# Gramit This is a simple graphics math library I started working on for the following reasons: 1. My own use, 2. My own education, 3. My own entertainment. It's got very few bells and whistles, and all of it is based inextricably on 32-bit floating point. It's being developed alongside several personal projects and is very unstable; expect many breaking changes! ## Features - Two, three, and four-dimensional vectors and square matrices, with a pretty complete set of operators! - Quaternions, for rotation and whatever else they might be useful for! - A unified angle representation to do away with radians-vs-degrees confusion! - Assorted tranformation and projection utilities! - Some documentation! - Some unit tests!