# guff-matrix This crate uses SIMD code to achieve very fast Galois Field matrix multiplication. ## Previous Implementation I have previously implemented a version of this algorithm on a PlayStation 3. It is available [here](https://github.com/declanmalone/gnetraid/blob/master/PS3-IDA/08-fastmatrix/spu-matrix.c) ## SIMD Support I will implement three different SIMD engines for field multiplication across vectors: - [x] x86 implementation of parallel long (bitwise) multiplication - [x] Arm/Aarch64 NEON implementation using hardware polynomial multiply and table-based modular reduction (vmull/tvbl) - [ ] Arm NEON implementation of parallel long (bitwise) multiplication - [ ] 4-way armv6 (Thumb) implementation of the long multiplication routine Support for Arm targets requires nightly Rust build. ## Infinite Tape (Simulation) Before I start writing arch-specific implementations, I'm focusing on clearly documenting how the algorithm works. I'm going to implement a non-SIMD version that uses the same basic ideas, but using a more rusty style (infinite iterators). That's in `src/arch.rs` and can be enabled as a feature: cargo test --features simulator --tests simulator I'll also use this to prove that the algorithm works as intended. - [x] Write and test simulation of non SIMD algorithm - [x] Write and test simulation of SIMD algorithm ## Matrix multiplication Using the simd version of the field multiplication routine, I now have: - [x] SIMD version of x86 matrix multiply It needs a bit more work, but it's tested and runs around 3x faster than the reference version. See `benches/vector_mul.rs` for details. To run that with all relevant optimisations, you might need to turn on some compile flags: RUSTFLAGS="-O -C target-cpu=native -C target-feature=+ssse3,+sse4.1,+sse4.2,+avx" cargo bench -q "matrix"