Positioning hints for aligning a window relative to a rectangle. These hints determine how the window should be positioned in the case that the window would fall off-screen if placed in its ideal position. For example, `AnchorHints::FlipX` will replace `Gravity::NorthWest` with `Gravity::NorthEast` and vice versa if the window extends beyond the left or right edges of the monitor. If `AnchorHints::SlideX` is set, the window can be shifted horizontally to fit on-screen. If `AnchorHints::ResizeX` is set, the window can be shrunken horizontally to fit. In general, when multiple flags are set, flipping should take precedence over sliding, which should take precedence over resizing. allow flipping anchors horizontally allow flipping anchors vertically allow sliding window horizontally allow sliding window vertically allow resizing window horizontally allow resizing window vertically allow flipping anchors on both axes allow sliding window on both axes allow resizing window on both axes Feature: `v3_22` `AppLaunchContext` is an implementation of `gio::AppLaunchContext` that handles launching an application in a graphical context. It provides startup notification and allows to launch applications on a specific screen or workspace. ## Launching an application ```C GdkAppLaunchContext *context; context = gdk_display_get_app_launch_context (display); gdk_app_launch_context_set_screen (screen); gdk_app_launch_context_set_timestamp (event->time); if (!g_app_info_launch_default_for_uri ("http://www.gtk.org", context, &error)) g_warning ("Launching failed: %s\n", error->message); g_object_unref (context); ``` # Implements [`gio::AppLaunchContextExt`](../gio/trait.AppLaunchContextExt.html) Sets the workspace on which applications will be launched when using this context when running under a window manager that supports multiple workspaces, as described in the [Extended Window Manager Hints](http://www.freedesktop.org/Standards/wm-spec). When the workspace is not specified or `desktop` is set to -1, it is up to the window manager to pick one, typically it will be the current workspace. ## `desktop` the number of a workspace, or -1 Sets the icon for applications that are launched with this context. Window Managers can use this information when displaying startup notification. See also `AppLaunchContext::set_icon_name`. ## `icon` a `gio::Icon`, or `None` Sets the icon for applications that are launched with this context. The `icon_name` will be interpreted in the same way as the Icon field in desktop files. See also `AppLaunchContext::set_icon`. If both `icon` and `icon_name` are set, the `icon_name` takes priority. If neither `icon` or `icon_name` is set, the icon is taken from either the file that is passed to launched application or from the `gio::AppInfo` for the launched application itself. ## `icon_name` an icon name, or `None` Sets the screen on which applications will be launched when using this context. See also `AppLaunchContext::set_display`. If both `screen` and `display` are set, the `screen` takes priority. If neither `screen` or `display` are set, the default screen and display are used. ## `screen` a `Screen` Sets the timestamp of `self`. The timestamp should ideally be taken from the event that triggered the launch. Window managers can use this information to avoid moving the focus to the newly launched application when the user is busy typing in another window. This is also known as 'focus stealing prevention'. ## `timestamp` a timestamp Flags describing the current capabilities of a device/tool. X axis is present Y axis is present Pressure axis is present X tilt axis is present Y tilt axis is present Wheel axis is present Distance axis is present Z-axis rotation is present Slider axis is present Feature: `v3_22` An enumeration describing the way in which a device axis (valuator) maps onto the predefined valuator types that GTK+ understands. Note that the X and Y axes are not really needed; pointer devices report their location via the x/y members of events regardless. Whether X and Y are present as axes depends on the GDK backend. the axis is ignored. the axis is used as the x axis. the axis is used as the y axis. the axis is used for pressure information. the axis is used for x tilt information. the axis is used for y tilt information. the axis is used for wheel information. the axis is used for pen/tablet distance information. (Since: 3.22) the axis is used for pen rotation information. (Since: 3.22) the axis is used for pen slider information. (Since: 3.22) a constant equal to the numerically highest axis value. A set of values describing the possible byte-orders for storing pixel values in memory. The values are stored with the least-significant byte first. For instance, the 32-bit value 0xffeecc would be stored in memory as 0xcc, 0xee, 0xff, 0x00. The values are stored with the most-significant byte first. For instance, the 32-bit value 0xffeecc would be stored in memory as 0x00, 0xff, 0xee, 0xcc. Specifies the crossing mode for `EventCrossing`. crossing because of pointer motion. crossing because a grab is activated. crossing because a grab is deactivated. crossing because a GTK+ grab is activated. crossing because a GTK+ grab is deactivated. crossing because a GTK+ widget changed state (e.g. sensitivity). crossing because a touch sequence has begun, this event is synthetic as the pointer might have not left the window. crossing because a touch sequence has ended, this event is synthetic as the pointer might have not left the window. crossing because of a device switch (i.e. a mouse taking control of the pointer after a touch device), this event is synthetic as the pointer didn’t leave the window. A `Cursor` represents a cursor. Its contents are private. Creates a new cursor from the set of builtin cursors for the default display. See `Cursor::new_for_display`. To make the cursor invisible, use `CursorType::BlankCursor`. # Deprecated since 3.16 Use `Cursor::new_for_display` instead. ## `cursor_type` cursor to create # Returns a new `Cursor` Creates a new cursor from the set of builtin cursors. ## `display` the `Display` for which the cursor will be created ## `cursor_type` cursor to create # Returns a new `Cursor` Creates a new cursor by looking up `name` in the current cursor theme. A recommended set of cursor names that will work across different platforms can be found in the CSS specification: - "none" - ![](default_cursor.png) "default" - ![](help_cursor.png) "help" - ![](pointer_cursor.png) "pointer" - ![](context_menu_cursor.png) "context-menu" - ![](progress_cursor.png) "progress" - ![](wait_cursor.png) "wait" - ![](cell_cursor.png) "cell" - ![](crosshair_cursor.png) "crosshair" - ![](text_cursor.png) "text" - ![](vertical_text_cursor.png) "vertical-text" - ![](alias_cursor.png) "alias" - ![](copy_cursor.png) "copy" - ![](no_drop_cursor.png) "no-drop" - ![](move_cursor.png) "move" - ![](not_allowed_cursor.png) "not-allowed" - ![](grab_cursor.png) "grab" - ![](grabbing_cursor.png) "grabbing" - ![](all_scroll_cursor.png) "all-scroll" - ![](col_resize_cursor.png) "col-resize" - ![](row_resize_cursor.png) "row-resize" - ![](n_resize_cursor.png) "n-resize" - ![](e_resize_cursor.png) "e-resize" - ![](s_resize_cursor.png) "s-resize" - ![](w_resize_cursor.png) "w-resize" - ![](ne_resize_cursor.png) "ne-resize" - ![](nw_resize_cursor.png) "nw-resize" - ![](sw_resize_cursor.png) "sw-resize" - ![](se_resize_cursor.png) "se-resize" - ![](ew_resize_cursor.png) "ew-resize" - ![](ns_resize_cursor.png) "ns-resize" - ![](nesw_resize_cursor.png) "nesw-resize" - ![](nwse_resize_cursor.png) "nwse-resize" - ![](zoom_in_cursor.png) "zoom-in" - ![](zoom_out_cursor.png) "zoom-out" ## `display` the `Display` for which the cursor will be created ## `name` the name of the cursor # Returns a new `Cursor`, or `None` if there is no cursor with the given name Creates a new cursor from a pixbuf. Not all GDK backends support RGBA cursors. If they are not supported, a monochrome approximation will be displayed. The functions `Display::supports_cursor_alpha` and `Display::supports_cursor_color` can be used to determine whether RGBA cursors are supported; `Display::get_default_cursor_size` and `Display::get_maximal_cursor_size` give information about cursor sizes. If `x` or `y` are `-1`, the pixbuf must have options named “x_hot” and “y_hot”, resp., containing integer values between `0` and the width resp. height of the pixbuf. (Since: 3.0) On the X backend, support for RGBA cursors requires a sufficently new version of the X Render extension. ## `display` the `Display` for which the cursor will be created ## `pixbuf` the `gdk_pixbuf::Pixbuf` containing the cursor image ## `x` the horizontal offset of the “hotspot” of the cursor. ## `y` the vertical offset of the “hotspot” of the cursor. # Returns a new `Cursor`. Creates a new cursor from a cairo image surface. Not all GDK backends support RGBA cursors. If they are not supported, a monochrome approximation will be displayed. The functions `Display::supports_cursor_alpha` and `Display::supports_cursor_color` can be used to determine whether RGBA cursors are supported; `Display::get_default_cursor_size` and `Display::get_maximal_cursor_size` give information about cursor sizes. On the X backend, support for RGBA cursors requires a sufficently new version of the X Render extension. ## `display` the `Display` for which the cursor will be created ## `surface` the cairo image surface containing the cursor pixel data ## `x` the horizontal offset of the “hotspot” of the cursor ## `y` the vertical offset of the “hotspot” of the cursor # Returns a new `Cursor`. Returns the cursor type for this cursor. # Returns a `CursorType` Returns the display on which the `Cursor` is defined. # Returns the `Display` associated to `self` Returns a `gdk_pixbuf::Pixbuf` with the image used to display the cursor. Note that depending on the capabilities of the windowing system and on the cursor, GDK may not be able to obtain the image data. In this case, `None` is returned. # Returns a `gdk_pixbuf::Pixbuf` representing `self`, or `None` Returns a cairo image surface with the image used to display the cursor. Note that depending on the capabilities of the windowing system and on the cursor, GDK may not be able to obtain the image data. In this case, `None` is returned. ## `x_hot` Location to store the hotspot x position, or `None` ## `y_hot` Location to store the hotspot y position, or `None` # Returns a `cairo::Surface` representing `self`, or `None` Predefined cursors. Note that these IDs are directly taken from the X cursor font, and many of these cursors are either not useful, or are not available on other platforms. The recommended way to create cursors is to use `Cursor::new_from_name`. ![](X_cursor.png) ![](arrow.png) ![](based_arrow_down.png) ![](based_arrow_up.png) ![](boat.png) ![](bogosity.png) ![](bottom_left_corner.png) ![](bottom_right_corner.png) ![](bottom_side.png) ![](bottom_tee.png) ![](box_spiral.png) ![](center_ptr.png) ![](circle.png) ![](clock.png) ![](coffee_mug.png) ![](cross.png) ![](cross_reverse.png) ![](crosshair.png) ![](diamond_cross.png) ![](dot.png) ![](dotbox.png) ![](double_arrow.png) ![](draft_large.png) ![](draft_small.png) ![](draped_box.png) ![](exchange.png) ![](fleur.png) ![](gobbler.png) ![](gumby.png) ![](hand1.png) ![](hand2.png) ![](heart.png) ![](icon.png) ![](iron_cross.png) ![](left_ptr.png) ![](left_side.png) ![](left_tee.png) ![](leftbutton.png) ![](ll_angle.png) ![](lr_angle.png) ![](man.png) ![](middlebutton.png) ![](mouse.png) ![](pencil.png) ![](pirate.png) ![](plus.png) ![](question_arrow.png) ![](right_ptr.png) ![](right_side.png) ![](right_tee.png) ![](rightbutton.png) ![](rtl_logo.png) ![](sailboat.png) ![](sb_down_arrow.png) ![](sb_h_double_arrow.png) ![](sb_left_arrow.png) ![](sb_right_arrow.png) ![](sb_up_arrow.png) ![](sb_v_double_arrow.png) ![](shuttle.png) ![](sizing.png) ![](spider.png) ![](spraycan.png) ![](star.png) ![](target.png) ![](tcross.png) ![](top_left_arrow.png) ![](top_left_corner.png) ![](top_right_corner.png) ![](top_side.png) ![](top_tee.png) ![](trek.png) ![](ul_angle.png) ![](umbrella.png) ![](ur_angle.png) ![](watch.png) ![](xterm.png) last cursor type Blank cursor. Since 2.16 type of cursors constructed with `Cursor::new_from_pixbuf` The `Device` object represents a single input device, such as a keyboard, a mouse, a touchpad, etc. See the `DeviceManager` documentation for more information about the various kinds of master and slave devices, and their relationships. Frees an array of `TimeCoord` that was returned by `Device::get_history`. ## `events` an array of `TimeCoord`. ## `n_events` the length of the array. Determines information about the current keyboard grab. This is not public API and must not be used by applications. # Deprecated since 3.16 The symbol was never meant to be used outside of GTK+ ## `display` the display for which to get the grab information ## `device` device to get the grab information from ## `grab_window` location to store current grab window ## `owner_events` location to store boolean indicating whether the `owner_events` flag to `gdk_keyboard_grab` or `gdk_pointer_grab` was `true`. # Returns `true` if this application currently has the keyboard grabbed. Returns the associated device to `self`, if `self` is of type `DeviceType::Master`, it will return the paired pointer or keyboard. If `self` is of type `DeviceType::Slave`, it will return the master device to which `self` is attached to. If `self` is of type `DeviceType::Floating`, `None` will be returned, as there is no associated device. # Returns The associated device, or `None` Returns the axes currently available on the device. Feature: `v3_22` Interprets an array of double as axis values for a given device, and locates the value in the array for a given axis use. ## `axes` pointer to an array of axes ## `use_` the use to look for ## `value` location to store the found value. # Returns `true` if the given axis use was found, otherwise `false` Returns the axis use for `index_`. ## `index_` the index of the axis. # Returns a `AxisUse` specifying how the axis is used. Interprets an array of double as axis values for a given device, and locates the value in the array for a given axis label, as returned by `Device::list_axes` ## `axes` pointer to an array of axes ## `axis_label` `Atom` with the axis label. ## `value` location to store the found value. # Returns `true` if the given axis use was found, otherwise `false`. Returns the device type for `self`. # Returns the `DeviceType` for `self`. Returns the `Display` to which `self` pertains. # Returns a `Display`. This memory is owned by GTK+, and must not be freed or unreffed. Determines whether the pointer follows device motion. This is not meaningful for keyboard devices, which don't have a pointer. # Returns `true` if the pointer follows device motion Obtains the motion history for a pointer device; given a starting and ending timestamp, return all events in the motion history for the device in the given range of time. Some windowing systems do not support motion history, in which case, `false` will be returned. (This is not distinguishable from the case where motion history is supported and no events were found.) Note that there is also `WindowExt::set_event_compression` to get more motion events delivered directly, independent of the windowing system. ## `window` the window with respect to which which the event coordinates will be reported ## `start` starting timestamp for range of events to return ## `stop` ending timestamp for the range of events to return ## `events` location to store a newly-allocated array of `TimeCoord`, or `None` ## `n_events` location to store the length of `events`, or `None` # Returns `true` if the windowing system supports motion history and at least one event was found. If `index_` has a valid keyval, this function will return `true` and fill in `keyval` and `modifiers` with the keyval settings. ## `index_` the index of the macro button to get. ## `keyval` return value for the keyval. ## `modifiers` return value for modifiers. # Returns `true` if keyval is set for `index`. Gets information about which window the given pointer device is in, based on events that have been received so far from the display server. If another application has a pointer grab, or this application has a grab with owner_events = `false`, `None` may be returned even if the pointer is physically over one of this application's windows. # Returns the last window the device Determines the mode of the device. # Returns a `InputSource` Returns the number of axes the device currently has. # Returns the number of axes. Returns the number of keys the device currently has. # Returns the number of keys. Determines the name of the device. # Returns a name Gets the current location of `self`. As a slave device coordinates are those of its master pointer, This function may not be called on devices of type `DeviceType::Slave`, unless there is an ongoing grab on them, see `Device::grab`. ## `screen` location to store the `Screen` the `self` is on, or `None`. ## `x` location to store root window X coordinate of `self`, or `None`. ## `y` location to store root window Y coordinate of `self`, or `None`. Gets the current location of `self` in double precision. As a slave device's coordinates are those of its master pointer, this function may not be called on devices of type `DeviceType::Slave`, unless there is an ongoing grab on them. See `Device::grab`. ## `screen` location to store the `Screen` the `self` is on, or `None`. ## `x` location to store root window X coordinate of `self`, or `None`. ## `y` location to store root window Y coordinate of `self`, or `None`. Returns the product ID of this device, or `None` if this information couldn't be obtained. This ID is retrieved from the device, and is thus constant for it. See `Device::get_vendor_id` for more information. Feature: `v3_16` # Returns the product ID, or `None` Returns the `Seat` the device belongs to. Feature: `v3_20` # Returns A `Seat`. This memory is owned by GTK+ and must not be freed. Determines the type of the device. # Returns a `InputSource` Gets the current state of a pointer device relative to `window`. As a slave device’s coordinates are those of its master pointer, this function may not be called on devices of type `DeviceType::Slave`, unless there is an ongoing grab on them. See `Device::grab`. ## `window` a `Window`. ## `axes` an array of doubles to store the values of the axes of `self` in, or `None`. ## `mask` location to store the modifiers, or `None`. Returns the vendor ID of this device, or `None` if this information couldn't be obtained. This ID is retrieved from the device, and is thus constant for it. This function, together with `Device::get_product_id`, can be used to eg. compose `gio::Settings` paths to store settings for this device. ```C static GSettings * get_device_settings (GdkDevice *device) { const gchar *vendor, *product; GSettings *settings; GdkDevice *device; gchar *path; vendor = gdk_device_get_vendor_id (device); product = gdk_device_get_product_id (device); path = g_strdup_printf ("/org/example/app/devices/%s:%s/", vendor, product); settings = g_settings_new_with_path (DEVICE_SCHEMA, path); g_free (path); return settings; } ``` Feature: `v3_16` # Returns the vendor ID, or `None` Obtains the window underneath `self`, returning the location of the device in `win_x` and `win_y`. Returns `None` if the window tree under `self` is not known to GDK (for example, belongs to another application). As a slave device coordinates are those of its master pointer, This function may not be called on devices of type `DeviceType::Slave`, unless there is an ongoing grab on them, see `Device::grab`. ## `win_x` return location for the X coordinate of the device location, relative to the window origin, or `None`. ## `win_y` return location for the Y coordinate of the device location, relative to the window origin, or `None`. # Returns the `Window` under the device position, or `None`. Obtains the window underneath `self`, returning the location of the device in `win_x` and `win_y` in double precision. Returns `None` if the window tree under `self` is not known to GDK (for example, belongs to another application). As a slave device coordinates are those of its master pointer, This function may not be called on devices of type `DeviceType::Slave`, unless there is an ongoing grab on them, see `Device::grab`. ## `win_x` return location for the X coordinate of the device location, relative to the window origin, or `None`. ## `win_y` return location for the Y coordinate of the device location, relative to the window origin, or `None`. # Returns the `Window` under the device position, or `None`. Grabs the device so that all events coming from this device are passed to this application until the device is ungrabbed with `Device::ungrab`, or the window becomes unviewable. This overrides any previous grab on the device by this client. Note that `self` and `window` need to be on the same display. Device grabs are used for operations which need complete control over the given device events (either pointer or keyboard). For example in GTK+ this is used for Drag and Drop operations, popup menus and such. Note that if the event mask of an X window has selected both button press and button release events, then a button press event will cause an automatic pointer grab until the button is released. X does this automatically since most applications expect to receive button press and release events in pairs. It is equivalent to a pointer grab on the window with `owner_events` set to `true`. If you set up anything at the time you take the grab that needs to be cleaned up when the grab ends, you should handle the `EventGrabBroken` events that are emitted when the grab ends unvoluntarily. # Deprecated since 3.20 Use `Seat::grab` instead. ## `window` the `Window` which will own the grab (the grab window) ## `grab_ownership` specifies the grab ownership. ## `owner_events` if `false` then all device events are reported with respect to `window` and are only reported if selected by `event_mask`. If `true` then pointer events for this application are reported as normal, but pointer events outside this application are reported with respect to `window` and only if selected by `event_mask`. In either mode, unreported events are discarded. ## `event_mask` specifies the event mask, which is used in accordance with `owner_events`. ## `cursor` the cursor to display while the grab is active if the device is a pointer. If this is `None` then the normal cursors are used for `window` and its descendants, and the cursor for `window` is used elsewhere. ## `time_` the timestamp of the event which led to this pointer grab. This usually comes from the ``GdkEvent`` struct, though `GDK_CURRENT_TIME` can be used if the time isn’t known. # Returns `GrabStatus::Success` if the grab was successful. Returns a `glib::List` of ``GdkAtoms``, containing the labels for the axes that `self` currently has. # Returns A `glib::List` of ``GdkAtoms``, free with `glib::List::free`. If the device if of type `DeviceType::Master`, it will return the list of slave devices attached to it, otherwise it will return `None` # Returns the list of slave devices, or `None`. The list must be freed with `glib::List::free`, the contents of the list are owned by GTK+ and should not be freed. Specifies how an axis of a device is used. ## `index_` the index of the axis ## `use_` specifies how the axis is used Specifies the X key event to generate when a macro button of a device is pressed. ## `index_` the index of the macro button to set ## `keyval` the keyval to generate ## `modifiers` the modifiers to set Sets a the mode of an input device. The mode controls if the device is active and whether the device’s range is mapped to the entire screen or to a single window. Note: This is only meaningful for floating devices, master devices (and slaves connected to these) drive the pointer cursor, which is not limited by the input mode. ## `mode` the input mode. # Returns `true` if the mode was successfully changed. Release any grab on `self`. # Deprecated since 3.20 Use `Seat::ungrab` instead. ## `time_` a timestap (e.g. `GDK_CURRENT_TIME`). Warps `self` in `display` to the point `x`,`y` on the screen `screen`, unless the device is confined to a window by a grab, in which case it will be moved as far as allowed by the grab. Warping the pointer creates events as if the user had moved the mouse instantaneously to the destination. Note that the pointer should normally be under the control of the user. This function was added to cover some rare use cases like keyboard navigation support for the color picker in the ``GtkColorSelectionDialog``. ## `screen` the screen to warp `self` to. ## `x` the X coordinate of the destination. ## `y` the Y coordinate of the destination. The ::changed signal is emitted either when the `Device` has changed the number of either axes or keys. For example In X this will normally happen when the slave device routing events through the master device changes (for