fn main() { use hashvec::*; // Create a new hashvec containing pairs of animal names and species // The hashvec! macro acts like vec!, but with key-value tuple pairs let mut hashvec: HashVec<&'static str, &'static str> = hashvec![ ("Doug", "Kobold"), ("Skye", "Hyena"), ("Lee", "Shiba"), ("Sock", "Man"), ("Salad", "Wolf"), ("Finn", "Human") ]; // Insert a value into the hashvec (HashMap-style) // Inserting overwrites existing keys' entries in-place hashvec.insert("Jake", "Dog"); // Push a value onto the hashvec (Vector-style) // Pushing overwrites existing keys' entries and moves them to the end hashvec.push(("Susie", "Squid")); // Access a value by key match hashvec.get(&"Finn") { Some(value) => { assert_eq!(*value, "Human"); }, None => {} } // Access an entry by index let lee_value = hashvec[2]; assert_eq!(lee_value, ("Lee", "Shiba")); // Get the index of a key let lee_index = hashvec.index(&"Lee").unwrap(); assert_eq!(lee_index, 2); // Get the length of the hashvec let hashvec_length = hashvec.len(); assert_eq!(hashvec_length, 8); // Change an entry's key in-place hashvec.rename(&"Salad", "Caesar"); assert_eq!(hashvec[4], ("Caesar", "Wolf")); // Mutate a value match hashvec.get_mut(&"Sock") { Some(value) => { *value = "Guinea Pig"; }, None => {} } assert_eq!(*hashvec.get(&"Sock").unwrap(), "Guinea Pig"); // Remove an entry hashvec.remove_key(&"Doug"); assert_eq!(hashvec.get(&"Doug"), None); // Swap the locations of two entries by their keys hashvec.swap_keys(&"Lee", &"Skye"); assert_eq!(hashvec.index(&"Lee").unwrap(), 0); assert_eq!(hashvec.index(&"Skye").unwrap(), 1); // Now swap them again, by their indices hashvec.swap_indices(0, 1); assert_eq!(hashvec[0], ("Skye", "Hyena")); assert_eq!(hashvec[1], ("Lee", "Shiba")); // Iterate over each of the key-value pairs in the hashvec for (k, v) in hashvec.into_iter() { println!("{} is a {}!", k, v); } // Remove an entry from the end of the hashvec let last_entry = hashvec.pop(); assert_eq!(last_entry.unwrap(), ("Susie", "Squid")); // Clear the hashvec hashvec.clear(); }