use gl_generator::{Api, Fallbacks, Profile, Registry}; use std::env; use std::fs::File; use std::path::PathBuf; fn main() { let target = env::var("TARGET").unwrap(); let dest = PathBuf::from(&env::var("OUT_DIR").unwrap()); println!("cargo:rerun-if-changed=build.rs"); if target.contains("windows") { let mut file = File::create(dest.join("wgl_bindings.rs")).unwrap(); Registry::new(Api::Wgl, (1, 0), Profile::Core, Fallbacks::All, []) .write_bindings(gl_generator::StaticGenerator, &mut file) .unwrap(); let mut file = File::create(dest.join("wgl_extra_bindings.rs")).unwrap(); Registry::new( Api::Wgl, (1, 0), Profile::Core, Fallbacks::All, [ "WGL_ARB_context_flush_control", "WGL_ARB_create_context", "WGL_ARB_create_context_no_error", "WGL_ARB_create_context_profile", "WGL_ARB_create_context_robustness", "WGL_ARB_extensions_string", "WGL_ARB_framebuffer_sRGB", "WGL_ARB_multisample", "WGL_ARB_pixel_format", "WGL_ARB_pixel_format_float", "WGL_EXT_create_context_es2_profile", "WGL_EXT_extensions_string", "WGL_EXT_framebuffer_sRGB", "WGL_EXT_swap_control", ], ) .write_bindings(gl_generator::StructGenerator, &mut file) .unwrap(); } }