example, user switches from the USB mouse to a tablet), in that case the master device will change to reflect the new slave device axes and keys. The ::tool-changed signal is emitted on pen/eraser ``GdkDevices`` whenever tools enter or leave proximity. Feature: `v3_22` ## `tool` The new current tool Associated pointer or keyboard with this device, if any. Devices of type `DeviceType::Master` always come in keyboard/pointer pairs. Other device types will have a `None` associated device. The axes currently available for this device. Feature: `v3_22` The `DeviceManager` the `Device` pertains to. The `DeviceManager` the `Device` pertains to. The `Display` the `Device` pertains to. The `Display` the `Device` pertains to. Whether the device is represented by a cursor on the screen. Devices of type `DeviceType::Master` will have `true` here. Whether the device is represented by a cursor on the screen. Devices of type `DeviceType::Master` will have `true` here. Source type for the device. Source type for the device. Number of axes in the device. The device name. The device name. The maximal number of concurrent touches on a touch device. Will be 0 if the device is not a touch device or if the number of touches is unknown. Feature: `v3_20` The maximal number of concurrent touches on a touch device. Will be 0 if the device is not a touch device or if the number of touches is unknown. Feature: `v3_20` Product ID of this device, see `Device::get_product_id`. Feature: `v3_16` Product ID of this device, see `Device::get_product_id`. Feature: `v3_16` `Seat` of this device. Feature: `v3_20` `Seat` of this device. Feature: `v3_20` Device role in the device manager. Device role in the device manager. Vendor ID of this device, see `Device::get_vendor_id`. Feature: `v3_16` Vendor ID of this device, see `Device::get_vendor_id`. Feature: `v3_16` In addition to a single pointer and keyboard for user interface input, GDK contains support for a variety of input devices, including graphics tablets, touchscreens and multiple pointers/keyboards interacting simultaneously with the user interface. Such input devices often have additional features, such as sub-pixel positioning information and additional device-dependent information. In order to query the device hierarchy and be aware of changes in the device hierarchy (such as virtual devices being created or removed, or physical devices being plugged or unplugged), GDK provides `DeviceManager`. By default, and if the platform supports it, GDK is aware of multiple keyboard/pointer pairs and multitouch devices. This behavior can be changed by calling `gdk_disable_multidevice` before `Display::open`. There should rarely be a need to do that though, since GDK defaults to a compatibility mode in which it will emit just one enter/leave event pair for all devices on a window. To enable per-device enter/leave events and other multi-pointer interaction features, `WindowExt::set_support_multidevice` must be called on ``GdkWindows`` (or `gtk_widget_set_support_multidevice` on widgets). window. See the `WindowExt::set_support_multidevice` documentation for more information. On X11, multi-device support is implemented through XInput 2. Unless `gdk_disable_multidevice` is called, the XInput 2 `DeviceManager` implementation will be used as the input source. Otherwise either the core or XInput 1 implementations will be used. For simple applications that don’t have any special interest in input devices, the so-called “client pointer” provides a reasonable approximation to a simple setup with a single pointer and keyboard. The device that has been set as the client pointer can be accessed via `DeviceManager::get_client_pointer`. Conceptually, in multidevice mode there are 2 device types. Virtual devices (or master devices) are represented by the pointer cursors and keyboard foci that are seen on the screen. Physical devices (or slave devices) represent the hardware that is controlling the virtual devices, and thus have no visible cursor on the screen. Virtual devices are always paired, so there is a keyboard device for every pointer device. Associations between devices may be inspected through `Device::get_associated_device`. There may be several virtual devices, and several physical devices could be controlling each of these virtual devices. Physical devices may also be “floating”, which means they are not attached to any virtual device. # Master and slave devices ```text carlos@sacarino:~$ xinput list ⎡ Virtual core pointer id=2 [master pointer (3)] ⎜ ↳ Virtual core XTEST pointer id=4 [slave pointer (2)] ⎜ ↳ Wacom ISDv4 E6 Pen stylus id=10 [slave pointer (2)] ⎜ ↳ Wacom ISDv4 E6 Finger touch id=11 [slave pointer (2)] ⎜ ↳ SynPS/2 Synaptics TouchPad id=13 [slave pointer (2)] ⎜ ↳ TPPS/2 IBM TrackPoint id=14 [slave pointer (2)] ⎜ ↳ Wacom ISDv4 E6 Pen eraser id=16 [slave pointer (2)] ⎣ Virtual core keyboard id=3 [master keyboard (2)] ↳ Virtual core XTEST keyboard id=5 [slave keyboard (3)] ↳ Power Button id=6 [slave keyboard (3)] ↳ Video Bus id=7 [slave keyboard (3)] ↳ Sleep Button id=8 [slave keyboard (3)] ↳ Integrated Camera id=9 [slave keyboard (3)] ↳ AT Translated Set 2 keyboard id=12 [slave keyboard (3)] ↳ ThinkPad Extra Buttons id=15 [slave keyboard (3)] ``` By default, GDK will automatically listen for events coming from all master devices, setting the `Device` for all events coming from input devices. Events containing device information are `EventType::MotionNotify`, `EventType::ButtonPress`, `EventType::2buttonPress`, `EventType::3buttonPress`, `EventType::ButtonRelease`, `EventType::Scroll`, `EventType::KeyPress`, `EventType::KeyRelease`, `EventType::EnterNotify`, `EventType::LeaveNotify`, `EventType::FocusChange`, `EventType::ProximityIn`, `EventType::ProximityOut`, `EventType::DragEnter`, `EventType::DragLeave`, `EventType::DragMotion`, `EventType::DragStatus`, `EventType::DropStart`, `EventType::DropFinished` and `EventType::GrabBroken`. When dealing with an event on a master device, it is possible to get the source (slave) device that the event originated from via `gdk_event_get_source_device`. On a standard session, all physical devices are connected by default to the "Virtual Core Pointer/Keyboard" master devices, hence routing all events through these. This behavior is only modified by device grabs, where the slave device is temporarily detached for as long as the grab is held, and more permanently by user modifications to the device hierarchy. On certain application specific setups, it may make sense to detach a physical device from its master pointer, and mapping it to an specific window. This can be achieved by the combination of `Device::grab` and `Device::set_mode`. In order to listen for events coming from devices other than a virtual device, `WindowExt::set_device_events` must be called. Generally, this function can be used to modify the event mask for any given device. Input devices may also provide additional information besides X/Y. For example, graphics tablets may also provide pressure and X/Y tilt information. This information is device-dependent, and may be queried through `Device::get_axis`. In multidevice mode, virtual devices will change axes in order to always represent the physical device that is routing events through it. Whenever the physical device changes, the `Device:n-axes` property will be notified, and `Device::list_axes` will return the new device axes. Devices may also have associated “keys” or macro buttons. Such keys can be globally set to map into normal X keyboard events. The mapping is set using `Device::set_key`. In GTK+ 3.20, a new `Seat` object has been introduced that supersedes `DeviceManager` and should be preferred in newly written code. Returns the client pointer, that is, the master pointer that acts as the core pointer for this application. In X11, window managers may change this depending on the interaction pattern under the presence of several pointers. You should use this function seldomly, only in code that isn’t triggered by a ``GdkEvent`` and there aren’t other means to get a meaningful `Device` to operate on. # Deprecated since 3.20 Use `Seat::get_pointer` instead. # Returns The client pointer. This memory is owned by GDK and must not be freed or unreferenced. Gets the `Display` associated to `self`. # Returns the `Display` to which `self` is associated to, or `None`. This memory is owned by GDK and must not be freed or unreferenced. Returns the list of devices of type `type_` currently attached to `self`. # Deprecated since 3.20 , use `Seat::get_pointer`, `Seat::get_keyboard` and `Seat::get_slaves` instead. ## `type_` device type to get. # Returns a list of ``GdkDevices``. The returned list must be freed with g_list_free (). The list elements are owned by GTK+ and must not be freed or unreffed. The ::device-added signal is emitted either when a new master pointer is created, or when a slave (Hardware) input device is plugged in. ## `device` the newly added `Device`. The ::device-changed signal is emitted whenever a device has changed in the hierarchy, either slave devices being disconnected from their master device or connected to another one, or master devices being added or removed a slave device. If a slave device is detached from all master devices (`Device::get_associated_device` returns `None`), its `DeviceType` will change to `DeviceType::Floating`, if it's attached, it will change to `DeviceType::Slave`. ## `device` the `Device` that changed. The ::device-removed signal is emitted either when a master pointer is removed, or when a slave (Hardware) input device is unplugged. ## `device` the just removed `Device`. `DevicePad` is an interface implemented by devices of type `InputSource::TabletPad`, it allows querying the features provided by the pad device. Tablet pads may contain one or more groups, each containing a subset of the buttons/rings/strips available. `DevicePad::get_n_groups` can be used to obtain the number of groups, `DevicePad::get_n_features` and `DevicePad::get_feature_group` can be combined to find out the number of buttons/rings/strips the device has, and how are they grouped. Each of those groups have different modes, which may be used to map each individual pad feature to multiple actions. Only one mode is effective (current) for each given group, different groups may have different current modes. The number of available modes in a group can be found out through `DevicePad::get_group_n_modes`, and the current mode for a given group will be notified through the `EventPadGroupMode` event. Feature: `v3_22` # Implements [`DevicePadExt`](trait.DevicePadExt.html), [`DeviceExt`](trait.DeviceExt.html) Trait containing all `DevicePad` methods. Feature: `v3_22` # Implementors [`DevicePad`](struct.DevicePad.html) Returns the group the given `feature` and `idx` belong to, or -1 if feature/index do not exist in `self`. Feature: `v3_22` ## `feature` the feature type to get the group from ## `feature_idx` the index of the feature to get the group from # Returns The group number of the queried pad feature. Returns the number of modes that `group` may have. Feature: `v3_22` ## `group_idx` group to get the number of available modes from # Returns The number of modes available in `group`. Returns the number of features a tablet pad has. Feature: `v3_22` ## `feature` a pad feature # Returns The amount of elements of type `feature` that this pad has. Returns the number of groups this pad device has. Pads have at least one group. A pad group is a subcollection of buttons/strip/rings that is affected collectively by a same current mode. Feature: `v3_22` # Returns The number of button/ring/strip groups in the pad. A pad feature. a button a ring-shaped interactive area a straight interactive area Feature: `v3_22` Feature: `v3_22` Gets the hardware ID of this tool, or 0 if it's not known. When non-zero, the identificator is unique for the given tool model, meaning that two identical tools will share the same `hardware_id`, but will have different serial numbers (see `DeviceTool::get_serial`). This is a more concrete (and device specific) method to identify a `DeviceTool` than `DeviceTool::get_tool_type`, as a tablet may support multiple devices with the same `DeviceToolType`, but having different hardware identificators. Feature: `v3_22` # Returns The hardware identificator of this tool. Gets the serial of this tool, this value can be used to identify a physical tool (eg. a tablet pen) across program executions. Feature: `v3_22` # Returns The serial ID for this tool Gets the `DeviceToolType` of the tool. Feature: `v3_22` # Returns The physical type for this tool. This can be used to figure out what sort of pen is being used, such as an airbrush or a pencil. Indicates the specific type of tool being used being a tablet. Such as an airbrush, pencil, etc. Tool is of an unknown type. Tool is a standard tablet stylus. Tool is standard tablet eraser. Tool is a brush stylus. Tool is a pencil stylus. Tool is an airbrush stylus. Tool is a mouse. Tool is a lens cursor. Feature: `v3_22` Indicates the device type. See [above][`DeviceManager`.description] for more information about the meaning of these device types. Device is a master (or virtual) device. There will be an associated focus indicator on the screen. Device is a slave (or physical) device. Device is a physical device, currently not attached to any virtual device. `Display` objects purpose are two fold: - To manage and provide information about input devices (pointers and keyboards) - To manage and provide information about the available ``GdkScreens`` `Display` objects are the GDK representation of an X Display, which can be described as a workstation consisting of a keyboard, a pointing device (such as a mouse) and one or more screens. It is used to open and keep track of various `Screen` objects currently instantiated by the application. It is also used to access the keyboard(s) and mouse pointer(s) of the display. Most of the input device handling has been factored out into the separate `DeviceManager` object. Every display has a device manager, which you can obtain using `Display::get_device_manager`. Gets the default `Display`. This is a convenience function for: `gdk_display_manager_get_default_display (gdk_display_manager_get ())`. # Returns a `Display`, or `None` if there is no default display. Opens a display. ## `display_name` the name of the display to open # Returns a `Display`, or `None` if the display could not be opened Opens the default display specified by command line arguments or environment variables, sets it as the default display, and returns it. `gdk_parse_args` must have been called first. If the default display has previously been set, simply returns that. An internal function that should not be used by applications. # Deprecated since 3.16 This symbol was never meant to be used outside of GTK+ # Returns the default display, if it could be opened, otherwise `None`. Emits a short beep on `self` Closes the connection to the windowing system for the given display, and cleans up associated resources. Returns `true` if there is an ongoing grab on `device` for `self`. ## `device` a `Device` # Returns `true` if there is a grab in effect for `device`. Flushes any requests queued for the windowing system; this happens automatically when the main loop blocks waiting for new events, but if your application is drawing without returning control to the main loop, you may need to call this function explicitly. A common case where this function needs to be called is when an application is executing drawing commands from a thread other than the thread where the main loop is running. This is most useful for X11. On windowing systems where requests are handled synchronously, this function will do nothing. Returns a `AppLaunchContext` suitable for launching applications on the given display. # Returns a new `AppLaunchContext` for `self`. Free with `gobject::Object::unref` when done Returns the default size to use for cursors on `self`. # Returns the default cursor size. Returns the default group leader window for all toplevel windows on `self`. This window is implicitly created by GDK. See `WindowExt::set_group`. # Returns The default group leader window for `self` Get the default `Screen` for `self`. # Returns the default `Screen` object for `self` Returns the default `Seat` for this display. Feature: `v3_20` # Returns the default seat. Returns the `DeviceManager` associated to `self`. # Deprecated since 3.20 Use `Display::get_default_seat` and `Seat` operations. # Returns A `DeviceManager`, or `None`. This memory is owned by GDK and must not be freed or unreferenced. Gets the next ``GdkEvent`` to be processed for `self`, fetching events from the windowing system if necessary. # Returns the next ``GdkEvent`` to be processed, or `None` if no events are pending. The returned ``GdkEvent`` should be freed with `gdk_event_free`. Gets the maximal size to use for cursors on `self`. ## `width` the return location for the maximal cursor width ## `height` the return location for the maximal cursor height Gets a monitor associated with this display. Feature: `v3_22` ## `monitor_num` number of the monitor # Returns the `Monitor`, or `None` if `monitor_num` is not a valid monitor number Gets the monitor in which the point (`x`, `y`) is located, or a nearby monitor if the point is not in any monitor. Feature: `v3_22` ## `x` the x coordinate of the point ## `y` the y coordinate of the point # Returns the monitor containing the point Gets the monitor in which the largest area of `window` resides, or a monitor close to `window` if it is outside of all monitors. Feature: `v3_22` ## `window` a `Window` # Returns the monitor with the largest overlap with `window` Gets the number of monitors that belong to `self`. The returned number is valid until the next emission of the `Display::monitor-added` or `Display::monitor-removed` signal. Feature: `v3_22` # Returns the number of monitors Gets the name of the display. # Returns a string representing the display name. This string is owned by GDK and should not be modified or freed. Gets the primary monitor for the display. The primary monitor is considered the monitor where the “main desktop” lives. While normal application windows typically allow the window manager to place the windows, specialized desktop applications such as panels should place themselves on the primary monitor. Feature: `v3_22` # Returns the primary monitor, or `None` if no primary monitor is configured by the user Returns a screen object for one of the screens of the display. # Deprecated since 3.20 There is only one screen; use `Display::get_default_screen` to get it. ## `screen_num` the screen number # Returns the `Screen` object Returns whether the display has events that are waiting to be processed. # Returns `true` if there are events ready to be processed. Finds out if the display has been closed. # Returns `true` if the display is closed. Returns the list of seats known to `self`. Feature: `v3_20` # Returns the list of seats known to the `Display` Indicates to the GUI environment that the application has finished loading, using a given identifier. GTK+ will call this function automatically for ``GtkWindow`` with custom startup-notification identifier unless `gtk_window_set_auto_startup_notification` is called to disable that feature. ## `startup_id` a startup-notification identifier, for which notification process should be completed Gets a copy of the first ``GdkEvent`` in the `self`’s event queue, without removing the event from the queue. (Note that this function will not get more events from the windowing system. It only checks the events that have already been moved to the GDK event queue.) # Returns a copy of the first ``GdkEvent`` on the event queue, or `None` if no events are in the queue. The returned ``GdkEvent`` should be freed with `gdk_event_free`. Appends a copy of the given event onto the front of the event queue for `self`. ## `event` a ``GdkEvent``. Request `EventOwnerChange` events for ownership changes of the selection named by the given atom. ## `selection` the `Atom` naming the selection for which ownership change notification is requested # Returns whether `EventOwnerChange` events will be sent. Sets the double click distance (two clicks within this distance count as a double click and result in a `EventType::2buttonPress` event). See also `Display::set_double_click_time`. Applications should not set this, it is a global user-configured setting. ## `distance` distance in pixels Sets the double click time (two clicks within this time interval count as a double click and result in a `EventType::2buttonPress` event). Applications should not set this, it is a global user-configured setting. ## `msec` double click time in milliseconds (thousandths of a second) Issues a request to the clipboard manager to store the clipboard data. On X11, this is a special program that works according to the [FreeDesktop Clipboard Specification](http://www.freedesktop.org/Standards/clipboard-manager-spec). ## `clipboard_window` a `Window` belonging to the clipboard owner ## `time_` a timestamp ## `targets` an array of targets that should be saved, or `None` if all available targets should be saved. ## `n_targets` length of the `targets` array Returns whether the speicifed display supports clipboard persistance; i.e. if it’s possible to store the clipboard data after an application has quit. On X11 this checks if a clipboard daemon is running. # Returns `true` if the display supports clipboard persistance. Returns `true` if `WindowExt::set_composited` can be used to redirect drawing on the window using compositing. Currently this only works on X11 with XComposite and XDamage extensions available. # Deprecated since 3.16 Compositing is an outdated technology that only ever worked on X11. # Returns `true` if windows may be composited. Returns `true` if cursors can use an 8bit alpha channel on `self`. Otherwise, cursors are restricted to bilevel alpha (i.e. a mask). # Returns whether cursors can have alpha channels. Returns `true` if multicolored cursors are supported on `self`. Otherwise, cursors have only a forground and a background color. # Returns whether cursors can have multiple colors. Returns `true` if `gdk_window_input_shape_combine_mask` can be used to modify the input shape of windows on `self`. # Returns `true` if windows with modified input shape are supported Returns whether `EventOwnerChange` events will be sent when the owner of a selection changes. # Returns whether `EventOwnerChange` events will be sent. Returns `true` if `gdk_window_shape_combine_mask` can be used to create shaped windows on `self`. # Returns `true` if shaped windows are supported Flushes any requests queued for the windowing system and waits until all requests have been handled. This is often used for making sure that the display is synchronized with the current state of the program. Calling `Display::sync` before `gdk_error_trap_pop` makes sure that any errors generated from earlier requests are handled before the error trap is removed. This is most useful for X11. On windowing systems where requests are handled synchronously, this function will do nothing. The ::closed signal is emitted when the connection to the windowing system for `display` is closed. ## `is_error` `true` if the display was closed due to an error The ::monitor-added signal is emitted whenever a monitor is added. Feature: `v3_22` ## `monitor` the monitor that was just added The ::monitor-removed signal is emitted whenever a monitor is removed. Feature: `v3_22` ## `monitor` the monitor that was just removed The ::opened signal is emitted when the connection to the windowing system for `display` is opened. The ::seat-added signal is emitted whenever a new seat is made known to the windowing system. Feature: `v3_20` ## `seat` the seat that was just added The ::seat-removed signal is emitted whenever a seat is removed by the windowing system. Feature: `v3_20` ## `seat` the seat that was just removed The purpose of the `DisplayManager` singleton object is to offer notification when displays appear or disappear or the default display changes. You can use `DisplayManager::get` to obtain the `DisplayManager` singleton, but that should be rarely necessary. Typically, initializing GTK+ opens a display that you can work with without ever accessing the `DisplayManager`. The GDK library can be built with support for multiple backends. The `DisplayManager` object determines which backend is used at runtime. When writing backend-specific code that is supposed to work with multiple GDK backends, you have to consider both compile time and runtime. At compile time, use the `GDK_WINDOWING_X11`, `GDK_WINDOWING_WIN32` macros, etc. to find out which backends are present in the GDK library you are building your application against. At runtime, use type-check macros like GDK_IS_X11_DISPLAY() to find out which backend is in use: ## Backend-specific code ## {`backend`-specific} ```C #ifdef GDK_WINDOWING_X11 if (GDK_IS_X11_DISPLAY (display)) { // make X11-specific calls here } else #endif #ifdef GDK_WINDOWING_QUARTZ if (GDK_IS_QUARTZ_DISPLAY (display)) { // make Quartz-specific calls here } else #endif g_error ("Unsupported GDK backend"); ``` Gets the singleton `DisplayManager` object. When called for the first time, this function consults the `GDK_BACKEND` environment variable to find out which of the supported GDK backends to use (in case GDK has been compiled with multiple backends). Applications can use `gdk_set_allowed_backends` to limit what backends can be used. # Returns The global `DisplayManager` singleton; `gdk_parse_args`, `gdk_init`, or `gdk_init_check` must have been called first. Gets the default `Display`. # Returns a `Display`, or `None` if there is no default display. List all currently open displays. # Returns a newly allocated `glib::SList` of `Display` objects. Free with `glib::SList::free` when you are done with it. Opens a display. ## `name` the name of the display to open # Returns a `Display`, or `None` if the display could not be opened Sets `display` as the default display. ## `display` a `Display` The ::display-opened signal is emitted when a display is opened. ## `display` the opened display Used in `DragContext` to indicate what the destination should do with the dropped data. Means nothing, and should not be used. Copy the data. Move the data, i.e. first copy it, then delete it from the source using the DELETE target of the X selection protocol. Add a link to the data. Note that this is only useful if source and destination agree on what it means. Special action which tells the source that the destination will do something that the source doesn’t understand. Ask the user what to do with the data. Used in `DragContext` to the reason of a cancelled DND operation. There is no suitable drop target. Drag cancelled by the user Unspecified error. Feature: `v3_20` Determines the bitmask of actions proposed by the source if `DragContext::get_suggested_action` returns `DragAction::Ask`. # Returns the `DragAction` flags Returns the destination window for the DND operation. # Returns a `Window` Returns the `Device` associated to the drag context. # Returns The `Device` associated to `self`. Returns the window on which the drag icon should be rendered during the drag operation. Note that the window may not be available until the drag operation has begun. GDK will move the window in accordance with the ongoing drag operation. The window is owned by `self` and will be destroyed when the drag operation is over. Feature: `v3_20` # Returns the drag window, or `None` Returns the drag protocol that is used by this context. # Returns the drag protocol Determines the action chosen by the drag destination. # Returns a `DragAction` value Returns the `Window` where the DND operation started. # Returns a `Window` Determines the suggested drag action of the context. # Returns a `DragAction` value Retrieves the list of targets of the context. # Returns a `glib::List` of targets Requests the drag and drop operation to be managed by `self`. When a drag and drop operation becomes managed, the `DragContext` will internally handle all input and source-side `EventDND` events as required by the windowing system. Once the drag and drop operation is managed, the drag context will emit the following signals: - The `DragContext::action-changed` signal whenever the final action to be performed by the drag and drop operation changes. - The `DragContext::drop-performed` signal after the user performs the drag and drop gesture (typically by releasing the mouse button). - The `DragContext::dnd-finished` signal after the drag and drop operation concludes (after all ``GdkSelection`` transfers happen). - The `DragContext::cancel` signal if the drag and drop operation is finished but doesn't happen over an accepting destination, or is cancelled through other means. Feature: `v3_20` ## `ipc_window` Window to use for IPC messaging/events ## `actions` the actions supported by the drag source # Returns `true` if the drag and drop operation is managed. Associates a `Device` to `self`, so all Drag and Drop events for `self` are emitted as if they came from this device. ## `device` a `Device` Sets the position of the drag window that will be kept under the cursor hotspot. Initially, the hotspot is at the top left corner of the drag window. Feature: `v3_20` ## `hot_x` x coordinate of the drag window hotspot ## `hot_y` y coordinate of the drag window hotspot A new action is being chosen for the drag and drop operation. This signal will only be emitted if the `DragContext` manages the drag and drop operation. See `DragContext::manage_dnd` for more information. Feature: `v3_20` ## `action` The action currently chosen The drag and drop operation was cancelled. This signal will only be emitted if the `DragContext` manages the drag and drop operation. See `DragContext::manage_dnd` for more information. Feature: `v3_20` ## `reason` The reason the context was cancelled The drag and drop operation was finished, the drag destination finished reading all data. The drag source can now free all miscellaneous data. This signal will only be emitted if the `DragContext` manages the drag and drop operation. See `DragContext::manage_dnd` for more information. Feature: `v3_20` The drag and drop operation was performed on an accepting client. This signal will only be emitted if the `DragContext` manages the drag and drop operation. See `DragContext::manage_dnd` for more information. Feature: `v3_20` ## `time` the time at which the drop happened. Used in `DragContext` to indicate the protocol according to which DND is done. no protocol. The Motif DND protocol. No longer supported The Xdnd protocol. An extension to the Xdnd protocol for unclaimed root window drops. The simple WM_DROPFILES protocol. The complex OLE2 DND protocol (not implemented). Intra-application DND. Wayland DND protocol. `DrawingContext` is an object that represents the current drawing state of a `Window`. It's possible to use a `DrawingContext` to draw on a `Window` via rendering API like Cairo or OpenGL. A `DrawingContext` can only be created by calling `WindowExt::begin_draw_frame` and will be valid until a call to `WindowExt::end_draw_frame`. `DrawingContext` is available since GDK 3.22 Feature: `v3_22` Retrieves a Cairo context to be used to draw on the `Window` that created the `DrawingContext`. The returned context is guaranteed to be valid as long as the `DrawingContext` is valid, that is between a call to `WindowExt::begin_draw_frame` and `WindowExt::end_draw_frame`. Feature: `v3_22` # Returns a Cairo context to be used to draw the contents of the `Window`. The context is owned by the `DrawingContext` and should not be destroyed Retrieves a copy of the clip region used when creating the `self`. Feature: `v3_22` # Returns a Cairo region Retrieves the window that created the drawing `self`. Feature: `v3_22` # Returns a `Window` Checks whether the given `DrawingContext` is valid. Feature: `v3_22` # Returns `true` if the context is valid The clip region applied to the drawing context. Feature: `v3_22` The clip region applied to the drawing context. Feature: `v3_22` The `Window` that created the drawing context. Feature: `v3_22` The `Window` that created the drawing context. Feature: `v3_22` A set of bit-flags to indicate which events a window is to receive. Most of these masks map onto one or more of the `EventType` event types above. See the [input handling overview][chap-input-handling] for details of [event masks][event-masks] and [event propagation][event-propagation]. `EventMask::PointerMotionHintMask` is deprecated. It is a special mask to reduce the number of `EventType::MotionNotify` events received. When using `EventMask::PointerMotionHintMask`, fewer `EventType::MotionNotify` events will be sent, some of which are marked as a hint (the is_hint member is `true`). To receive more motion events after a motion hint event, the application needs to asks for more, by calling `gdk_event_request_motions`. Since GTK 3.8, motion events are already compressed by default, independent of this mechanism. This compression can be disabled with `WindowExt::set_event_compression`. See the documentation of that function for details. If `EventMask::TouchMask` is enabled, the window will receive touch events from touch-enabled devices. Those will come as sequences of `EventTouch` with type `EventType::TouchUpdate`, enclosed by two events with type `EventType::TouchBegin` and `EventType::TouchEnd` (or `EventType::TouchCancel`). `gdk_event_get_event_sequence` returns the event sequence for these events, so different sequences may be distinguished. receive expose events receive all pointer motion events deprecated. see the explanation above receive pointer motion events while any button is pressed receive pointer motion events while 1 button is pressed receive pointer motion events while 2 button is pressed receive pointer motion events while 3 button is pressed receive button press events receive button release events receive key press events receive key release events receive window enter events receive window leave events receive focus change events receive events about window configuration change receive property change events receive visibility change events receive proximity in events receive proximity out events receive events about window configuration changes of child windows receive scroll events receive touch events. Since 3.4 receive smooth scrolling events. Since 3.4 receive touchpad gesture events. Since 3.18 receive tablet pad events. Since 3.22 the combination of all the above event masks. Specifies the type of the event. Do not confuse these events with the signals that GTK+ widgets emit. Although many of these events result in corresponding signals being emitted, the events are often transformed or filtered along the way. In some language bindings, the values `EventType::2buttonPress` and `EventType::3buttonPress` would translate into something syntactically invalid (eg `Gdk.EventType.2ButtonPress`, where a symbol is not allowed to start with a number). In that case, the aliases `EventType::DoubleButtonPress` and `EventType::TripleButtonPress` can be used instead. a special code to indicate a null event. the window manager has requested that the toplevel window be hidden or destroyed, usually when the user clicks on a special icon in the title bar. the window has been destroyed. all or part of the window has become visible and needs to be redrawn. the pointer (usually a mouse) has moved. a mouse button has been pressed. a mouse button has been double-clicked (clicked twice within a short period of time). Note that each click also generates a `EventType::ButtonPress` event. alias for `EventType::2buttonPress`, added in 3.6. a mouse button has been clicked 3 times in a short period of time. Note that each click also generates a `EventType::ButtonPress` event. alias for `EventType::3buttonPress`, added in 3.6. a mouse button has been released. a key has been pressed. a key has been released. the pointer has entered the window. the pointer has left the window. the keyboard focus has entered or left the window. the size, position or stacking order of the window has changed. Note that GTK+ discards these events for `WindowType::Child` windows. the window has been mapped. the window has been unmapped. a property on the window has been changed or deleted. the application has lost ownership of a selection. another application has requested a selection. a selection has been received. an input device has moved into contact with a sensing surface (e.g. a touchscreen or graphics tablet). an input device has moved out of contact with a sensing surface. the mouse has entered the window while a drag is in progress. the mouse has left the window while a drag is in progress. the mouse has moved in the window while a drag is in progress. the status of the drag operation initiated by the window has changed. a drop operation onto the window has started. the drop operation initiated by the window has completed. a message has been received from another application. the window visibility status has changed. the scroll wheel was turned the state of a window has changed. See `WindowState` for the possible window states a setting has been modified. the owner of a selection has changed. This event type was added in 2.6 a pointer or keyboard grab was broken. This event type was added in 2.8. the content of the window has been changed. This event type was added in 2.14. A new touch event sequence has just started. This event type was added in 3.4. A touch event sequence has been updated. This event type was added in 3.4. A touch event sequence has finished. This event type was added in 3.4. A touch event sequence has been canceled. This event type was added in 3.4. A touchpad swipe gesture event, the current state is determined by its phase field. This event type was added in 3.18. A touchpad pinch gesture event, the current state is determined by its phase field. This event type was added in 3.18. A tablet pad button press event. This event type was added in 3.22. A tablet pad button release event. This event type was added in 3.22. A tablet pad axis event from a "ring". This event type was added in 3.22. A tablet pad axis event from a "strip". This event type was added in 3.22. A tablet pad group mode change. This event type was added in 3.22. marks the end of the `EventType` enumeration. Added in 2.18 A `FrameClock` tells the application when to update and repaint a window. This may be synced to the vertical refresh rate of the monitor, for example. Even when the frame clock uses a simple timer rather than a hardware-based vertical sync, the frame clock helps because it ensures everything paints at the same time (reducing the total number of frames). The frame clock can also automatically stop painting when it knows the frames will not be visible, or scale back animation framerates. `FrameClock` is designed to be compatible with an OpenGL-based implementation or with mozRequestAnimationFrame in Firefox, for example. A frame clock is idle until someone requests a frame with `FrameClock::request_phase`. At some later point that makes sense for the synchronization being implemented, the clock will process a frame and emit signals for each phase that has been requested. (See the signals of the `FrameClock` class for documentation of the phases. `FrameClockPhase::Update` and the `FrameClock::update` signal are most interesting for application writers, and are used to update the animations, using the frame time given by `FrameClock::get_frame_time`. The frame time is reported in microseconds and generally in the same timescale as `g_get_monotonic_time`, however, it is not the same as `g_get_monotonic_time`. The frame time does not advance during the time a frame is being painted, and outside of a frame, an attempt is made so that all calls to `FrameClock::get_frame_time` that are called at a “similar” time get the same value. This means that if different animations are timed by looking at the difference in time between an initial value from `FrameClock::get_frame_time` and the value inside the `FrameClock::update` signal of the clock, they will stay exactly synchronized. Starts updates for an animation. Until a matching call to `FrameClock::end_updating` is made, the frame clock will continually request a new frame with the `FrameClockPhase::Update` phase. This function may be called multiple times and frames will be requested until `FrameClock::end_updating` is called the same number of times. Stops updates for an animation. See the documentation for `FrameClock::begin_updating`. Gets the frame timings for the current frame. # Returns the `FrameTimings` for the frame currently being processed, or even no frame is being processed, for the previous frame. Before any frames have been processed, returns `None`. A `FrameClock` maintains a 64-bit counter that increments for each frame drawn. # Returns inside frame processing, the value of the frame counter for the current frame. Outside of frame processing, the frame counter for the last frame. Gets the time that should currently be used for animations. Inside the processing of a frame, it’s the time used to compute the animation position of everything in a frame. Outside of a frame, it's the time of the conceptual “previous frame,” which may be either the actual previous frame time, or if that’s too old, an updated time. # Returns a timestamp in microseconds, in the timescale of of `g_get_monotonic_time`. `FrameClock` internally keeps a history of `FrameTimings` objects for recent frames that can be retrieved with `FrameClock::get_timings`. The set of stored frames is the set from the counter values given by `FrameClock::get_history_start` and `FrameClock::get_frame_counter`, inclusive. # Returns the frame counter value for the oldest frame that is available in the internal frame history of the `FrameClock`. Using the frame history stored in the frame clock, finds the last known presentation time and refresh interval, and assuming that presentation times are separated by the refresh interval, predicts a presentation time that is a multiple of the refresh interval after the last presentation time, and later than `base_time`. ## `base_time` base time for determining a presentaton time ## `refresh_interval_return` a location to store the determined refresh interval, or `None`. A default refresh interval of 1/60th of a second will be stored if no history is present. ## `presentation_time_return` a location to store the next candidate presentation time after the given base time. 0 will be will be stored if no history is present. Retrieves a `FrameTimings` object holding timing information for the current frame or a recent frame. The `FrameTimings` object may not yet be complete: see `FrameTimings::get_complete`. ## `frame_counter` the frame counter value identifying the frame to be received. # Returns the `FrameTimings` object for the specified frame, or `None` if it is not available. See `FrameClock::get_history_start`. Asks the frame clock to run a particular phase. The signal corresponding the requested phase will be emitted the next time the frame clock processes. Multiple calls to `FrameClock::request_phase` will be combined together and only one frame processed. If you are displaying animated content and want to continually request the `FrameClockPhase::Update` phase for a period of time, you should use `FrameClock::begin_updating` instead, since this allows GTK+ to adjust system parameters to get maximally smooth animations. ## `phase` the phase that is requested This signal ends processing of the frame. Applications should generally not handle this signal. This signal begins processing of the frame. Applications should generally not handle this signal. This signal is used to flush pending motion events that are being batched up and compressed together. Applications should not handle this signal. This signal is emitted as the second step of toolkit and application processing of the frame. Any work to update sizes and positions of application elements should be performed. GTK+ normally handles this internally. This signal is emitted as the third step of toolkit and application processing of the frame. The frame is repainted. GDK normally handles this internally and produces expose events, which are turned into GTK+ ``GtkWidget`::draw` signals. This signal is emitted after processing of the frame is finished, and is handled internally by GTK+ to resume normal event processing. Applications should not handle this signal. This signal is emitted as the first step of toolkit and application processing of the frame. Animations should be updated using `FrameClock::get_frame_time`. Applications can connect directly to this signal, or use `gtk_widget_add_tick_callback` as a more convenient interface. `FrameClockPhase` is used to represent the different paint clock phases that can be requested. The elements of the enumeration correspond to the signals of `FrameClock`. no phase corresponds to `FrameClock`::flush-events. Should not be handled by applications. corresponds to `FrameClock`::before-paint. Should not be handled by applications. corresponds to `FrameClock`::update. corresponds to `FrameClock`::layout. corresponds to `FrameClock`::paint. corresponds to `FrameClock`::resume-events. Should not be handled by applications. corresponds to `FrameClock`::after-paint. Should not be handled by applications. A `FrameTimings` object holds timing information for a single frame of the application’s displays. To retrieve `FrameTimings` objects, use `FrameClock::get_timings` or `FrameClock::get_current_timings`. The information in `FrameTimings` is useful for precise synchronization of video with the event or audio streams, and for measuring quality metrics for the application’s display, such as latency and jitter. The timing information in a `FrameTimings` is filled in incrementally as the frame as drawn and passed off to the window system for processing and display to the user. The accessor functions for `FrameTimings` can return 0 to indicate an unavailable value for two reasons: either because the information is not yet available, or because it isn't available at all. Once `FrameTimings::get_complete` returns `true` for a frame, you can be certain that no further values will become available and be stored in the `FrameTimings`. # Returns `true` if all information that will be available for the frame has been filled in. Gets the frame counter value of the `FrameClock` when this this frame was drawn. # Returns the frame counter value for this frame Returns the frame time for the frame. This is the time value that is typically used to time animations for the frame. See `FrameClock::get_frame_time`. # Returns the frame time for the frame, in the timescale of `g_get_monotonic_time` Gets the predicted time at which this frame will be displayed. Although no predicted time may be available, if one is available, it will be available while the frame is being generated, in contrast to `FrameTimings::get_presentation_time`, which is only available after the frame has been presented. In general, if you are simply animating, you should use `FrameClock::get_frame_time` rather than this function, but this function is useful for applications that want exact control over latency. For example, a movie player may want this information for Audio/Video synchronization. # Returns The predicted time at which the frame will be presented, in the timescale of `g_get_monotonic_time`, or 0 if no predicted presentation time is available. Reurns the presentation time. This is the time at which the frame became visible to the user. # Returns the time the frame was displayed to the user, in the timescale of `g_get_monotonic_time`, or 0 if no presentation time is available. See `FrameTimings::get_complete` Gets the natural interval between presentation times for the display that this frame was displayed on. Frame presentation usually happens during the “vertical blanking interval”. # Returns the refresh interval of the display, in microseconds, or 0 if the refresh interval is not available. See `FrameTimings::get_complete`. Increases the reference count of `self`. # Returns `self` Decreases the reference count of `self`. If `self` is no longer referenced, it will be freed. Indicates which monitor (in a multi-head setup) a window should span over when in fullscreen mode. Fullscreen on current monitor only. Span across all monitors when fullscreen. `GLContext` is an object representing the platform-specific OpenGL drawing context. ``GdkGLContexts`` are created for a `Window` using `WindowExt::create_gl_context`, and the context will match the `Visual` of the window. A `GLContext` is not tied to any particular normal framebuffer. For instance, it cannot draw to the `Window` back buffer. The GDK repaint system is in full control of the painting to that. Instead, you can create render buffers or textures and use `gdk_cairo_draw_from_gl` in the draw function of your widget to draw them. Then GDK will handle the integration of your rendering with that of other widgets. Support for `GLContext` is platform-specific, context creation can fail, returning `None` context. A `GLContext` has to be made "current" in order to start using it, otherwise any OpenGL call will be ignored. ## Creating a new OpenGL context ## In order to create a new `GLContext` instance you need a `Window`, which you typically get during the realize call of a widget. A `GLContext` is not realized until either `GLContext::make_current`, or until it is realized using `GLContext::realize`. It is possible to specify details of the GL context like the OpenGL version to be used, or whether the GL context should have extra state validation enabled after calling `WindowExt::create_gl_context` by calling `GLContext::realize`. If the realization fails you have the option to change the settings of the `GLContext` and try again. ## Using a `GLContext` ## You will need to make the `GLContext` the current context before issuing OpenGL calls; the system sends OpenGL commands to whichever context is current. It is possible to have multiple contexts, so you