# Harlequinn Harlequinn is a real-time networking library primarily aimed at games. It is based on the [Quinn](https://github.com/djc/quinn) implementation of the QUIC protocol. Harlequinn wraps around Quinn to provide an API that can be easily used from a synchronous game loop. It also implements some additional nice-to-have features out of the box. # Features A lot of features provided by Harlequinn are implemented as part of the QUIC implementation by Quinn. For convenience notable features implemented by Quinn are listed here as well. - Connection management - Connection verification/rejection - Unreliable messages (QUIC datagrams) - Reliable ordered and unordered messages (QUIC streams) - Fragmentation (only for reliable messages) - Protocol verification handshake - Slowloris/DoS mitigation - TLS encryption ## To-Do: - TOFU certificate confirmation - Improved connection close reason API - Multiple separate reliable ordered streams ## License Licensed under either of * Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0) * MIT License (Expat) ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT) at your option.