior) = REQUIRED]; // Optional. Mask of fields to update. At least one path must be supplied in // this field. For the `FieldMask` definition, see // https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask google.protobuf.FieldMask update_mask = 2 [(google.api.field_behavior) = OPTIONAL]; // Optional. The target timestamp to compute the preview. Defaults to the immediately // after the proposed rollout completes. google.protobuf.Timestamp preview_time = 3 [(google.api.field_behavior) = OPTIONAL]; } // Response message for PreviewGameServerDeploymentRollout. // This has details about the Agones fleet and autoscaler to be actuated. message PreviewGameServerDeploymentRolloutResponse { // Locations that could not be reached on this request. repeated string unavailable = 2; // ETag of the game server deployment. string etag = 3; // The target state. TargetState target_state = 4; }