always need to ensure that the one which you want to draw with is the current one before issuing commands: ```C gdk_gl_context_make_current (context); ``` You can now perform your drawing using OpenGL commands. You can check which `GLContext` is the current one by using `GLContext::get_current`; you can also unset any `GLContext` that is currently set by calling `GLContext::clear_current`. Feature: `v3_16` Clears the current `GLContext`. Any OpenGL call after this function returns will be ignored until `GLContext::make_current` is called. Feature: `v3_16` Retrieves the current `GLContext`. Feature: `v3_16` # Returns the current `GLContext`, or `None` Retrieves the value set using `GLContext::set_debug_enabled`. Feature: `v3_16` # Returns `true` if debugging is enabled Retrieves the `Display` the `self` is created for Feature: `v3_16` # Returns a `Display` or `None` Retrieves the value set using `GLContext::set_forward_compatible`. Feature: `v3_16` # Returns `true` if the context should be forward compatible Retrieves the major and minor version requested by calling `GLContext::set_required_version`. Feature: `v3_16` ## `major` return location for the major version to request ## `minor` return location for the minor version to request Retrieves the `GLContext` that this `self` share data with. Feature: `v3_16` # Returns a `GLContext` or `None` Checks whether the `self` is using an OpenGL or OpenGL ES profile. Feature: `v3_22` # Returns `true` if the `GLContext` is using an OpenGL ES profile Retrieves the OpenGL version of the `self`. The `self` must be realized prior to calling this function. Feature: `v3_16` ## `major` return location for the major version ## `minor` return location for the minor version Retrieves the `Window` used by the `self`. Feature: `v3_16` # Returns a `Window` or `None` Whether the `GLContext` is in legacy mode or not. The `GLContext` must be realized before calling this function. When realizing a GL context, GDK will try to use the OpenGL 3.2 core profile; this profile removes all the OpenGL API that was deprecated prior to the 3.2 version of the specification. If the realization is successful, this function will return `false`. If the underlying OpenGL implementation does not support core profiles, GDK will fall back to a pre-3.2 compatibility profile, and this function will return `true`. You can use the value returned by this function to decide which kind of OpenGL API to use, or whether to do extension discovery, or what kind of shader programs to load. Feature: `v3_20` # Returns `true` if the GL context is in legacy mode Makes the `self` the current one. Feature: `v3_16` Realizes the given `GLContext`. It is safe to call this function on a realized `GLContext`. Feature: `v3_16` # Returns `true` if the context is realized Sets whether the `GLContext` should perform extra validations and run time checking. This is useful during development, but has additional overhead. The `GLContext` must not be realized or made current prior to calling this function. Feature: `v3_16` ## `enabled` whether to enable debugging in the context Sets whether the `GLContext` should be forward compatible. Forward compatibile contexts must not support OpenGL functionality that has been marked as deprecated in the requested version; non-forward compatible contexts, on the other hand, must support both deprecated and non deprecated functionality. The `GLContext` must not be realized or made current prior to calling this function. Feature: `v3_16` ## `compatible` whether the context should be forward compatible Sets the major and minor version of OpenGL to request. Setting `major` and `minor` to zero will use the default values. The `GLContext` must not be realized or made current prior to calling this function. Feature: `v3_16` ## `major` the major version to request ## `minor` the minor version to request Requests that GDK create a OpenGL ES context instead of an OpenGL one, if the platform and windowing system allows it. The `self` must not have been realized. By default, GDK will attempt to automatically detect whether the underlying GL implementation is OpenGL or OpenGL ES once the `self` is realized. You should check the return value of `GLContext::get_use_es` after calling `GLContext::realize` to decide whether to use the OpenGL or OpenGL ES API, extensions, or shaders. Feature: `v3_22` ## `use_es` whether the context should use OpenGL ES instead of OpenGL, or -1 to allow auto-detection The `Display` used to create the `GLContext`. Feature: `v3_16` The `Display` used to create the `GLContext`. Feature: `v3_16` The `GLContext` that this context is sharing data with, or `None` Feature: `v3_16` The `GLContext` that this context is sharing data with, or `None` Feature: `v3_16` The `Window` the gl context is bound to. Feature: `v3_16` The `Window` the gl context is bound to. Feature: `v3_16` Error enumeration for `GLContext`. OpenGL support is not available The requested visual format is not supported The requested profile is not supported Feature: `v3_16` Defines how device grabs interact with other devices. All other devices’ events are allowed. Other devices’ events are blocked for the grab window. Other devices’ events are blocked for the whole application. Returned by `Device::grab`, `gdk_pointer_grab` and `gdk_keyboard_grab` to indicate success or the reason for the failure of the grab attempt. the resource was successfully grabbed. the resource is actively grabbed by another client. the resource was grabbed more recently than the specified time. the grab window or the `confine_to` window are not viewable. the resource is frozen by an active grab of another client. the grab failed for some other reason. Since 3.16 Defines the reference point of a window and the meaning of coordinates passed to `gtk_window_move`. See `gtk_window_move` and the "implementation notes" section of the [Extended Window Manager Hints](http://www.freedesktop.org/Standards/wm-spec) specification for more details. the reference point is at the top left corner. the reference point is in the middle of the top edge. the reference point is at the top right corner. the reference point is at the middle of the left edge. the reference point is at the center of the window. the reference point is at the middle of the right edge. the reference point is at the lower left corner. the reference point is at the middle of the lower edge. the reference point is at the lower right corner. the reference point is at the top left corner of the window itself, ignoring window manager decorations. An enumeration that describes the mode of an input device. the device is disabled and will not report any events. the device is enabled. The device’s coordinate space maps to the entire screen. the device is enabled. The device’s coordinate space is mapped to a single window. The manner in which this window is chosen is undefined, but it will typically be the same way in which the focus window for key events is determined. An enumeration describing the type of an input device in general terms. the device is a mouse. (This will be reported for the core pointer, even if it is something else, such as a trackball.) the device is a stylus of a graphics tablet or similar device. the device is an eraser. Typically, this would be the other end of a stylus on a graphics tablet. the device is a graphics tablet “puck” or similar device. the device is a keyboard. the device is a direct-input touch device, such as a touchscreen or tablet. This device type has been added in 3.4. the device is an indirect touch device, such as a touchpad. This device type has been added in 3.4. the device is a trackpoint. This device type has been added in 3.22 the device is a "pad", a collection of buttons, rings and strips found in drawing tablets. This device type has been added in 3.22. A `Keymap` defines the translation from keyboard state (including a hardware key, a modifier mask, and active keyboard group) to a keyval. This translation has two phases. The first phase is to determine the effective keyboard group and level for the keyboard state; the second phase is to look up the keycode/group/level triplet in the keymap and see what keyval it corresponds to. Returns the `Keymap` attached to the default display. # Deprecated since 3.22 Use `Keymap::get_for_display` instead # Returns the `Keymap` attached to the default display. Returns the `Keymap` attached to `display`. ## `display` the `Display`. # Returns the `Keymap` attached to `display`. Maps the non-virtual modifiers (i.e Mod2, Mod3, ...) which are set in `state` to the virtual modifiers (i.e. Super, Hyper and Meta) and set the corresponding bits in `state`. GDK already does this before delivering key events, but for compatibility reasons, it only sets the first virtual modifier it finds, whereas this function sets all matching virtual modifiers. This function is useful when matching key events against accelerators. ## `state` pointer to the modifier mask to change Returns whether the Caps Lock modifer is locked. # Returns `true` if Caps Lock is on Returns the direction of effective layout of the keymap. # Returns `pango::Direction::Ltr` or `pango::Direction::Rtl` if it can determine the direction. `pango::Direction::Neutral` otherwise. Returns the keyvals bound to `hardware_keycode`. The Nth `KeymapKey` in `keys` is bound to the Nth keyval in `keyvals`. Free the returned arrays with `g_free`. When a keycode is pressed by the user, the keyval from this list of entries is selected by considering the effective keyboard group and level. See `Keymap::translate_keyboard_state`. ## `hardware_keycode` a keycode ## `keys` return location for array of `KeymapKey`, or `None` ## `keyvals` return location for array of keyvals, or `None` ## `n_entries` length of `keys` and `keyvals` # Returns `true` if there were any entries Obtains a list of keycode/group/level combinations that will generate `keyval`. Groups and levels are two kinds of keyboard mode; in general, the level determines whether the top or bottom symbol on a key is used, and the group determines whether the left or right symbol is used. On US keyboards, the shift key changes the keyboard level, and there are no groups. A group switch key might convert a keyboard between Hebrew to English modes, for example. `EventKey` contains a `group` field that indicates the active keyboard group. The level is computed from the modifier mask. The returned array should be freed with `g_free`. ## `keyval` a keyval, such as `GDK_KEY_a`, `GDK_KEY_Up`, `GDK_KEY_Return`, etc. ## `keys` return location for an array of `KeymapKey` ## `n_keys` return location for number of elements in returned array # Returns `true` if keys were found and returned Returns the modifier mask the `self`’s windowing system backend uses for a particular purpose. Note that this function always returns real hardware modifiers, not virtual ones (e.g. it will return `ModifierType::Mod1Mask` rather than `ModifierType::MetaMask` if the backend maps MOD1 to META), so there are use cases where the return value of this function has to be transformed by `Keymap::add_virtual_modifiers` in order to contain the expected result. ## `intent` the use case for the modifier mask # Returns the modifier mask used for `intent`. Returns the current modifier state. # Returns the current modifier state. Returns whether the Num Lock modifer is locked. # Returns `true` if Num Lock is on Returns whether the Scroll Lock modifer is locked. Feature: `v3_18` # Returns `true` if Scroll Lock is on Determines if keyboard layouts for both right-to-left and left-to-right languages are in use. # Returns `true` if there are layouts in both directions, `false` otherwise Looks up the keyval mapped to a keycode/group/level triplet. If no keyval is bound to `key`, returns 0. For normal user input, you want to use `Keymap::translate_keyboard_state` instead of this function, since the effective group/level may not be the same as the current keyboard state. ## `key` a `KeymapKey` with keycode, group, and level initialized # Returns a keyval, or 0 if none was mapped to the given `key` Maps the virtual modifiers (i.e. Super, Hyper and Meta) which are set in `state` to their non-virtual counterparts (i.e. Mod2, Mod3,...) and set the corresponding bits in `state`. This function is useful when matching key events against accelerators. ## `state` pointer to the modifier state to map # Returns `false` if two virtual modifiers were mapped to the same non-virtual modifier. Note that `false` is also returned if a virtual modifier is mapped to a non-virtual modifier that was already set in `state`. Translates the contents of a `EventKey` into a keyval, effective group, and level. Modifiers that affected the translation and are thus unavailable for application use are returned in `consumed_modifiers`. See [Groups][key-group-explanation] for an explanation of groups and levels. The `effective_group` is the group that was actually used for the translation; some keys such as Enter are not affected by the active keyboard group. The `level` is derived from `state`. For convenience, `EventKey` already contains the translated keyval, so this function isn’t as useful as you might think. `consumed_modifiers` gives modifiers that should be masked outfrom `state` when comparing this key press to a hot key. For instance, on a US keyboard, the `plus` symbol is shifted, so when comparing a key press to a `plus` accelerator `` should be masked out. ```C // We want to ignore irrelevant modifiers like ScrollLock #define ALL_ACCELS_MASK (GDK_CONTROL_MASK | GDK_SHIFT_MASK | GDK_MOD1_MASK) gdk_keymap_translate_keyboard_state (keymap, event->hardware_keycode, event->state, event->group, &keyval, NULL, NULL, &consumed); if (keyval == GDK_PLUS && (event->state & ~consumed & ALL_ACCELS_MASK) == GDK_CONTROL_MASK) // Control was pressed ``` An older interpretation `consumed_modifiers` was that it contained all modifiers that might affect the translation of the key; this allowed accelerators to be stored with irrelevant consumed modifiers, by doing: ```C // XXX Don’t do this XXX if (keyval == accel_keyval && (event->state & ~consumed & ALL_ACCELS_MASK) == (accel_mods & ~consumed)) // Accelerator was pressed ``` However, this did not work if multi-modifier combinations were used in the keymap, since, for instance, `` would be masked out even if only `` was used in the keymap. To support this usage as well as well as possible, all single modifier combinations that could affect the key for any combination of modifiers will be returned in `consumed_modifiers`; multi-modifier combinations are returned only when actually found in `state`. When you store accelerators, you should always store them with consumed modifiers removed. Store `plus`, not `plus`, ## `hardware_keycode` a keycode ## `state` a modifier state ## `group` active keyboard group ## `keyval` return location for keyval, or `None` ## `effective_group` return location for effective group, or `None` ## `level` return location for level, or `None` ## `consumed_modifiers` return location for modifiers that were used to determine the group or level, or `None` # Returns `true` if there was a keyval bound to the keycode/state/group The ::direction-changed signal gets emitted when the direction of the keymap changes. The ::keys-changed signal is emitted when the mapping represented by `keymap` changes. The ::state-changed signal is emitted when the state of the keyboard changes, e.g when Caps Lock is turned on or off. See `Keymap::get_caps_lock_state`. This enum is used with `Keymap::get_modifier_mask` in order to determine what modifiers the currently used windowing system backend uses for particular purposes. For example, on X11/Windows, the Control key is used for invoking menu shortcuts (accelerators), whereas on Apple computers it’s the Command key (which correspond to `ModifierType::ControlMask` and `ModifierType::Mod2Mask`, respectively). the primary modifier used to invoke menu accelerators. the modifier used to invoke context menus. Note that mouse button 3 always triggers context menus. When this modifier is not 0, it additionally triggers context menus when used with mouse button 1. the modifier used to extend selections using `modifier`-click or `modifier`-cursor-key the modifier used to modify selections, which in most cases means toggling the clicked item into or out of the selection. when any of these modifiers is pressed, the key event cannot produce a symbol directly. This is meant to be used for input methods, and for use cases like typeahead search. the modifier that switches between keyboard groups (AltGr on X11/Windows and Option/Alt on OS X). The set of modifier masks accepted as modifiers in accelerators. Needed because Command is mapped to MOD2 on OSX, which is widely used, but on X11 MOD2 is NumLock and using that for a mod key is problematic at best. Ref: https://bugzilla.gnome.org/show_bug.cgi?id=736125. A set of bit-flags to indicate the state of modifier keys and mouse buttons in various event types. Typical modifier keys are Shift, Control, Meta, Super, Hyper, Alt, Compose, Apple, CapsLock or ShiftLock. Like the X Window System, GDK supports 8 modifier keys and 5 mouse buttons. Since 2.10, GDK recognizes which of the Meta, Super or Hyper keys are mapped to Mod2 - Mod5, and indicates this by setting `ModifierType::SuperMask`, `ModifierType::HyperMask` or `ModifierType::MetaMask` in the state field of key events. Note that GDK may add internal values to events which include reserved values such as `ModifierType::ModifierReserved13Mask`. Your code should preserve and ignore them. You can use `ModifierType::ModifierMask` to remove all reserved values. Also note that the GDK X backend interprets button press events for button 4-7 as scroll events, so `ModifierType::Button4Mask` and `ModifierType::Button5Mask` will never be set. the Shift key. a Lock key (depending on the modifier mapping of the X server this may either be CapsLock or ShiftLock). the Control key. the fourth modifier key (it depends on the modifier mapping of the X server which key is interpreted as this modifier, but normally it is the Alt key). the fifth modifier key (it depends on the modifier mapping of the X server which key is interpreted as this modifier). the sixth modifier key (it depends on the modifier mapping of the X server which key is interpreted as this modifier). the seventh modifier key (it depends on the modifier mapping of the X server which key is interpreted as this modifier). the eighth modifier key (it depends on the modifier mapping of the X server which key is interpreted as this modifier). the first mouse button. the second mouse button. the third mouse button. the fourth mouse button. the fifth mouse button. A reserved bit flag; do not use in your own code A reserved bit flag; do not use in your own code A reserved bit flag; do not use in your own code A reserved bit flag; do not use in your own code A reserved bit flag; do not use in your own code A reserved bit flag; do not use in your own code A reserved bit flag; do not use in your own code A reserved bit flag; do not use in your own code A reserved bit flag; do not use in your own code A reserved bit flag; do not use in your own code A reserved bit flag; do not use in your own code A reserved bit flag; do not use in your own code A reserved bit flag; do not use in your own code the Super modifier. Since 2.10 the Hyper modifier. Since 2.10 the Meta modifier. Since 2.10 A reserved bit flag; do not use in your own code not used in GDK itself. GTK+ uses it to differentiate between (keyval, modifiers) pairs from key press and release events. a mask covering all modifier types. `Monitor` objects represent the individual outputs that are associated with a `Display`. `Display` has APIs to enumerate monitors with `Display::get_n_monitors` and `Display::get_monitor`, and to find particular monitors with `Display::get_primary_monitor` or `Display::get_monitor_at_window`. `Monitor` was introduced in GTK+ 3.22 and supersedes earlier APIs in `Screen` to obtain monitor-related information. Feature: `v3_22` Gets the display that this monitor belongs to. Feature: `v3_22` # Returns the display Retrieves the size and position of an individual monitor within the display coordinate space. The returned geometry is in ”application pixels”, not in ”device pixels” (see `Monitor::get_scale_factor`). Feature: `v3_22` ## `geometry` a `Rectangle` to be filled with the monitor geometry Gets the height in millimeters of the monitor. Feature: `v3_22` # Returns the physical height of the monitor Gets the name or PNP ID of the monitor's manufacturer, if available. Note that this value might also vary depending on actual display backend. PNP ID registry is located at https://uefi.org/pnp_id_list Feature: `v3_22` # Returns the name of the manufacturer, or `None` Gets the a string identifying the monitor model, if available. Feature: `v3_22` # Returns the monitor model, or `None` Gets the refresh rate of the monitor, if available. The value is in milli-Hertz, so a refresh rate of 60Hz is returned as 60000. Feature: `v3_22` # Returns the refresh rate in milli-Hertz, or 0 Gets the internal scale factor that maps from monitor coordinates to the actual device pixels. On traditional systems this is 1, but on very high density outputs this can be a higher value (often 2). This can be used if you want to create pixel based data for a particular monitor, but most of the time you’re drawing to a window where it is better to use `WindowExt::get_scale_factor` instead. Feature: `v3_22` # Returns the scale factor Gets information about the layout of red, green and blue primaries for each pixel in this monitor, if available. Feature: `v3_22` # Returns the subpixel layout Gets the width in millimeters of the monitor. Feature: `v3_22` # Returns the physical width of the monitor Retrieves the size and position of the “work area” on a monitor within the display coordinate space. The returned geometry is in ”application pixels”, not in ”device pixels” (see `Monitor::get_scale_factor`). The work area should be considered when positioning menus and similar popups, to avoid placing them below panels, docks or other desktop components. Note that not all backends may have a concept of workarea. This function will return the monitor geometry if a workarea is not available, or does not apply. Feature: `v3_22` ## `workarea` a `Rectangle` to be filled with the monitor workarea Gets whether this monitor should be considered primary (see `Display::get_primary_monitor`). Feature: `v3_22` # Returns `true` if `self` is primary Specifies the kind of crossing for `EventCrossing`. See the X11 protocol specification of LeaveNotify for full details of crossing event generation. the window is entered from an ancestor or left towards an ancestor. the pointer moves between an ancestor and an inferior of the window. the window is entered from an inferior or left towards an inferior. the window is entered from or left towards a window which is neither an ancestor nor an inferior. the pointer moves between two windows which are not ancestors of each other and the window is part of the ancestor chain between one of these windows and their least common ancestor. an unknown type of enter/leave event occurred. Specifies why a selection ownership was changed. some other app claimed the ownership the window was destroyed the client was closed Describes how existing data is combined with new data when using `gdk_property_change`. the new data replaces the existing data. the new data is prepended to the existing data. the new data is appended to the existing data. Specifies the type of a property change for a `EventProperty`. the property value was changed. the property was deleted. A `RGBA` is used to represent a (possibly translucent) color, in a way that is compatible with cairo’s notion of color. Makes a copy of a `RGBA`. The result must be freed through `RGBA::free`. # Returns A newly allocated `RGBA`, with the same contents as `self` Compares two RGBA colors. ## `p2` another `RGBA` pointer # Returns `true` if the two colors compare equal Frees a `RGBA` created with `RGBA::copy` A hash function suitable for using for a hash table that stores ``GdkRGBAs``. # Returns The hash value for `self` Parses a textual representation of a color, filling in the `red`, `green`, `blue` and `alpha` fields of the `self` `RGBA`. The string can be either one of: - A standard name (Taken from the X11 rgb.txt file). - A hexadecimal value in the form “\#rgb”, “\#rrggbb”, “\#rrrgggbbb” or ”\#rrrrggggbbbb” - A RGB color in the form “rgb(r,g,b)” (In this case the color will have full opacity) - A RGBA color in the form “rgba(r,g,b,a)” Where “r”, “g”, “b” and “a” are respectively the red, green, blue and alpha color values. In the last two cases, “r”, “g”, and “b” are either integers in the range 0 to 255 or percentage values in the range 0% to 100%, and a is a floating point value in the range 0 to 1. ## `spec` the string specifying the color # Returns `true` if the parsing succeeded Returns a textual specification of `self` in the form `rgb(r,g,b)` or `rgba(r g,b,a)`, where “r”, “g”, “b” and “a” represent the red, green, blue and alpha values respectively. “r”, “g”, and “b” are represented as integers in the range 0 to 255, and “a” is represented as a floating point value in the range 0 to 1. These string forms are string forms that are supported by the CSS3 colors module, and can be parsed by `RGBA::parse`. Note that this string representation may lose some precision, since “r”, “g” and “b” are represented as 8-bit integers. If this is a concern, you should use a different representation. # Returns A newly allocated text string Defines the position and size of a rectangle. It is identical to `cairo::RectangleInt`. Checks if the two given rectangles are equal. Feature: `v3_20` ## `rect2` a `Rectangle` # Returns `true` if the rectangles are equal. Calculates the intersection of two rectangles. It is allowed for `dest` to be the same as either `self` or `src2`. If the rectangles do not intersect, `dest`’s width and height is set to 0 and its x and y values are undefined. If you are only interested in whether the rectangles intersect, but not in the intersecting area itself, pass `None` for `dest`. ## `src2` a `Rectangle` ## `dest` return location for the intersection of `self` and `src2`, or `None` # Returns `true` if the rectangles intersect. Calculates the union of two rectangles. The union of rectangles `self` and `src2` is the smallest rectangle which includes both `self` and `src2` within it. It is allowed for `dest` to be the same as either `self` or `src2`. Note that this function does not ignore 'empty' rectangles (ie. with zero width or height). ## `src2` a `Rectangle` ## `dest` return location for the union of `self` and `src2` `Screen` objects are the GDK representation of the screen on which windows can be displayed and on which the pointer moves. X originally identified screens with physical screens, but nowadays it is more common to have a single `Screen` which combines several physical monitors (see `Screen::get_n_monitors`). `Screen` is used throughout GDK and GTK+ to specify which screen the top level windows are to be displayed on. it is also used to query the screen specification and default settings such as the default visual (`Screen::get_system_visual`), the dimensions of the physical monitors (`Screen::get_monitor_geometry`), etc. Gets the default screen for the default display. (See gdk_display_get_default ()). # Returns a `Screen`, or `None` if there is no default display. Gets the height of the default screen in pixels. The returned size is in ”application pixels”, not in ”device pixels” (see `Screen::get_monitor_scale_factor`). # Deprecated since 3.22 Use per-monitor information # Returns the height of the default screen in pixels. Returns the height of the default screen in millimeters. Note that on many X servers this value will not be correct. # Deprecated since 3.22 Use per-monitor information # Returns the height of the default screen in millimeters, though it is not always correct. Gets the width of the default screen in pixels. The returned size is in ”application pixels”, not in ”device pixels” (see `Screen::get_monitor_scale_factor`). # Deprecated since 3.22 Use per-monitor information # Returns the width of the default screen in pixels. Returns the width of the default screen in millimeters. Note that on many X servers this value will not be correct. # Deprecated since 3.22 Use per-monitor information # Returns the width of the default screen in millimeters, though it is not always correct. Returns the screen’s currently active window. On X11, this is done by inspecting the _NET_ACTIVE_WINDOW property on the root window, as described in the [Extended Window Manager Hints](http://www.freedesktop.org/Standards/wm-spec). If there is no currently currently active window, or the window manager does not support the _NET_ACTIVE_WINDOW hint, this function returns `None`. On other platforms, this function may return `None`, depending on whether it is implementable on that platform. The returned window should be unrefed using `gobject::Object::unref` when no longer needed. # Deprecated since 3.22 # Returns the currently active window, or `None`. Gets the display to which the `self` belongs. # Returns the display to which `self` belongs Gets any options previously set with `Screen::set_font_options`. # Returns the current font options, or `None` if no default font options have been set. Gets the height of `self` in pixels. The returned size is in ”application pixels”, not in ”device pixels” (see `Screen::get_monitor_scale_factor`). # Deprecated since 3.22 Use per-monitor information instead # Returns the height of `self` in pixels. Returns the height of `self` in millimeters. Note that this value is somewhat ill-defined when the screen has multiple monitors of different resolution. It is recommended to use the monitor dimensions instead. # Deprecated since 3.22 Use per-monitor information instead # Returns the heigth of `self` in millimeters. Returns the monitor number in which the point (`x`,`y`) is located. # Deprecated since 3.22 Use `Display::get_monitor_at_point` instead ## `x` the x coordinate in the virtual screen. ## `y` the y coordinate in the virtual screen. # Returns the monitor number in which the point (`x`,`y`) lies, or a monitor close to (`x`,`y`) if the point is not in any monitor. Returns the number of the monitor in which the largest area of the bounding rectangle of `window` resides. # Deprecated since 3.22 Use `Display::get_monitor_at_window` instead ## `window` a `Window` # Returns the monitor number in which most of `window` is located, or if `window` does not intersect any monitors, a monitor, close to `window`. Retrieves the `Rectangle` representing the size and position of the individual monitor within the entire screen area. The returned geometry is in ”application pixels”, not in ”device pixels” (see `Screen::get_monitor_scale_factor`). Monitor numbers start at 0. To obtain the number of monitors of `self`, use `Screen::get_n_monitors`. Note that the size of the entire screen area can be retrieved via `Screen::get_width` and `Screen::get_height`. # Deprecated since 3.22 Use `Monitor::get_geometry` instead ## `monitor_num` the monitor number ## `dest` a `Rectangle` to be filled with the monitor geometry Gets the height in millimeters of the specified monitor. # Deprecated since 3.22 Use `Monitor::get_height_mm` instead ## `monitor_num` number of the monitor, between 0 and gdk_screen_get_n_monitors (screen) # Returns the height of the monitor, or -1 if not available Returns the output name of the specified monitor. Usually something like VGA, DVI, or TV, not the actual product name of the display device. # Deprecated since 3.22 Use `Monitor::get_model` instead ## `monitor_num` number of the monitor, between 0 and gdk_screen_get_n_monitors (screen) # Returns a newly-allocated string containing the name of the monitor, or `None` if the name cannot be determined Returns the internal scale factor that maps from monitor coordinates to the actual device pixels. On traditional systems this is 1, but on very high density outputs this can be a higher value (often 2). This can be used if you want to create pixel based data for a particular monitor, but most of the time you’re drawing to a window where it is better to use `WindowExt::get_scale_factor` instead. # Deprecated since 3.22 Use `Monitor::get_scale_factor` instead ## `monitor_num` number of the monitor, between 0 and gdk_screen_get_n_monitors (screen) # Returns the scale factor Gets the width in millimeters of the specified monitor, if available. # Deprecated since 3.22 Use `Monitor::get_width_mm` instead ## `monitor_num` number of the monitor, between 0 and gdk_screen_get_n_monitors (screen) # Returns the width of the monitor, or -1 if not available Retrieves the `Rectangle` representing the size and position of the “work area” on a monitor within the entire screen area. The returned geometry is in ”application pixels”, not in ”device pixels” (see `Screen::get_monitor_scale_factor`). The work area should be considered when positioning menus and similar popups, to avoid placing them below panels, docks or other desktop components. Note that not all backends may have a concept of workarea. This function will return the monitor geometry if a workarea is not available, or does not apply. Monitor numbers start at 0. To obtain the number of monitors of `self`, use `Screen::get_n_monitors`. # Deprecated since 3.22 Use `Monitor::get_workarea` instead ## `monitor_num` the monitor number ## `dest` a `Rectangle` to be filled with the monitor workarea Returns the number of monitors which `self` consists of. # Deprecated since 3.22 Use `Display::get_n_monitors` instead # Returns number of monitors which `self` consists of Gets the index of `self` among the screens in the display to which it belongs. (See `Screen::get_display`) # Deprecated since 3.22 # Returns the index Gets the primary monitor for `self`. The primary monitor is considered the monitor where the “main desktop” lives. While normal application windows typically allow the window manager to place the windows, specialized desktop applications such as panels should place themselves on the primary monitor. If no primary monitor is configured by the user, the return value will be 0, defaulting to the first monitor. # Deprecated since 3.22 Use `Display::get_primary_monitor` instead # Returns An integer index for the primary monitor, or 0 if none is configured. Gets the resolution for font handling on the screen; see `Screen::set_resolution` for full details. # Returns the current resolution, or -1 if no resolution has been set. Gets a visual to use for creating windows with an alpha channel. The windowing system on which GTK+ is running may not support this capability, in which case `None` will be returned. Even if a non-`None` value is returned, its possible that the window’s alpha channel won’t be honored when displaying the window on the screen: in particular, for X an appropriate windowing manager and compositing manager must be running to provide appropriate display. This functionality is not implemented in the Windows backend. For setting an overall opacity for a top-level window, see `WindowExt::set_opacity`. # Returns a visual to use for windows with an alpha channel or `None` if the capability is not available. Gets the root window of `self`. # Returns the root window Retrieves a desktop-wide setting such as double-click time for the `Screen` `self`. FIXME needs a list of valid settings here, or a link to more information. ## `name` the name of the setting ## `value` location to store the value of the setting # Returns `true` if the setting existed and a value was stored in `value`, `false` otherwise. Get the system’s default visual for `self`. This is the visual for the root window of the display. The return value should not be freed. # Returns the system visual Obtains a list of all toplevel windows known to GDK on the screen `self`. A toplevel window is a child of the root window (see `gdk_get_default_root_window`). The returned list should be freed with `glib::List::free`, but its elements need not be freed. # Returns list of toplevel windows, free with `glib::List::free` Gets the width of `self` in pixels. The returned size is in ”application pixels”, not in ”device pixels” (see `Screen::get_monitor_scale_factor`). # Deprecated since 3.22 Use per-monitor information instead # Returns the width of `self` in pixels. Gets the width of `self` in millimeters. Note that this value is somewhat ill-defined when the screen has multiple monitors of different resolution. It is recommended to use the monitor dimensions instead. # Deprecated since 3.22 Use per-monitor information instead # Returns the width of `self` in millimeters. Returns a `glib::List` of ``GdkWindows`` representing the current window stack. On X11, this is done by inspecting the _NET_CLIENT_LIST_STACKING property on the root window, as described in the [Extended Window Manager Hints](http://www.freedesktop.org/Standards/wm-spec). If the window manager does not support the _NET_CLIENT_LIST_STACKING hint, this function returns `None`. On other platforms, this function may return `None`, depending on whether it is implementable on that platform. The returned list is newly allocated and owns references to the windows it contains, so it should be freed using `glib::List::free` and its windows unrefed using `gobject::Object::unref` when no longer needed. # Returns a list of ``GdkWindows`` for the current window stack, or `None`. Returns whether windows with an RGBA visual can reasonably be expected to have their alpha channel drawn correctly on the screen. On X11 this function returns whether a compositing manager is compositing `self`. # Returns Whether windows with RGBA visuals can reasonably be expected to have their alpha channels drawn correctly on the screen. Lists the available visuals for the specified `self`. A visual describes a hardware image data format. For example, a visual might support 24-bit color, or 8-bit color, and might expect pixels to be in a certain format. Call `glib::List::free` on the return value when you’re finished with it. # Returns a list of visuals; the list must be freed, but not its contents Determines the name to pass to `Display::open` to get a `Display` with this screen as the default screen. # Deprecated since 3.22 # Returns a newly allocated string, free with `g_free` Sets the default font options for the screen. These options will be set on any `pango::Context`’s newly created with `gdk_pango_context_get_for_screen`. Changing the default set of font options does not affect contexts that have already been created. ## `options` a `cairo::FontOptions`, or `None` to unset any previously set default font options. Sets the resolution for font handling on the screen. This is a scale factor between points specified in a `pango::FontDescription` and cairo units. The default value is 96, meaning that a 10 point font will be 13 units high. (10 * 96. / 72. = 13.3). ## `dpi` the resolution in “dots per inch”. (Physical inches aren’t actually involved; the terminology is conventional.) The ::composited-changed signal is emitted when the composited status of the screen changes The ::monitors-changed signal is emitted when the number, size or position of the monitors attached to the screen change. Only for X11 and OS X for now. A future implementation for Win32 may be a possibility. The ::size-changed signal is emitted when the pixel width or height of a screen changes. Specifies the direction for `EventScroll`. the window is scrolled up. the window is scrolled down. the window is scrolled to the left. the window is scrolled to the right. the scrolling is determined by the delta values in `EventScroll`. See `gdk_event_get_scroll_deltas`. Since: 3.4 The `Seat` object represents a collection of input devices that belong to a user. Feature: `v3_20` Returns the capabilities this `Seat` currently has. Feature: `v3_20` # Returns the seat capabilities Returns the `Display` this seat belongs to. Feature: `v3_20` # Returns a `Display`. This object is owned by GTK+ and must not be freed. Returns the master device that routes keyboard events. Feature: `v3_20` # Returns a master `Device` with keyboard capabilities. This object is owned by GTK+ and must not be freed. Returns the master device that routes pointer events. Feature: `v3_20` # Returns a master `Device` with pointer capabilities. This object is owned by GTK+ and must not be freed. Returns the slave devices that match the given capabilities. Feature: `v3_20` ## `capabilities` capabilities to get devices for # Returns A list of ``GdkDevices``. The list must be freed with `glib::List::free`, the elements are owned by GDK and must not be freed. Grabs the seat so that all events corresponding to the given `capabilities` are passed to this application until the seat is ungrabbed with `Seat::ungrab`, or the window becomes hidden. This overrides any previous grab on the seat by this client. As a rule of thumb, if a grab is desired over `SeatCapabilities::Pointer`, all other "pointing" capabilities (eg. `SeatCapabilities::Touch`) should be grabbed too, so the user is able to interact with all of those while the grab holds, you should thus use `SeatCapabilities::AllPointing` most commonly. Grabs are used for operations which need complete control over the events corresponding to the given capabilities. For example in GTK+ this is used for Drag and Drop operations, popup menus and such. Note that if the event mask of a `Window` has selected both button press and button release events, or touch begin and touch end, then a press event will cause an automatic grab until the button is released, equivalent to a grab on the window with `owner_events` set to `true`. This is done because most applications expect to receive paired press and release events. If you set up anything at the time you take the grab that needs to be cleaned up when the grab ends, you should handle the `EventGrabBroken` events that are emitted when the grab ends unvoluntarily. Feature: `v3_20` ## `window` the `Window` which will own the grab ## `capabilities` capabilities that will be grabbed ## `owner_events` if `false` then all device events are reported with respect to `window` and are only reported if selected by `event_mask`. If `true` then pointer events for this application are reported as normal, but pointer events outside this application are reported with respect to `window` and only if selected by `event_mask`. In either mode, unreported events are discarded. ## `cursor` the cursor to display while the grab is active. If this is `None` then the normal cursors are used for `window` and its descendants, and the cursor for `window` is used elsewhere. ## `event` the event that is triggering the grab, or `None` if none is available. ## `prepare_func` function to prepare the window to be grabbed, it can be `None` if `window` is visible before this call. ## `prepare_func_data` user data to pass to `prepare_func` # Returns `GrabStatus::Success` if the grab was successful. Releases a grab added through `Seat::grab`. Feature: `v3_20` The ::device-added signal is emitted when a new input device is related to this seat. Feature: `v3_20` ## `device` the newly added `Device`. The ::device-removed signal is emitted when an input device is removed (e.g. unplugged). Feature: `v3_20` ## `device` the just removed `Device`. The ::tool-added signal is emitted whenever a new tool is made known to the seat. The tool may later be assigned to a device (i.e. on proximity with a tablet). The device will emit the `Device::tool-changed` signal accordingly. A same tool may be used by several devices. Feature: `v3_22` ## `tool` the new `DeviceTool` known to the seat This signal is emitted whenever a tool is no longer known to this `seat`. Feature: `v3_22` ## `tool` the just removed `DeviceTool` `Display` of this seat. Feature: `v3_20` `Display` of this seat. Feature: `v3_20` Flags describing the seat capabilities. No input capabilities The seat has a pointer (e.g. mouse) The seat has touchscreen(s) attached The seat has drawing tablet(s) attached The seat has keyboard(s) attached The union of all pointing capabilities The union of all capabilities Feature: `v3_20` Specifies the kind of modification applied to a setting in a `EventSetting`. a setting was added. a setting was changed. a setting was deleted. This enumeration describes how the red, green and blue components of physical pixels on an output device are laid out. The layout is not known Not organized in this way The layout is horizontal, the order is RGB The layout is horizontal, the order is BGR The layout is vertical, the order is RGB The layout is vertical, the order is BGR Feature: `v3_22` Specifies the visiblity status of a window for a `EventVisibility`. the window is completely visible. the window is partially visible. the window is not visible at all. A `Visual` contains information about a particular visual. Get the visual with the most available colors for the default GDK screen. The return value should not be freed. # Deprecated since 3.22 Visual selection should be done using `Screen::get_system_visual` and `Screen::get_rgba_visual` # Returns best visual Get the best available depth for the default GDK screen. “Best” means “largest,” i.e. 32 preferred over 24 preferred over 8 bits per pixel. # Deprecated since 3.22 Visual selection should be done using `Screen::get_system_visual` and `Screen::get_rgba_visual` # Returns best available depth Return the best available visual type for the default GDK screen. # Deprecated since 3.22 Visual selection should be done using `Screen::get_system_visual` and `Screen::get_rgba_visual` # Returns best visual type Combines `Visual::get_best_with_depth` and `Visual::get_best_with_type`. # Deprecated since 3.22 Visual selection should be done using `Screen::get_system_visual` and `Screen::get_rgba_visual` ## `depth` a bit depth ## `visual_type` a visual type # Returns best visual with both `depth` and `visual_type`, or `None` if none Get the best visual with depth `depth` for the default GDK screen. Color visuals and visuals with mutable colormaps are preferred over grayscale or fixed-colormap visuals. The return value should not be freed. `None` may be returned if no visual supports `depth`. # Deprecated since 3.22 Visual selection should be done using `Screen::get_system_visual` and `Screen::get_rgba_visual` ## `depth` a bit depth # Returns best visual for the given depth Get the best visual of the given `visual_type` for the default GDK screen. Visuals with higher color depths are considered better. The return value should not be freed. `None` may be returned if no visual has type `visual_type`. # Deprecated since 3.22 Visual selection should be done using `Screen::get_system_visual` and `Screen::get_rgba_visual` ## `visual_type` a visual type # Returns best visual of the given type Get the system’s default visual for the default GDK screen. This is the visual for the root window of the display. The return value should not be freed. # Deprecated since 3.22 Use gdk_screen_get_system_visual (gdk_screen_get_default ()). # Returns system visual Returns the number of significant bits per red, green and blue value. Not all GDK backend provide a meaningful value for this function. # Deprecated since 3.22 Use `Visual::get_red_pixel_details` and its variants to learn about the pixel layout of TrueColor and DirectColor visuals # Returns The number of significant bits per color value for `self`. Obtains values that are needed to calculate blue pixel values in TrueColor and DirectColor. The “mask” is the significant bits within the pixel. The “shift” is the number of bits left we must shift a primary for it to be in position (according to the "mask"). Finally, "precision" refers to how much precision the pixel value contains for a particular primary. ## `mask` A pointer to a `guint32` to be filled in, or `None` ## `shift` A pointer to a `gint` to be filled in, or `None` ## `precision` A pointer to a `gint` to be filled in, or `None` Returns the byte order of this visual. The information returned by this function is only relevant when working with XImages, and not all backends return meaningful information for this. # Deprecated since 3.22 This information is not useful # Returns A `ByteOrder` stating the byte order of `self`. Returns the size of a colormap for this visual. You have to use platform-specific APIs to manipulate colormaps. # Deprecated since 3.22 This information is not useful, since GDK does not provide APIs to operate on colormaps. # Returns The size of a colormap that is suitable for `self`. Returns the bit depth of this visual. # Returns The bit depth of this visual. Obtains values that are needed to calculate green pixel values in TrueColor and DirectColor. The “mask” is the significant bits within the pixel. The “shift” is the number of bits left we must shift a primary for it to be in position (according to the "mask"). Finally, "precision" refers to how much precision the pixel value contains for a particular primary. ## `mask` A pointer to a `guint32` to be filled in, or `None` ## `shift` A pointer to a `gint` to be filled in, or `None` ## `precision` A pointer to a `gint` to be filled in, or `None` Obtains values that are needed to calculate red pixel values in TrueColor and DirectColor. The “mask” is the significant bits within the pixel. The “shift” is the number of bits left we must shift a primary for it to be in position (according to the "mask"). Finally, "precision" refers to how much precision the pixel value contains for a particular primary. ## `mask` A pointer to a `guint32` to be filled in, or `None` ## `shift` A pointer to a `gint` to be filled in, or `None` ## `precision` A pointer to a `gint` to be filled in, or `None` Gets the screen to which this visual belongs # Returns the screen to which this visual belongs. Returns the type of visual this is (PseudoColor, TrueColor, etc). # Returns A `VisualType` stating the type of `self`. A set of values that describe the manner in which