# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies. # # If you are reading this file be aware that the original Cargo.toml # will likely look very different (and much more reasonable). # See Cargo.toml.orig for the original contents. [package] edition = "2021" rust-version = "1.70" name = "gpu-allocator" version = "0.27.0" authors = ["Traverse Research "] include = [ "/README.md", "/LICENSE-*", "/src", "/examples", ] description = "Memory allocator for GPU memory in Vulkan and DirectX 12" homepage = "https://github.com/Traverse-Research/gpu-allocator" documentation = "https://docs.rs/gpu-allocator/" readme = "README.md" keywords = [ "vulkan", "memory", "allocator", ] categories = [ "rendering", "rendering::graphics-api", ] license = "MIT OR Apache-2.0" repository = "https://github.com/Traverse-Research/gpu-allocator" [package.metadata.docs.rs] all-features = true [[example]] name = "vulkan-buffer" required-features = [ "vulkan", "ash/loaded", ] [[example]] name = "d3d12-buffer" required-features = [ "d3d12", "public-winapi", ] [[example]] name = "d3d12-buffer-winrs" required-features = ["d3d12"] [[example]] name = "metal-buffer" required-features = ["metal"] [dependencies.ash] version = "0.38" features = ["debug"] optional = true default-features = false [dependencies.egui] version = ">=0.24, <=0.27" optional = true default-features = false [dependencies.egui_extras] version = ">=0.24, <=0.27" optional = true default-features = false [dependencies.log] version = "0.4" [dependencies.presser] version = "0.3" [dependencies.thiserror] version = "1.0" [dev-dependencies.ash] version = "0.38" features = [ "debug", "loaded", ] default-features = false [dev-dependencies.env_logger] version = "0.10" [features] d3d12 = ["dep:windows"] default = [ "d3d12", "vulkan", ] metal = ["dep:metal"] public-winapi = ["dep:winapi"] visualizer = [ "dep:egui", "dep:egui_extras", ] vulkan = ["dep:ash"] [target."cfg(any(target_os = \"macos\", target_os = \"ios\"))".dependencies.metal] version = "0.29.0" features = [ "link", "dispatch", ] optional = true default-features = false [target."cfg(windows)".dependencies.winapi] version = "0.3.9" features = [ "d3d12", "winerror", "impl-default", "impl-debug", ] optional = true [target."cfg(windows)".dependencies.windows] version = ">=0.53,<=0.58" features = [ "Win32_Graphics_Direct3D12", "Win32_Graphics_Dxgi_Common", ] optional = true [target."cfg(windows)".dev-dependencies.winapi] version = "0.3.9" features = [ "d3d12", "d3d12sdklayers", "dxgi1_6", "winerror", "impl-default", "impl-debug", "winuser", "windowsx", "libloaderapi", ] [target."cfg(windows)".dev-dependencies.windows] version = "0.58" features = [ "Win32_Graphics_Direct3D", "Win32_Graphics_Direct3D12", "Win32_Graphics_Dxgi_Common", ]