pub use context::event; pub use context::window; pub mod pre { pub use gl; pub type Query = spec::Object; // TODO negative traits stabilization - remove send/sync from Query, Framebuffer and Vao //impl !Send for //impl !Sync for pub use super::utility::{DebugLevel, EnableDebugContext}; pub use super::{context::Fence, geom::FocusCam}; pub use bind::*; pub use buffer::*; pub use fbo::*; pub use shader::*; pub use states::*; pub use tex::*; pub use types::*; pub mod macro_uses { pub use super::super::{control::gl_was_initialized, shader::uniform::uniforms_use, shader::InlineShader, texture::sampler_use}; } pub mod bind { use super::super::*; pub use buffer::{Mapping, MappingMut, ShdArrBinding, VaoBinding}; pub use shader::ShaderBinding; pub use texture::{TexBuffBinding, TextureBinding}; } pub mod buffer { pub use super::super::buffer::{AttrArr, IdxArr, ShdStorageArr, UniformArr, Vao}; } pub mod fbo { pub use super::super::frame::{Fbo, Frame, FrameInfo, Framebuffer, RenderTgt, Renderbuffer, Slab}; } pub mod shader { pub use super::super::shader::{Shader, ShaderManager}; } pub mod states { pub use super::super::funcs_def::*; } pub mod tex { use super::super::*; pub use texture::{chans::*, spec::*, Sampler, Tex, TexBuffer, TexParam}; pub use utility::{fImage, uImage, Image}; } pub mod types { pub use gl::types::{GLbitfield, GLboolean as GLbool, GLenum, GLvoid}; pub use half::f16; } pub mod spec { use super::super::*; pub use buffer::{AttrType, IdxType}; pub use control::{object::*, policy::*}; } pub mod atlas { pub use super::super::utility::{pack_into_atlas, Animation, TexAtlas, Tile, VTex2d, VTex2dEntry}; } pub mod font { pub use super::super::utility::{Font, Glyph}; } pub mod offhand { pub use super::super::context::Offhand; } pub mod sdf { pub use super::super::utility::SdfGenerator; } pub mod laplacian { pub use super::super::utility::{collapse, pyramid}; } pub mod pbrt { pub use super::super::utility::{EnvTex, Environment}; } pub mod mesh { pub use super::super::geom::{ps_mesh__2d_screen, vs_mesh__2d_screen, AnyMesh, Mesh, Model, Screen, Skybox}; } pub mod unigl { pub use super::super::control::universion::*; } } mod internal { pub use super::control::{object::*, policy::*, state::*, tex_state::*, uniform_state::*, universion::*}; } #[macro_use] mod control; #[macro_use] mod funcs_def; #[macro_use] mod shader; mod buffer; mod context; mod frame; mod geom; mod texture; mod utility;