the pixel values for a visual are converted into RGB values for display. Each pixel value indexes a grayscale value directly. Each pixel is an index into a color map that maps pixel values into grayscale values. The color map can be changed by an application. Each pixel value is an index into a predefined, unmodifiable color map that maps pixel values into RGB values. Each pixel is an index into a color map that maps pixel values into rgb values. The color map can be changed by an application. Each pixel value directly contains red, green, and blue components. Use `Visual::get_red_pixel_details`, etc, to obtain information about how the components are assembled into a pixel value. Each pixel value contains red, green, and blue components as for `VisualType::TrueColor`, but the components are mapped via a color table into the final output table instead of being converted directly. These are hints originally defined by the Motif toolkit. The window manager can use them when determining how to decorate the window. The hint must be set before mapping the window. all decorations should be applied. a frame should be drawn around the window. the frame should have resize handles. a titlebar should be placed above the window. a button for opening a menu should be included. a minimize button should be included. a maximize button should be included. These are hints originally defined by the Motif toolkit. The window manager can use them when determining the functions to offer for the window. The hint must be set before mapping the window. all functions should be offered. the window should be resizable. the window should be movable. the window should be minimizable. the window should be maximizable. the window should be closable. # Implements [`WindowExt`](trait.WindowExt.html), [`WindowExtManual`](prelude/trait.WindowExtManual.html) Trait containing all `Window` methods. # Implementors [`Window`](struct.Window.html) Creates a new `Window` using the attributes from `attributes`. See `WindowAttr` and `WindowAttributesType` for more details. Note: to use this on displays other than the default display, `parent` must be specified. ## `parent` a `Window`, or `None` to create the window as a child of the default root window for the default display. ## `attributes` attributes of the new window ## `attributes_mask` mask indicating which fields in `attributes` are valid # Returns the new `Window` Constrains a desired width and height according to a set of geometry hints (such as minimum and maximum size). ## `geometry` a `Geometry` structure ## `flags` a mask indicating what portions of `geometry` are set ## `width` desired width of window ## `height` desired height of the window ## `new_width` location to store resulting width ## `new_height` location to store resulting height Calls `WindowExt::process_updates` for all windows (see `Window`) in the application. # Deprecated since 3.22 With update debugging enabled, calls to `WindowExt::invalidate_region` clear the invalidated region of the screen to a noticeable color, and GDK pauses for a short time before sending exposes to windows during `WindowExt::process_updates`. The net effect is that you can see the invalid region for each window and watch redraws as they occur. This allows you to diagnose inefficiencies in your application. In essence, because the GDK rendering model prevents all flicker, if you are redrawing the same region 400 times you may never notice, aside from noticing a speed problem. Enabling update debugging causes GTK to flicker slowly and noticeably, so you can see exactly what’s being redrawn when, in what order. The --gtk-debug=updates command line option passed to GTK+ programs enables this debug option at application startup time. That's usually more useful than calling `Window::set_debug_updates` yourself, though you might want to use this function to enable updates sometime after application startup time. # Deprecated since 3.22 ## `setting` `true` to turn on update debugging Adds an event filter to `self`, allowing you to intercept events before they reach GDK. This is a low-level operation and makes it easy to break GDK and/or GTK+, so you have to know what you're doing. Pass `None` for `self` to get all events for all windows, instead of events for a specific window. If you are interested in X GenericEvents, bear in mind that XGetEventData() has been already called on the event, and XFreeEventData() must not be called within `function`. ## `function` filter callback ## `data` data to pass to filter callback Emits a short beep associated to `self` in the appropriate display, if supported. Otherwise, emits a short beep on the display just as `Display::beep`. Indicates that you are beginning the process of redrawing `region` on `self`, and provides you with a `DrawingContext`. If `self` is a top level `Window`, backed by a native window implementation, a backing store (offscreen buffer) large enough to contain `region` will be created. The backing store will be initialized with the background color or background surface for `self`. Then, all drawing operations performed on `self` will be diverted to the backing store. When you call `gdk_window_end_frame`, the contents of the backing store will be copied to `self`, making it visible on screen. Only the part of `self` contained in `region` will be modified; that is, drawing operations are clipped to `region`. The net result of all this is to remove flicker, because the user sees the finished product appear all at once when you call `WindowExt::end_draw_frame`. If you draw to `self` directly without calling `WindowExt::begin_draw_frame`, the user may see flicker as individual drawing operations are performed in sequence. When using GTK+, the widget system automatically places calls to `WindowExt::begin_draw_frame` and `WindowExt::end_draw_frame` around emissions of the `GtkWidget::draw` signal. That is, if you’re drawing the contents of the widget yourself, you can assume that the widget has a cleared background, is already set as the clip region, and already has a backing store. Therefore in most cases, application code in GTK does not need to call `WindowExt::begin_draw_frame` explicitly. Feature: `v3_22` ## `region` a Cairo region # Returns a `DrawingContext` context that should be used to draw the contents of the window; the returned context is owned by GDK. Begins a window move operation (for a toplevel window). This function assumes that the drag is controlled by the client pointer device, use `WindowExt::begin_move_drag_for_device` to begin a drag with a different device. ## `button` the button being used to drag, or 0 for a keyboard-initiated drag ## `root_x` root window X coordinate of mouse click that began the drag ## `root_y` root window Y coordinate of mouse click that began the drag ## `timestamp` timestamp of mouse click that began the drag Begins a window move operation (for a toplevel window). You might use this function to implement a “window move grip,” for example. The function works best with window managers that support the [Extended Window Manager Hints](http://www.freedesktop.org/Standards/wm-spec) but has a fallback implementation for other window managers. ## `device` the device used for the operation ## `button` the button being used to drag, or 0 for a keyboard-initiated drag ## `root_x` root window X coordinate of mouse click that began the drag ## `root_y` root window Y coordinate of mouse click that began the drag ## `timestamp` timestamp of mouse click that began the drag A convenience wrapper around `WindowExt::begin_paint_region` which creates a rectangular region for you. See `WindowExt::begin_paint_region` for details. # Deprecated since 3.22 Use `WindowExt::begin_draw_frame` instead ## `rectangle` rectangle you intend to draw to Indicates that you are beginning the process of redrawing `region`. A backing store (offscreen buffer) large enough to contain `region` will be created. The backing store will be initialized with the background color or background surface for `self`. Then, all drawing operations performed on `self` will be diverted to the backing store. When you call `WindowExt::end_paint`, the backing store will be copied to `self`, making it visible onscreen. Only the part of `self` contained in `region` will be modified; that is, drawing operations are clipped to `region`. The net result of all this is to remove flicker, because the user sees the finished product appear all at once when you call `WindowExt::end_paint`. If you draw to `self` directly without calling `WindowExt::begin_paint_region`, the user may see flicker as individual drawing operations are performed in sequence. The clipping and background-initializing features of `WindowExt::begin_paint_region` are conveniences for the programmer, so you can avoid doing that work yourself. When using GTK+, the widget system automatically places calls to `WindowExt::begin_paint_region` and `WindowExt::end_paint` around emissions of the expose_event signal. That is, if you’re writing an expose event handler, you can assume that the exposed area in `EventExpose` has already been cleared to the window background, is already set as the clip region, and already has a backing store. Therefore in most cases, application code need not call `WindowExt::begin_paint_region`. (You can disable the automatic calls around expose events on a widget-by-widget basis by calling `gtk_widget_set_double_buffered`.) If you call this function multiple times before calling the matching `WindowExt::end_paint`, the backing stores are pushed onto a stack. `WindowExt::end_paint` copies the topmost backing store onscreen, subtracts the topmost region from all other regions in the stack, and pops the stack. All drawing operations affect only the topmost backing store in the stack. One matching call to `WindowExt::end_paint` is required for each call to `WindowExt::begin_paint_region`. # Deprecated since 3.22 Use `WindowExt::begin_draw_frame` instead ## `region` region you intend to draw to Begins a window resize operation (for a toplevel window). This function assumes that the drag is controlled by the client pointer device, use `WindowExt::begin_resize_drag_for_device` to begin a drag with a different device. ## `edge` the edge or corner from which the drag is started ## `button` the button being used to drag, or 0 for a keyboard-initiated drag ## `root_x` root window X coordinate of mouse click that began the drag ## `root_y` root window Y coordinate of mouse click that began the drag ## `timestamp` timestamp of mouse click that began the drag (use `gdk_event_get_time`) Begins a window resize operation (for a toplevel window). You might use this function to implement a “window resize grip,” for example; in fact ``GtkStatusbar`` uses it. The function works best with window managers that support the [Extended Window Manager Hints](http://www.freedesktop.org/Standards/wm-spec) but has a fallback implementation for other window managers. ## `edge` the edge or corner from which the drag is started ## `device` the device used for the operation ## `button` the button being used to drag, or 0 for a keyboard-initiated drag ## `root_x` root window X coordinate of mouse click that began the drag ## `root_y` root window Y coordinate of mouse click that began the drag ## `timestamp` timestamp of mouse click that began the drag (use `gdk_event_get_time`) Transforms window coordinates from a parent window to a child window, where the parent window is the normal parent as returned by `WindowExt::get_parent` for normal windows, and the window's embedder as returned by `gdk_offscreen_window_get_embedder` for offscreen windows. For normal windows, calling this function is equivalent to subtracting the return values of `WindowExt::get_position` from the parent coordinates. For offscreen windows however (which can be arbitrarily transformed), this function calls the `Window`::from-embedder: signal to translate the coordinates. You should always use this function when writing generic code that walks down a window hierarchy. See also: `WindowExt::coords_to_parent` ## `parent_x` X coordinate in parent’s coordinate system ## `parent_y` Y coordinate in parent’s coordinate system ## `x` return location for X coordinate in child’s coordinate system ## `y` return location for Y coordinate in child’s coordinate system Transforms window coordinates from a child window to its parent window, where the parent window is the normal parent as returned by `WindowExt::get_parent` for normal windows, and the window's embedder as returned by `gdk_offscreen_window_get_embedder` for offscreen windows. For normal windows, calling this function is equivalent to adding the return values of `WindowExt::get_position` to the child coordinates. For offscreen windows however (which can be arbitrarily transformed), this function calls the `Window`::to-embedder: signal to translate the coordinates. You should always use this function when writing generic code that walks up a window hierarchy. See also: `WindowExt::coords_from_parent` ## `x` X coordinate in child’s coordinate system ## `y` Y coordinate in child’s coordinate system ## `parent_x` return location for X coordinate in parent’s coordinate system, or `None` ## `parent_y` return location for Y coordinate in parent’s coordinate system, or `None` Creates a new `GLContext` matching the framebuffer format to the visual of the `Window`. The context is disconnected from any particular window or surface. If the creation of the `GLContext` failed, `error` will be set. Before using the returned `GLContext`, you will need to call `GLContext::make_current` or `GLContext::realize`. Feature: `v3_16` # Returns the newly created `GLContext`, or `None` on error Create a new image surface that is efficient to draw on the given `self`. Initially the surface contents are all 0 (transparent if contents have transparency, black otherwise.) The `width` and `height` of the new surface are not affected by the scaling factor of the `self`, or by the `scale` argument; they are the size of the surface in device pixels. If you wish to create an image surface capable of holding the contents of `self` you can use: ```C int scale = gdk_window_get_scale_factor (window); int width = gdk_window_get_width (window) * scale; int height = gdk_window_get_height (window) * scale; // format is set elsewhere cairo_surface_t *surface = gdk_window_create_similar_image_surface (window, format, width, height, scale); ``` Note that unlike `cairo_surface_create_similar_image`, the new surface's device scale is set to `scale`, or to the scale factor of `self` if `scale` is 0. ## `format` the format for the new surface ## `width` width of the new surface ## `height` height of the new surface ## `scale` the scale of the new surface, or 0 to use same as `self` # Returns a pointer to the newly allocated surface. The caller owns the surface and should call `cairo_surface_destroy` when done with it. This function always returns a valid pointer, but it will return a pointer to a “nil” surface if `other` is already in an error state or any other error occurs. Create a new surface that is as compatible as possible with the given `self`. For example the new surface will have the same fallback resolution and font options as `self`. Generally, the new surface will also use the same backend as `self`, unless that is not possible for some reason. The type of the returned surface may be examined with `cairo_surface_get_type`. Initially the surface contents are all 0 (transparent if contents have transparency, black otherwise.) ## `content` the content for the new surface ## `width` width of the new surface ## `height` height of the new surface # Returns a pointer to the newly allocated surface. The caller owns the surface and should call `cairo_surface_destroy` when done with it. This function always returns a valid pointer, but it will return a pointer to a “nil” surface if `other` is already in an error state or any other error occurs. Attempt to deiconify (unminimize) `self`. On X11 the window manager may choose to ignore the request to deiconify. When using GTK+, use `gtk_window_deiconify` instead of the `Window` variant. Or better yet, you probably want to use `gtk_window_present_with_time`, which raises the window, focuses it, unminimizes it, and puts it on the current desktop. Destroys the window system resources associated with `self` and decrements `self`'s reference count. The window system resources for all children of `self` are also destroyed, but the children’s reference counts are not decremented. Note that a window will not be destroyed automatically when its reference count reaches zero. You must call this function yourself before that happens. Indicates that the drawing of the contents of `self` started with `gdk_window_begin_frame` has been completed. This function will take care of destroying the `DrawingContext`. It is an error to call this function without a matching `gdk_window_begin_frame` first. Feature: `v3_22` ## `context` the `DrawingContext` created by `WindowExt::begin_draw_frame` Indicates that the backing store created by the most recent call to `WindowExt::begin_paint_region` should be copied onscreen and deleted, leaving the next-most-recent backing store or no backing store at all as the active paint region. See `WindowExt::begin_paint_region` for full details. It is an error to call this function without a matching `WindowExt::begin_paint_region` first. Tries to ensure that there is a window-system native window for this `Window`. This may fail in some situations, returning `false`. Offscreen window and children of them can never have native windows. Some backends may not support native child windows. # Returns `true` if the window has a native window, `false` otherwise Sets keyboard focus to `self`. In most cases, `gtk_window_present_with_time` should be used on a ``GtkWindow``, rather than calling this function. ## `timestamp` timestamp of the event triggering the window focus Temporarily freezes a window and all its descendants such that it won't receive expose events. The window will begin receiving expose events again when `WindowExt::thaw_toplevel_updates_libgtk_only` is called. If `WindowExt::freeze_toplevel_updates_libgtk_only` has been called more than once, `WindowExt::thaw_toplevel_updates_libgtk_only` must be called an equal number of times to begin processing exposes. This function is not part of the GDK public API and is only for use by GTK+. # Deprecated since 3.16 This symbol was never meant to be used outside of GTK+ Temporarily freezes a window such that it won’t receive expose events. The window will begin receiving expose events again when `WindowExt::thaw_updates` is called. If `WindowExt::freeze_updates` has been called more than once, `WindowExt::thaw_updates` must be called an equal number of times to begin processing exposes. Moves the window into fullscreen mode. This means the window covers the entire screen and is above any panels or task bars. If the window was already fullscreen, then this function does nothing. On X11, asks the window manager to put `self` in a fullscreen state, if the window manager supports this operation. Not all window managers support this, and some deliberately ignore it or don’t have a concept of “fullscreen”; so you can’t rely on the fullscreenification actually happening. But it will happen with most standard window managers, and GDK makes a best effort to get it to happen. Moves the window into fullscreen mode on the given monitor. This means the window covers the entire screen and is above any panels or task bars. If the window was already fullscreen, then this function does nothing. ## `monitor` Which monitor to display fullscreen on. This function informs GDK that the geometry of an embedded offscreen window has changed. This is necessary for GDK to keep track of which offscreen window the pointer is in. Determines whether or not the desktop environment shuld be hinted that the window does not want to receive input focus. # Returns whether or not the window should receive input focus. Gets the pattern used to clear the background on `self`. # Deprecated since 3.22 Don't use this function # Returns The pattern to use for the background or `None` if there is no background. Gets the list of children of `self` known to GDK. This function only returns children created via GDK, so for example it’s useless when used with the root window; it only returns windows an application created itself. The returned list must be freed, but the elements in the list need not be. # Returns list of child windows inside `self` Gets the list of children of `self` known to GDK with a particular `user_data` set on it. The returned list must be freed, but the elements in the list need not be. The list is returned in (relative) stacking order, i.e. the lowest window is first. ## `user_data` user data to look for # Returns list of child windows inside `self` Computes the region of a window that potentially can be written to by drawing primitives. This region may not take into account other factors such as if the window is obscured by other windows, but no area outside of this region will be affected by drawing primitives. # Returns a `cairo::Region`. This must be freed with `cairo_region_destroy` when you are done. Determines whether `self` is composited. See `WindowExt::set_composited`. # Deprecated since 3.16 Compositing is an outdated technology that only ever worked on X11. # Returns `true` if the window is composited. Retrieves a `Cursor` pointer for the cursor currently set on the specified `Window`, or `None`. If the return value is `None` then there is no custom cursor set on the specified window, and it is using the cursor for its parent window. # Returns a `Cursor`, or `None`. The returned object is owned by the `Window` and should not be unreferenced directly. Use `WindowExt::set_cursor` to unset the cursor of the window Returns the decorations set on the `Window` with `WindowExt::set_decorations`. ## `decorations` The window decorations will be written here # Returns `true` if the window has decorations set, `false` otherwise. Retrieves a `Cursor` pointer for the `device` currently set on the specified `Window`, or `None`. If the return value is `None` then there is no custom cursor set on the specified window, and it is using the cursor for its parent window. ## `device` a master, pointer `Device`. # Returns a `Cursor`, or `None`. The returned object is owned by the `Window` and should not be unreferenced directly. Use `WindowExt::set_cursor` to unset the cursor of the window Returns the event mask for `self` corresponding to an specific device. ## `device` a `Device`. # Returns device event mask for `self` Obtains the current device position and modifier state. The position is given in coordinates relative to the upper left corner of `self`. Use `WindowExt::get_device_position_double` if you need subpixel precision. ## `device` pointer `Device` to query to. ## `x` return location for the X coordinate of `device`, or `None`. ## `y` return location for the Y coordinate of `device`, or `None`. ## `mask` return location for the modifier mask, or `None`. # Returns The window underneath `device` (as with `Device::get_window_at_position`), or `None` if the window is not known to GDK. Obtains the current device position in doubles and modifier state. The position is given in coordinates relative to the upper left corner of `self`. ## `device` pointer `Device` to query to. ## `x` return location for the X coordinate of `device`, or `None`. ## `y` return location for the Y coordinate of `device`, or `None`. ## `mask` return location for the modifier mask, or `None`. # Returns The window underneath `device` (as with `Device::get_window_at_position`), or `None` if the window is not known to GDK. Gets the `Display` associated with a `Window`. # Returns the `Display` associated with `self` Finds out the DND protocol supported by a window. ## `target` location of the window where the drop should happen. This may be `self` or a proxy window, or `None` if `self` does not support Drag and Drop. # Returns the supported DND protocol. Obtains the parent of `self`, as known to GDK. Works like `WindowExt::get_parent` for normal windows, but returns the window’s embedder for offscreen windows. See also: `gdk_offscreen_window_get_embedder` # Returns effective parent of `self` Gets the toplevel window that’s an ancestor of `self`. Works like `WindowExt::get_toplevel`, but treats an offscreen window's embedder as its parent, using `WindowExt::get_effective_parent`. See also: `gdk_offscreen_window_get_embedder` # Returns the effective toplevel window containing `self` Get the current event compression setting for this window. # Returns `true` if motion events will be compressed Gets the event mask for `self` for all master input devices. See `WindowExt::set_events`. # Returns event mask for `self` Determines whether or not the desktop environment should be hinted that the window does not want to receive input focus when it is mapped. # Returns whether or not the window wants to receive input focus when