[options] girs_directories = ["../gir-files"] library = "Graphene" version = "1.0" min_cfg_version = "1.10" target_path = "." work_mode = "normal" generate_safety_asserts = true single_version_file = true deprecate_by_min_version = true trust_return_value_nullability = true generate = [ "Graphene.EulerOrder", "Graphene.RayIntersectionKind", ] [[object]] name = "Graphene.*" status = "generate" [[object.constant]] name = "SIMD_S" ignore = true [[object]] name = "Graphene.Box" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init_from_box" ignore = true # Copy like constructor [[object.function]] name = "init" manual = true # manual proper constructor rename = "new" [[object.function]] name = "init_from_points" manual = true # manual proper constructor rename = "from_points" [[object.function]] name = "init_from_vec3" manual = true # manual proper constructor rename = "from_vec3" [[object.function]] name = "init_from_vectors" manual = true # manual proper constructor rename = "from_vectors" [[object.function]] name = "get_vertices" # float array manual = true [[object]] name = "Graphene.Euler" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init_from_euler" ignore = true # Copy like constructor [[object.function]] name = "init" rename = "new" manual = true # manual proper constructor [[object.function]] name = "init_from_matrix" rename = "from_matrix" manual = true # manual proper constructor [[object.function]] name = "init_from_quaternion" rename = "from_quaternion" manual = true # manual proper constructor [[object.function]] name = "init_from_radians" rename = "from_radians" manual = true # manual proper constructor [[object.function]] name = "init_from_vec3" rename = "from_vec3" manual = true # manual proper constructor [[object.function]] name = "init_with_order" rename = "with_order" manual = true # manual proper constructor [[object]] name = "Graphene.Frustum" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init_from_frustum" ignore = true # Copy like constructor [[object.function]] name = "init" rename = "new" manual = true # manual proper constructor [[object.function]] name = "init_from_matrix" rename = "from_matrix" manual = true # manual proper constructor [[object.function]] name = "get_planes" # float array manual = true [[object]] name = "Graphene.Matrix" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init_from_matrix" ignore = true # Copy like constructor [[object.function]] name = "init_from_2d" rename = "from_2d" manual = true # manual proper constructor [[object.function]] name = "init_from_float" rename = "from_float" manual = true # manual proper constructor [[object.function]] name = "init_from_vec4" rename = "from_vec4" manual = true # manual proper constructor [[object.function]] name = "init_frustum" rename = "new_frustum" manual = true # manual proper constructor [[object.function]] name = "init_identity" rename = "new_identity" manual = true # manual proper constructor [[object.function]] name = "init_look_at" rename = "new_look_at" manual = true # manual proper constructor [[object.function]] name = "init_ortho" rename = "new_ortho" manual = true # manual proper constructor [[object.function]] name = "init_perspective" rename = "new_perspective" manual = true # manual proper constructor [[object.function]] name = "init_rotate" rename = "new_rotate" manual = true # manual proper constructor [[object.function]] name = "init_scale" rename = "new_scale" manual = true # manual proper constructor [[object.function]] name = "init_skew" rename = "new_skew" manual = true # manual proper constructor [[object.function]] name = "init_translate" rename = "new_translate" manual = true # manual proper constructor [[object.function]] name = "to_float" # float array manual = true [[object]] name = "Graphene.Plane" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init_from_plane" ignore = true # Copy like constructor [[object.function]] name = "init" rename = "new" manual = true # manual proper constructor [[object.function]] name = "init_from_point" rename = "from_point" manual = true # manual proper constructor [[object.function]] name = "init_from_points" rename = "from_points" manual = true # manual proper constructor [[object.function]] name = "init_from_vec4" rename = "from_vec4" manual = true # manual proper constructor [[object]] name = "Graphene.Point" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init_from_point" ignore = true # Copy like constructor [[object.function]] name = "init" rename = "new" manual = true # manual proper constructor [[object.function]] name = "init_from_vec2" rename = "from_vec2" manual = true # manual proper constructor [[object]] name = "Graphene.Point3D" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init_from_point" ignore = true # Copy like constructor [[object.function]] name = "init" rename = "new" manual = true # manual proper constructor [[object.function]] name = "init_from_vec3" rename = "from_vec3" manual = true # manual proper constructor [[object]] name = "Graphene.Quad" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init" rename = "new" manual = true # manual proper constructor [[object.function]] name = "init_from_rect" rename = "from_rect" manual = true # manual proper constructor [[object.function]] name = "init_from_points" rename = "from_points" manual = true # manual proper constructor [[object.function]] name = "get_point" # needs bounds check manual = true [[object]] name = "Graphene.Quaternion" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init_from_quaternion" ignore = true # Copy like constructor [[object.function]] name = "init" rename = "new" manual = true # manual proper constructor [[object.function]] name = "init_from_angle_vec3" rename = "from_angle_vec3" manual = true # manual proper constructor [[object.function]] name = "init_from_angles" rename = "from_angles" manual = true # manual proper constructor [[object.function]] name = "init_from_euler" rename = "from_euler" manual = true # manual proper constructor [[object.function]] name = "init_from_matrix" rename = "from_matrix" manual = true # manual proper constructor [[object.function]] name = "init_from_radians" rename = "from_radians" manual = true # manual proper constructor [[object.function]] name = "init_from_vec4" rename = "from_vec4" manual = true # manual proper constructor [[object.function]] name = "init_identity" rename = "new_identity" manual = true # manual proper constructor [[object]] name = "Graphene.Ray" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init_from_ray" ignore = true # Copy like constructor [[object.function]] name = "init" rename = "new" manual = true # manual proper constructor [[object.function]] name = "init_from_vec3" rename = "from_vec3" manual = true # manual proper constructor [[object]] name = "Graphene.Rect" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init_from_rect" ignore = true # Copy like constructor [[object.function]] name = "init" rename = "new" manual = true # manual proper constructor [[object.function]] name = "get_vertices" # float array manual = true [[object.function]] name = "inset" [object.function.return] type = "none" [[object.function]] name = "normalize" [object.function.return] type = "none" [[object.function]] name = "offset" [object.function.return] type = "none" [[object]] # missing memory management functions name = "Graphene.Simd4F" status = "ignore" [[object]] # missing memory management functions name = "Graphene.Simd4X4F" status = "ignore" [[object]] name = "Graphene.Size" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init_from_size" ignore = true # Copy like constructor [[object.function]] name = "init" rename = "new" manual = true # manual proper constructor [[object]] name = "Graphene.Sphere" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init" rename = "new" manual = true # manual proper constructor [[object.function]] name = "init_from_points" rename = "from_points" manual = true # manual proper constructor [[object.function]] name = "init_from_vectors" rename = "from_vectors" manual = true # manual proper constructor [[object]] name = "Graphene.Triangle" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init_from_float" rename = "from_float" manual = true # manual proper constructor [[object.function]] name = "init_from_point3d" rename = "from_point3d" manual = true # manual proper constructor [[object.function]] name = "init_from_vec3" rename = "from_vec3" manual = true # manual proper constructor [[object]] name = "Graphene.Vec2" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init_from_vec2" ignore = true # Copy like constructor [[object.function]] name = "init" rename = "new" manual = true # manual proper constructor [[object.function]] name = "init_from_float" rename = "from_float" manual = true # manual proper constructor [[object.function]] name = "to_float" # float array manual = true [[object]] name = "Graphene.Vec3" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init_from_vec3" ignore = true # Copy like constructor [[object.function]] name = "init" rename = "new" manual = true # manual proper constructor [[object.function]] name = "init_from_float" rename = "from_float" manual = true # manual proper constructor [[object.function]] name = "to_float" # float array manual = true [[object]] name = "Graphene.Vec4" status = "generate" boxed_inline = true [[object.function]] # contents undefined name = "alloc" ignore = true [[object.function]] name = "init_from_vec4" ignore = true # Copy like constructor [[object.function]] name = "init" rename = "new" manual = true # manual proper constructor [[object.function]] name = "init_from_vec2" rename = "from_vec2" manual = true # manual proper constructor [[object.function]] name = "init_from_vec3" rename = "from_vec3" manual = true # manual proper constructor [[object.function]] name = "init_from_float" rename = "from_float" manual = true # manual proper constructor [[object.function]] name = "to_float" # float array manual = true