#![cfg(feature = "blocking")] use gw2lib::{ model::game_mechanics::pets::{Pet, PetId}, Requester, }; pub mod setup; #[test] fn all() { let client = setup::setup(); let _: Vec = client.all().unwrap(); } #[test] fn ids() { let client = setup::setup(); let _: Vec = client.ids::().unwrap(); }