it is mapped. Gets the frame clock for the window. The frame clock for a window never changes unless the window is reparented to a new toplevel window. # Returns the frame clock Obtains the bounding box of the window, including window manager titlebar/borders if any. The frame position is given in root window coordinates. To get the position of the window itself (rather than the frame) in root window coordinates, use `WindowExt::get_origin`. ## `rect` rectangle to fill with bounding box of the window frame Obtains the `FullscreenMode` of the `self`. # Returns The `FullscreenMode` applied to the window when fullscreen. Any of the return location arguments to this function may be `None`, if you aren’t interested in getting the value of that field. The X and Y coordinates returned are relative to the parent window of `self`, which for toplevels usually means relative to the window decorations (titlebar, etc.) rather than relative to the root window (screen-size background window). On the X11 platform, the geometry is obtained from the X server, so reflects the latest position of `self`; this may be out-of-sync with the position of `self` delivered in the most-recently-processed `EventConfigure`. `WindowExt::get_position` in contrast gets the position from the most recent configure event. Note: If `self` is not a toplevel, it is much better to call `WindowExt::get_position`, `WindowExt::get_width` and `WindowExt::get_height` instead, because it avoids the roundtrip to the X server and because these functions support the full 32-bit coordinate space, whereas `WindowExt::get_geometry` is restricted to the 16-bit coordinates of X11. ## `x` return location for X coordinate of window (relative to its parent) ## `y` return location for Y coordinate of window (relative to its parent) ## `width` return location for width of window ## `height` return location for height of window Returns the group leader window for `self`. See `WindowExt::set_group`. # Returns the group leader window for `self` Returns the height of the given `self`. On the X11 platform the returned size is the size reported in the most-recently-processed configure event, rather than the current size on the X server. # Returns The height of `self` Determines whether or not the window manager is hinted that `self` has modal behaviour. # Returns whether or not the window has the modal hint set. Obtains the position of a window in root window coordinates. (Compare with `WindowExt::get_position` and `WindowExt::get_geometry` which return the position of a window relative to its parent window.) ## `x` return location for X coordinate ## `y` return location for Y coordinate # Returns not meaningful, ignore Obtains the parent of `self`, as known to GDK. Does not query the X server; thus this returns the parent as passed to `Window::new`, not the actual parent. This should never matter unless you’re using Xlib calls mixed with GDK calls on the X11 platform. It may also matter for toplevel windows, because the window manager may choose to reparent them. Note that you should use `WindowExt::get_effective_parent` when writing generic code that walks up a window hierarchy, because `WindowExt::get_parent` will most likely not do what you expect if there are offscreen windows in the hierarchy. # Returns parent of `self` Returns whether input to the window is passed through to the window below. See `WindowExt::set_pass_through` for details Feature: `v3_18` Obtains the position of the window as reported in the most-recently-processed `EventConfigure`. Contrast with `WindowExt::get_geometry` which queries the X server for the current window position, regardless of which events have been received or processed. The position coordinates are relative to the window’s parent window. ## `x` X coordinate of window ## `y` Y coordinate of window Obtains the position of a window position in root window coordinates. This is similar to `WindowExt::get_origin` but allows you to pass in any position in the window, not just the origin. ## `x` X coordinate in window ## `y` Y coordinate in window ## `root_x` return location for X coordinate ## `root_y` return location for Y coordinate Obtains the top-left corner of the window manager frame in root window coordinates. ## `x` return location for X position of window frame ## `y` return location for Y position of window frame Returns the internal scale factor that maps from window coordiantes to the actual device pixels. On traditional systems this is 1, but on very high density outputs this can be a higher value (often 2). A higher value means that drawing is automatically scaled up to a higher resolution, so any code doing drawing will automatically look nicer. However, if you are supplying pixel-based data the scale value can be used to determine whether to use a pixel resource with higher resolution data. The scale of a window may change during runtime, if this happens a configure event will be sent to the toplevel window. # Returns the scale factor Gets the `Screen` associated with a `Window`. # Returns the `Screen` associated with `self` Returns the event mask for `self` corresponding to the device class specified by `source`. ## `source` a `InputSource` to define the source class. # Returns source event mask for `self` Gets the bitwise OR of the currently active window state flags, from the `WindowState` enumeration. # Returns window state bitfield Returns `true` if the window is aware of the existence of multiple devices. # Returns `true` if the window handles multidevice features. Gets the toplevel window that’s an ancestor of `self`. Any window type but `WindowType::Child` is considered a toplevel window, as is a `WindowType::Child` window that has a root window as parent. Note that you should use `WindowExt::get_effective_toplevel` when you want to get to a window’s toplevel as seen on screen, because `WindowExt::get_toplevel` will most likely not do what you expect if there are offscreen windows in the hierarchy. # Returns the toplevel window containing `self` This function returns the type hint set for a window. # Returns The type hint set for `self` Transfers ownership of the update area from `self` to the caller of the function. That is, after calling this function, `self` will no longer have an invalid/dirty region; the update area is removed from `self` and handed to you. If a window has no update area, `WindowExt::get_update_area` returns `None`. You are responsible for calling `cairo_region_destroy` on the returned region if it’s non-`None`. # Returns the update area for `self` Retrieves the user data for `self`, which is normally the widget that `self` belongs to. See `Window::set_user_data`. ## `data` return location for user data Computes the region of the `self` that is potentially visible. This does not necessarily take into account if the window is obscured by other windows, but no area outside of this region is visible. # Returns a `cairo::Region`. This must be freed with `cairo_region_destroy` when you are done. Gets the `Visual` describing the pixel format of `self`. # Returns a `Visual` Returns the width of the given `self`. On the X11 platform the returned size is the size reported in the most-recently-processed configure event, rather than the current size on the X server. # Returns The width of `self` Gets the type of the window. See `WindowType`. # Returns type of window Checks whether the window has a native window or not. Note that you can use `WindowExt::ensure_native` if a native window is needed. # Returns `true` if the `self` has a native window, `false` otherwise. For toplevel windows, withdraws them, so they will no longer be known to the window manager; for all windows, unmaps them, so they won’t be displayed. Normally done automatically as part of `gtk_widget_hide`. Asks to iconify (minimize) `self`. The window manager may choose to ignore the request, but normally will honor it. Using `gtk_window_iconify` is preferred, if you have a ``GtkWindow`` widget. This function only makes sense when `self` is a toplevel window. Like `WindowExt::shape_combine_region`, but the shape applies only to event handling. Mouse events which happen while the pointer position corresponds to an unset bit in the mask will be passed on the window below `self`. An input shape is typically used with RGBA windows. The alpha channel of the window defines which pixels are invisible and allows for nicely antialiased borders, and the input shape controls where the window is “clickable”. On the X11 platform, this requires version 1.1 of the shape extension. On the Win32 platform, this functionality is not present and the function does nothing. ## `shape_region` region of window to be non-transparent ## `offset_x` X position of `shape_region` in `self` coordinates ## `offset_y` Y position of `shape_region` in `self` coordinates Adds `region` to the update area for `self`. The update area is the region that needs to be redrawn, or “dirty region.” The call `WindowExt::process_updates` sends one or more expose events to the window, which together cover the entire update area. An application would normally redraw the contents of `self` in response to those expose events. GDK will call `Window::process_all_updates` on your behalf whenever your program returns to the main loop and becomes idle, so normally there’s no need to do that manually, you just need to invalidate regions that you know should be redrawn. The `child_func` parameter controls whether the region of each child window that intersects `region` will also be invalidated. Only children for which `child_func` returns `true` will have the area invalidated. ## `region` a `cairo::Region` ## `child_func` function to use to decide if to recurse to a child, `None` means never recurse. ## `user_data` data passed to `child_func` A convenience wrapper around `WindowExt::invalidate_region` which invalidates a rectangular region. See `WindowExt::invalidate_region` for details. ## `rect` rectangle to invalidate or `None` to invalidate the whole window ## `invalidate_children` whether to also invalidate child windows Adds `region` to the update area for `self`. The update area is the region that needs to be redrawn, or “dirty region.” The call `WindowExt::process_updates` sends one or more expose events to the window, which together cover the entire update area. An application would normally redraw the contents of `self` in response to those expose events. GDK will call `Window::process_all_updates` on your behalf whenever your program returns to the main loop and becomes idle, so normally there’s no need to do that manually, you just need to invalidate regions that you know should be redrawn. The `invalidate_children` parameter controls whether the region of each child window that intersects `region` will also be invalidated. If `false`, then the update area for child windows will remain unaffected. See gdk_window_invalidate_maybe_recurse if you need fine grained control over which children are invalidated. ## `region` a `cairo::Region` ## `invalidate_children` `true` to also invalidate child windows Check to see if a window is destroyed.. # Returns `true` if the window is destroyed Determines whether or not the window is an input only window. # Returns `true` if `self` is input only Determines whether or not the window is shaped. # Returns `true` if `self` is shaped Check if the window and all ancestors of the window are mapped. (This is not necessarily "viewable" in the X sense, since we only check as far as we have GDK window parents, not to the root window.) # Returns `true` if the window is viewable Checks whether the window has been mapped (with `WindowExt::show` or `WindowExt::show_unraised`). # Returns `true` if the window is mapped Lowers `self` to the bottom of the Z-order (stacking order), so that other windows with the same parent window appear above `self`. This is true whether or not the other windows are visible. If `self` is a toplevel, the window manager may choose to deny the request to move the window in the Z-order, `WindowExt::lower` only requests the restack, does not guarantee it. Note that `WindowExt::show` raises the window again, so don’t call this function before `WindowExt::show`. (Try `WindowExt::show_unraised`.) If you call this during a paint (e.g. between `WindowExt::begin_paint_region` and `WindowExt::end_paint` then GDK will mark the current clip region of the window as being drawn. This is required when mixing GL rendering via `gdk_cairo_draw_from_gl` and cairo rendering, as otherwise GDK has no way of knowing when something paints over the GL-drawn regions. This is typically called automatically by GTK+ and you don't need to care about this. Feature: `v3_16` ## `cr` a `cairo::Context` Maximizes the window. If the window was already maximized, then this function does nothing. On X11, asks the window manager to maximize `self`, if the window manager supports this operation. Not all window managers support this, and some deliberately ignore it or don’t have a concept of “maximized”; so you can’t rely on the maximization actually happening. But it will happen with most standard window managers, and GDK makes a best effort to get it to happen. On Windows, reliably maximizes the window. Merges the input shape masks for any child windows into the input shape mask for `self`. i.e. the union of all input masks for `self` and its children will become the new input mask for `self`. See `WindowExt::input_shape_combine_region`. This function is distinct from `WindowExt::set_child_input_shapes` because it includes `self`’s input shape mask in the set of shapes to be merged. Merges the shape masks for any child windows into the shape mask for `self`. i.e. the union of all masks for `self` and its children will become the new mask for `self`. See `WindowExt::shape_combine_region`. This function is distinct from `WindowExt::set_child_shapes` because it includes `self`’s shape mask in the set of shapes to be merged. Repositions a window relative to its parent window. For toplevel windows, window managers may ignore or modify the move; you should probably use `gtk_window_move` on a ``GtkWindow`` widget anyway, instead of using GDK functions. For child windows, the move will reliably succeed. If you’re also planning to resize the window, use `WindowExt::move_resize` to both move and resize simultaneously, for a nicer visual effect. ## `x` X coordinate relative to window’s parent ## `y` Y coordinate relative to window’s parent Move the part of `self` indicated by `region` by `dy` pixels in the Y direction and `dx` pixels in the X direction. The portions of `region` that not covered by the new position of `region` are invalidated. Child windows are not moved. ## `region` The `cairo::Region` to move ## `dx` Amount to move in the X direction ## `dy` Amount to move in the Y direction Equivalent to calling `WindowExt::move` and `WindowExt::resize`, except that both operations are performed at once, avoiding strange visual effects. (i.e. the user may be able to see the window first move, then resize, if you don’t use `WindowExt::move_resize`.) ## `x` new X position relative to window’s parent ## `y` new Y position relative to window’s parent ## `width` new width ## `height` new height Moves `self` to `rect`, aligning their anchor points. `rect` is relative to the top-left corner of the window that `self` is transient for. `rect_anchor` and `window_anchor` determine anchor points on `rect` and `self` to pin together. `rect`'s anchor point can optionally be offset by `rect_anchor_dx` and `rect_anchor_dy`, which is equivalent to offsetting the position of `self`. `anchor_hints` determines how `self` will be moved if the anchor points cause it to move off-screen. For example, `AnchorHints::FlipX` will replace `Gravity::NorthWest` with `Gravity::NorthEast` and vice versa if `self` extends beyond the left or right edges of the monitor. Connect to the `Window::moved-to-rect` signal to find out how it was actually positioned. Feature: `v3_24` ## `rect` the destination `Rectangle` to align `self` with ## `rect_anchor` the point on `rect` to align with `self`'s anchor point ## `window_anchor` the point on `self` to align with `rect`'s anchor point ## `anchor_hints` positioning hints to use when limited on space ## `rect_anchor_dx` horizontal offset to shift `self`, i.e. `rect`'s anchor point ## `rect_anchor_dy` vertical offset to shift `self`, i.e. `rect`'s anchor point Like `WindowExt::get_children`, but does not copy the list of children, so the list does not need to be freed. # Returns a reference to the list of child windows in `self` Sends one or more expose events to `self`. The areas in each expose event will cover the entire update area for the window (see `WindowExt::invalidate_region` for details). Normally GDK calls `Window::process_all_updates` on your behalf, so there’s no need to call this function unless you want to force expose events to be delivered immediately and synchronously (vs. the usual case, where GDK delivers them in an idle handler). Occasionally this is useful to produce nicer scrolling behavior, for example. # Deprecated since 3.22 ## `update_children` whether to also process updates for child windows Raises `self` to the top of the Z-order (stacking order), so that other windows with the same parent window appear below `self`. This is true whether or not the windows are visible. If `self` is a toplevel, the window manager may choose to deny the request to move the window in the Z-order, `WindowExt::raise` only requests the restack, does not guarantee it. Registers a window as a potential drop destination. Remove a filter previously added with `WindowExt::add_filter`. ## `function` previously-added filter function ## `data` user data for previously-added filter function Reparents `self` into the given `new_parent`. The window being reparented will be unmapped as a side effect. ## `new_parent` new parent to move `self` into ## `x` X location inside the new parent ## `y` Y location inside the new parent Resizes `self`; for toplevel windows, asks the window manager to resize the window. The window manager may not allow the resize. When using GTK+, use `gtk_window_resize` instead of this low-level GDK function. Windows may not be resized below 1x1. If you’re also planning to move the window, use `WindowExt::move_resize` to both move and resize simultaneously, for a nicer visual effect. ## `width` new width of the window ## `height` new height of the window Changes the position of `self` in the Z-order (stacking order), so that it is above `sibling` (if `above` is `true`) or below `sibling` (if `above` is `false`). If `sibling` is `None`, then this either raises (if `above` is `true`) or lowers the window. If `self` is a toplevel, the window manager may choose to deny the request to move the window in the Z-order, `WindowExt::restack` only requests the restack, does not guarantee it. ## `sibling` a `Window` that is a sibling of `self`, or `None` ## `above` a boolean Scroll the contents of `self`, both pixels and children, by the given amount. `self` itself does not move. Portions of the window that the scroll operation brings in from offscreen areas are invalidated. The invalidated region may be bigger than what would strictly be necessary. For X11, a minimum area will be invalidated if the window has no subwindows, or if the edges of the window’s parent do not extend beyond the edges of the window. In other cases, a multi-step process is used to scroll the window which may produce temporary visual artifacts and unnecessary invalidations. ## `dx` Amount to scroll in the X direction ## `dy` Amount to scroll in the Y direction Setting `accept_focus` to `false` hints the desktop environment that the window doesn’t want to receive input focus. On X, it is the responsibility of the window manager to interpret this hint. ICCCM-compliant window manager usually respect it. ## `accept_focus` `true` if the window should receive input focus Sets the background of `self`. A background of `None` means that the window won't have any background. On the X11 backend it's also possible to inherit the background from the parent window using `gdk_x11_get_parent_relative_pattern`. The windowing system will normally fill a window with its background when the window is obscured then exposed. # Deprecated since 3.22 Don't use this function ## `pattern` a pattern to use, or `None` Sets the background color of `self`. See also `Window::set_background_pattern`. # Deprecated since 3.22 Don't use this function ## `rgba` a `RGBA` color Sets the input shape mask of `self` to the union of input shape masks for all children of `self`, ignoring the input shape mask of `self` itself. Contrast with `WindowExt::merge_child_input_shapes` which includes the input shape mask of `self` in the masks to be merged. Sets the shape mask of `self` to the union of shape masks for all children of `self`, ignoring the shape mask of `self` itself. Contrast with `WindowExt::merge_child_shapes` which includes the shape mask of `self` in the masks to be merged. Sets a `Window` as composited, or unsets it. Composited windows do not automatically have their contents drawn to the screen. Drawing is redirected to an offscreen buffer and an expose event is emitted on the parent of the composited window. It is the responsibility of the parent’s expose handler to manually merge the off-screen content onto the screen in whatever way it sees fit. It only makes sense for child windows to be composited; see `WindowExt::set_opacity` if you need translucent toplevel windows. An additional effect of this call is that the area of this window is no longer clipped from regions marked for invalidation on its parent. Draws done on the parent window are also no longer clipped by the child. This call is only supported on some systems (currently, only X11 with new enough Xcomposite and Xdamage extensions). You must call `Display::supports_composite` to check if setting a window as composited is supported before attempting to do so. # Deprecated since 3.16 Compositing is an outdated technology that only ever worked on X11. ## `composited` `true` to set the window as composited Sets the default mouse pointer for a `Window`. Note that `cursor` must be for the same display as `self`. Use `Cursor::new_for_display` or `Cursor::new_from_pixbuf` to create the cursor. To make the cursor invisible, use `CursorType::BlankCursor`. Passing `None` for the `cursor` argument to `WindowExt::set_cursor` means that `self` will use the cursor of its parent window. Most windows should use this default. ## `cursor` a cursor “Decorations” are the features the window manager adds to a toplevel `Window`. This function sets the traditional Motif window manager hints that tell the window manager which decorations you would like your window to have. Usually you should use `gtk_window_set_decorated` on a ``GtkWindow`` instead of using the GDK function directly. The `decorations` argument is the logical OR of the fields in the `WMDecoration` enumeration. If `WMDecoration::All` is included in the mask, the other bits indicate which decorations should be turned off. If `WMDecoration::All` is not included, then the other bits indicate which decorations should be turned on. Most window managers honor a decorations hint of 0 to disable all decorations, but very few honor all possible combinations of bits. ## `decorations` decoration hint mask Sets a specific `Cursor` for a given device when it gets inside `self`. Use `Cursor::new_for_display` or `Cursor::new_from_pixbuf` to create the cursor. To make the cursor invisible, use `CursorType::BlankCursor`. Passing `None` for the `cursor` argument to `WindowExt::set_cursor` means that `self` will use the cursor of its parent window. Most windows should use this default. ## `device` a master, pointer `Device` ## `cursor` a `Cursor` Sets the event mask for a given device (Normally a floating device, not attached to any visible pointer) to `self`. For example, an event mask including `EventMask::ButtonPressMask` means the window should report button press events. The event mask is the bitwise OR of values from the `EventMask` enumeration. See the [input handling overview][event-masks] for details. ## `device` `Device` to enable events for. ## `event_mask` event mask for `self` Determines whether or not extra unprocessed motion events in the event queue can be discarded. If `true` only the most recent event will be delivered. Some types of applications, e.g. paint programs, need to see all motion events and will benefit from turning off event compression. By default, event compression is enabled. ## `event_compression` `true` if motion events should be compressed The event mask for a window determines which events will be reported for that window from all master input devices. For example, an event mask including `EventMask::ButtonPressMask` means the window should report button press events. The event mask is the bitwise OR of values from the `EventMask` enumeration. See the [input handling overview][event-masks] for details. ## `event_mask` event mask for `self` Setting `focus_on_map` to `false` hints the desktop environment that the window doesn’t want to receive input focus when it is mapped. focus_on_map should be turned off for windows that aren’t triggered interactively (such as popups from network activity). On X, it is the responsibility of the window manager to interpret this hint. Window managers following the freedesktop.org window manager extension specification should respect it. ## `focus_on_map` `true` if the window should receive input focus when mapped Specifies whether the `self` should span over all monitors (in a multi-head setup) or only the current monitor when in fullscreen mode. The `mode` argument is from the `FullscreenMode` enumeration. If `FullscreenMode::AllMonitors` is specified, the fullscreen `self` will span over all monitors from the `Screen`. On X11, searches through the list of monitors from the `Screen` the ones which delimit the 4 edges of the entire `Screen` and will ask the window manager to span the `self` over these monitors. If the XINERAMA extension is not available or not usable, this function has no effect. Not all window managers support this, so you can’t rely on the fullscreen window to span over the multiple monitors when `FullscreenMode::AllMonitors` is specified. ## `mode` fullscreen mode Sets hints about the window management functions to make available via buttons on the window frame. On the X backend, this function sets the traditional Motif window manager hint for this purpose. However, few window managers do anything reliable or interesting with this hint. Many ignore it entirely. The `functions` argument is the logical OR of values from the `WMFunction` enumeration. If the bitmask includes `WMFunction::All`, then the other bits indicate which functions to disable; if it doesn’t include `WMFunction::All`, it indicates which functions to enable. ## `functions` bitmask of operations to allow on `self` Sets the geometry hints for `self`. Hints flagged in `geom_mask` are set, hints not flagged in `geom_mask` are unset. To unset all hints, use a `geom_mask` of 0 and a `geometry` of `None`. This function provides hints to the windowing system about acceptable sizes for a toplevel window. The purpose of this is to constrain user resizing, but the windowing system will typically (but is not required to) also constrain the current size of the window to the provided values and constrain programatic resizing via `WindowExt::resize` or `WindowExt::move_resize`. Note that on X11, this effect has no effect on windows of type `WindowType::Temp` or windows where override redirect has been turned on via `WindowExt::set_override_redirect` since these windows are not resizable by the user. Since you can’t count on the windowing system doing the constraints for programmatic resizes, you should generally call `Window::constrain_size` yourself to determine appropriate sizes. ## `geometry` geometry hints ## `geom_mask` bitmask indicating fields of `geometry` to pay attention to Sets the group leader window for `self`. By default, GDK sets the group leader for all toplevel windows to a global window implicitly created by GDK. With this function you can override this default. The group leader window allows the window manager to distinguish all windows that belong to a single application. It may for example allow users to minimize/unminimize all windows belonging to an application at once. You should only set a non-default group window if your application pretends to be multiple applications. ## `leader` group leader window, or `None` to restore the default group leader window Sets a list of icons for the window. One of these will be used to represent the window when it has been iconified. The icon is usually shown in an icon box or some sort of task bar. Which icon size is shown depends on the window manager. The window manager can scale the icon but setting several size icons can give better image quality since the window manager may only need to scale the icon by a small amount or not at all. Note that some platforms don't support window icons. ## `pixbufs` A list of pixbufs, of different sizes. Windows may have a name used while minimized, distinct from the name they display in their titlebar. Most of the time this is a bad idea from a user interface standpoint. But you can set such a name with this function, if you like. After calling this with a non-`None` `name`, calls to `WindowExt::set_title` will not update the icon title. Using `None` for `name` unsets the icon title; further calls to `WindowExt::set_title` will again update the icon title as well. Note that some platforms don't support window icons. ## `name` name of window while iconified (minimized) Registers an invalidate handler for a specific window. This will get called whenever a region in the window or its children is invalidated. This can be used to record the invalidated region, which is useful if you are keeping an offscreen copy of some region and want to keep it up to date. You can also modify the invalidated region in case you’re doing some effect where e.g. a child widget appears in multiple places. ## `handler` a ``GdkWindowInvalidateHandlerFunc`` callback function Set if `self` must be kept above other windows. If the window was already above, then this function does nothing. On X11, asks the window manager to keep `self` above, if the window manager supports this operation. Not all window managers support this, and some deliberately ignore it or don’t have a concept of “keep above”; so you can’t rely on the window being kept above. But it will happen with most standard window managers, and GDK makes a best effort to get it to happen. ## `setting` whether to keep `self` above other windows Set if `self` must be kept below other windows. If the window was already below, then this function does nothing. On X11, asks the window manager to keep `self` below, if the window manager supports this operation. Not all window managers support this, and some deliberately ignore it or don’t have a concept of “keep below”; so you can’t rely on the window being kept below. But it will happen with most standard window managers, and GDK makes a best effort to get it to happen. ## `setting` whether to keep `self` below other windows The application can use this hint to tell the window manager that a certain window has modal behaviour. The window manager can use this information to handle modal windows in a special way. You should only use this on windows for which you have previously called `WindowExt::set_transient_for` ## `modal` `true` if the window is modal, `false` otherwise. Set `self` to render as partially transparent, with opacity 0 being fully transparent and 1 fully opaque. (Values of the opacity parameter are clamped to the [0,1] range.) For toplevel windows this depends on support from the windowing system that may not always be there. For instance, On X11, this works only on X screens with a compositing manager running. On Wayland, there is no per-window opacity value that the compositor would apply. Instead, use `gdk_window_set_opaque_region (window, NULL)` to tell the compositor that the entire window is (potentially) non-opaque, and draw your content with alpha, or use `gtk_widget_set_opacity` to set an overall opacity for your widgets. For child windows this function only works for non-native windows. For setting up per-pixel alpha topelevels, see `Screen::get_rgba_visual`, and for non-toplevels, see `WindowExt::set_composited`. Support for non-toplevel windows was added in 3.8. ## `opacity` opacity For optimisation purposes, compositing window managers may like to not draw obscured regions of windows, or turn off blending during for these regions. With RGB windows with no transparency, this is just the shape of the window, but with ARGB32 windows, the compositor does not know what regions of the window are transparent or not. This function only works for toplevel windows. GTK+ will update this property automatically if the `self` background is opaque, as we know where the opaque regions are. If your window background is not opaque, please update this property in your ``GtkWidget`::style-updated` handler. ## `region` a region, or `None` An override redirect window is not under the control of the window manager. This means it won’t have a titlebar, won’t be minimizable, etc. - it will be entirely under the control of the application. The window manager can’t see the override redirect window at all. Override redirect should only be used for short-lived temporary windows, such as popup menus. ``GtkMenu`` uses an override redirect window in its implementation, for example. ## `override_redirect` `true` if window should be override redirect Sets whether input to the window is passed through to the window below. The default value of this is `false`, which means that pointer events that happen inside the window are send first to the window, but if the event is not selected by the event mask then the event is sent to the parent window, and so on up the hierarchy. If `pass_through` is `true` then such pointer events happen as if the window wasn't there at all, and thus will be sent first to any windows below `self`. This is useful if the window is used in a transparent fashion. In the terminology of the web this would be called "pointer-events: none". Note that a window with `pass_through` `true` can still have a subwindow without pass through, so you can get events on a subset of a window. And in that cases you would get the in-between related events such as the pointer enter/leave events on its way to the destination window. Feature: `v3_18` ## `pass_through` a boolean When using GTK+, typically you should use `gtk_window_set_role` instead of this low-level function. The window manager and session manager use a window’s role to distinguish it from other kinds of window in the same application. When an application is restarted after being saved in a previous session, all windows with the same title and role are treated as interchangeable. So if you have two windows with the same title that should be distinguished for session management purposes, you should set the role on those windows. It doesn’t matter what string you use for the role, as long as you have a different role for each non-interchangeable kind of window. ## `role` a string indicating its role Newer GTK+ windows using client-side decorations use extra geometry around their frames for effects like shadows and invisible borders. Window managers that want to maximize windows or snap to edges need to know where the extents of the actual frame lie, so that users don’t feel like windows are snapping against random invisible edges. Note that this property is automatically updated by GTK+, so this function should only be used by applications which do not use GTK+ to create toplevel windows. ## `left` The left extent ## `right` The right extent ## `top` The top extent ## `bottom` The bottom extent Toggles whether a window should appear in a pager (workspace switcher, or other desktop utility program that displays a small thumbnail representation of the windows on the desktop). If a window’s semantic type as specified with `WindowExt::set_type_hint` already fully describes the window, this function should not be called in addition, instead you should allow the window to be treated according to standard policy for its semantic type. ## `skips_pager` `true` to skip the pager Toggles whether a window should appear in a task list or window list. If a window’s semantic type as specified with `WindowExt::set_type_hint` already fully describes the window, this function should not be called in addition, instead you should allow the window to be treated according to standard policy for its semantic type. ## `skips_taskbar` `true` to skip the taskbar Sets the event mask for any floating device (i.e. not attached to any visible pointer) that has the source defined as `source`. This event mask will be applied both to currently existing, newly added devices after this call, and devices being attached/detached. ## `source` a `InputSource` to define the source class. ## `event_mask` event mask for `self` When using GTK+, typically you should use `gtk_window_set_startup_id` instead of this low-level function. ## `startup_id` a string with startup-notification identifier Used to set the bit gravity of the given window to static, and flag it so all children get static subwindow gravity. This is used if you are implementing scary features that involve deep knowledge of the windowing system. Don’t worry about it. # Deprecated since 3.16 static gravities haven't worked on anything but X11 for a long time. ## `use_static` `true` to turn on static gravity # Returns `false` This function will enable multidevice features in `self`. Multidevice aware windows will need to handle properly multiple, per device enter/leave events, device grabs and grab ownerships. ## `support_multidevice` `true` to enable multidevice support in `self`. Sets the title of a toplevel window, to be displayed in the titlebar. If you haven’t explicitly set the icon name for the window (using `WindowExt::set_icon_name`), the icon name will be set to `title` as well. `title` must be in UTF-8 encoding (as with all user-readable strings in GDK/GTK+). `title` may not be `None`. ## `title` title of `self` Indicates to the window manager that `self` is a transient dialog associated with the application window `parent`. This allows the window manager to do things like center `self` on `parent` and keep `self` above `parent`. See `gtk_window_set_transient_for` if you’re using ``GtkWindow`` or ``GtkDialog``. ## `parent` another toplevel `Window` The application can use this call to provide a hint to the window manager about the functionality of a window. The window manager can use this information when determining the decoration and behaviour of the window. The hint must be set before the window is mapped. ## `hint` A hint of the function this window will have Toggles whether a window needs the user's urgent attention. ## `urgent` `true` if the window is urgent For most purposes this function is deprecated in favor of `gobject::Object::set_data`. However, for historical reasons GTK+ stores the ``GtkWidget`` that owns a `Window` as user data on the `Window`. So, custom widget implementations should use this function for that. If GTK+ receives an event for a `Window`, and the user data for the window is non-`None`, GTK+ will assume the user data is a ``GtkWidget``, and forward the event to that widget. ## `user_data` user data Makes pixels in `self` outside `shape_region` be transparent, so that the window may be nonrectangular. If `shape_region` is `None`, the shape will be unset, so the whole window will be opaque again. `offset_x` and `offset_y` are ignored if `shape_region` is `None`. On the X11 platform, this uses an X server extension which is widely available on most common platforms, but not available on very old X servers, and occasionally the implementation will be buggy. On servers without the shape extension, this function will do nothing. This function works on both toplevel and child windows. ## `shape_region` region of window to be non-transparent ## `offset_x` X position of `shape_region` in `self` coordinates ## `offset_y` Y position of `shape_region` in `self` coordinates Like `WindowExt::show_unraised`, but also raises the window to the top of the window stack (moves the window to the front of the Z-order). This function maps a window so it’s visible onscreen. Its opposite is `WindowExt::hide`. When implementing a ``GtkWidget``, you should call this function on the widget's `Window` as part of the “map” method. Shows a `Window` onscreen, but does not modify its stacking order. In contrast, `WindowExt::show` will raise the window to the top of the window stack. On the X11 platform, in Xlib terms, this function calls XMapWindow() (it also updates some internal GDK state, which means that you can’t really use XMapWindow() directly on a GDK window). Asks the windowing system to show the window menu. The window menu is the menu shown when right-clicking the titlebar on traditional windows managed by the window manager. This is useful for windows using client-side decorations, activating it with a right-click on the window decorations. ## `event` a ``GdkEvent`` to show the menu for # Returns `true` if the window menu was shown and `false` otherwise. “Pins” a window such that it’s on all workspaces and does not scroll with viewports, for window managers that have scrollable viewports. (When using ``GtkWindow``, `gtk_window_stick` may be more useful.) On the X11 platform, this function depends on window manager support, so may have no effect with many window managers. However, GDK will do the best it can to convince the window manager to stick the window. For window managers that don’t support this operation, there’s nothing you can do to force it to happen. Thaws a window frozen with `WindowExt::freeze_toplevel_updates_libgtk_only`. This function is not part of the GDK public API and is only for use by GTK+. # Deprecated since 3.16 This symbol was never meant to be used outside of GTK+ Thaws a window frozen with `WindowExt::freeze_updates`. Moves the window out of fullscreen mode. If the window was not fullscreen, does nothing. On X11, asks the window manager to move `self` out of the fullscreen state, if the window manager supports this operation. Not all window managers support this, and some deliberately ignore it or don’t have a concept of “fullscreen”; so you can’t rely on the unfullscreenification actually happening. But it will happen with most standard window managers, and GDK makes a best effort to get it to happen. Unmaximizes the window. If the window wasn’t maximized, then this function does nothing. On X11, asks the window manager to unmaximize `self`, if the window manager supports this operation. Not all window managers support this, and some deliberately ignore it or don’t have a concept of “maximized”; so you can’t rely on the unmaximization actually happening. But it will happen with most standard window managers, and GDK makes a best effort to get it to happen. On Windows, reliably unmaximizes the window. Reverse operation for `WindowExt::stick`; see `WindowExt::stick`, and `gtk_window_unstick`. Withdraws a window (unmaps it and asks the window manager to forget about it). This function is not really useful as `WindowExt::hide` automatically withdraws toplevel windows before hiding them. The ::create-surface signal is emitted when an offscreen window needs its surface (re)created, which happens either when the window is first drawn to, or when the window is being resized. The first signal handler that returns a non-`None` surface will stop any further signal emission, and its surface will be used. Note that it is not possible to access the window's previous surface from within any callback of this signal. Calling `gdk_offscreen_window_get_surface` will lead to a crash. ## `width` the width of the offscreen surface to create ## `height` the height of the offscreen surface to create # Returns the newly created `cairo::Surface` for the offscreen window The ::from-embedder signal is emitted to translate coordinates in the embedder of an offscreen window to the offscreen window. See also `Window::to-embedder`. ## `embedder_x` x coordinate in the embedder window ## `embedder_y` y coordinate in the embedder window ## `offscreen_x` return location for the x coordinate in the offscreen window ## `offscreen_y` return location for the y coordinate in the offscreen window Emitted when the position of `window` is finalized after being moved to a destination rectangle. `window` might be flipped over the destination rectangle in order to keep it on-screen, in which case `flipped_x` and `flipped_y` will be set to `true` accordingly. `flipped_rect` is the ideal position of `window` after any possible flipping, but before any possible sliding. `final_rect` is `flipped_rect`, but possibly translated in the case that flipping is still ineffective in keeping `window` on-screen. Feature: `v3_22` ## `flipped_rect` the position of `window` after any possible flipping or `None` if the backend can't obtain it ## `final_rect` the final position of `window` or `None` if the backend can't obtain it ## `flipped_x` `true` if the anchors were flipped horizontally ## `flipped_y` `true` if the anchors were flipped vertically The ::pick-embedded-child signal is emitted to find an embedded child at the given position. ## `x` x coordinate in the window ## `y` y coordinate in the window # Returns the `Window` of the embedded child at `x`, `y`, or `None` The ::to-embedder signal is emitted to translate coordinates in an offscreen window to its embedder. See also `Window::from-embedder`. ## `offscreen_x` x coordinate in the offscreen window ## `offscreen_y` y coordinate in the offscreen window ## `embedder_x` return location for the x coordinate in the embedder window ## `embedder_y` return location for the y coordinate in the embedder window The mouse pointer for a `Window`. See `WindowExt::set_cursor` and `WindowExt::get_cursor` for details. The mouse pointer for a `Window`. See `WindowExt::set_cursor` and `WindowExt::get_cursor` for details. Determines a window edge or corner. the top left corner. the top edge. the top right corner. the left edge. the right edge. the lower left corner. the lower edge. the lower right corner. Used to indicate which fields of a `Geometry` struct should be paid attention to. Also, the presence/absence of `WindowHints::Pos`, `WindowHints::UserPos`, and `WindowHints::UserSize` is significant, though they don't directly refer to `Geometry` fields. `WindowHints::UserPos` will be set automatically by ``GtkWindow`` if you call `gtk_window_move`. `WindowHints::UserPos` and `WindowHints::UserSize` should be set if the user specified a size/position using a --geometry command-line argument; `gtk_window_parse_geometry` automatically sets these flags. indicates that the program has positioned the window min size fields are set max size fields are set base size fields are set aspect ratio fields are set resize increment fields are set window gravity field is set indicates that the window’s position was explicitly set by the user indicates that the window’s size was explicitly set by the user Specifies the state of a toplevel window. the window is not shown. the window is minimized. the window is maximized. the window is sticky. the window is maximized without decorations. the window is kept above other windows. the window is kept below other windows. the window is presented as focused (with active decorations). the window is in a tiled state, Since 3.10. Since 3.22.23, this is deprecated in favor of per-edge information. whether the top edge is tiled, Since 3.22.23 whether the top edge is resizable, Since 3.22.23 whether the right edge is tiled, Since 3.22.23 whether the right edge is resizable, Since 3.22.23 whether the bottom edge is tiled, Since 3.22.23 whether the bottom edge is resizable, Since 3.22.23 whether the left edge is tiled, Since 3.22.23 whether the left edge is resizable, Since 3.22.23 Describes the kind of window. root window; this window has no parent, covers the entire screen, and is created by the window system toplevel window (used to implement ``GtkWindow``) child window (used to implement e.g. ``GtkEntry``) override redirect temporary window (used to implement ``GtkMenu``) foreign window (see `gdk_window_foreign_new`) offscreen window (see [Offscreen Windows][OFFSCREEN-WINDOWS]). Since 2.18 subsurface-based window; This window is visually tied to a toplevel, and is moved/stacked with it. Currently this window type is only implemented in Wayland. Since 3.14 These are hints for the window manager that indicate what type of function the window has. The window manager can use this when determining decoration and behaviour of the window. The hint must be set before mapping the window. See the [Extended Window Manager Hints](http://www.freedesktop.org/Standards/wm-spec) specification for more details about window types. Normal toplevel window. Dialog window. Window used to implement a menu; GTK+ uses this hint only for torn-off menus, see ``GtkTearoffMenuItem``. Window used to implement toolbars. Window used to display a splash screen during application startup. Utility windows which are not detached toolbars or dialogs. Used for creating dock or panel windows. Used for creating the desktop background window. A menu that belongs to a menubar. A menu that does not belong to a menubar, e.g. a context menu. A tooltip. A notification - typically a “bubble” that belongs to a status icon. A popup from a combo box. A window that is used to implement a DND cursor. `WindowWindowClass::InputOutput` windows are the standard kind of window you might expect. Such windows receive events and are also displayed on screen. `WindowWindowClass::InputOnly` windows are invisible; they are usually placed above other windows in order to trap or filter the events. You can’t draw on `WindowWindowClass::InputOnly` windows. window for graphics and events window for events only