extern crate env_logger; /// WebSocket server using trait objects to route /// to an infinitely extensible number of handlers extern crate ws; // A WebSocket handler that routes connections to different boxed handlers by resource struct Router { sender: ws::Sender, inner: Box, } impl ws::Handler for Router { fn on_request(&mut self, req: &ws::Request) -> ws::Result<(ws::Response)> { // Clone the sender so that we can move it into the child handler let out = self.sender.clone(); match req.resource() { "/echo" => self.inner = Box::new(Echo { ws: out }), // Route to a data handler "/data/one" => { self.inner = Box::new(Data { ws: out, data: vec!["one", "two", "three", "four", "five"], }) } // Route to another data handler "/data/two" => { self.inner = Box::new(Data { ws: out, data: vec!["いち", "二", "さん", "四", "ご"], }) } // Use a closure as the child handler "/closure" => { self.inner = Box::new(move |msg: ws::Message| { println!("Got a message on a closure handler: {}", msg); out.close_with_reason(ws::CloseCode::Error, "Not Implemented.") }) } // Use the default child handler, NotFound _ => (), } // Delegate to the child handler self.inner.on_request(req) } // Pass through any other methods that should be delegated to the child. // // You could probably use a macro for this if you have many different // routers or were building some sort of routing framework. fn on_shutdown(&mut self) { self.inner.on_shutdown() } fn on_open(&mut self, shake: ws::Handshake) -> ws::Result<()> { self.inner.on_open(shake) } fn on_message(&mut self, msg: ws::Message) -> ws::Result<()> { self.inner.on_message(msg) } fn on_close(&mut self, code: ws::CloseCode, reason: &str) { self.inner.on_close(code, reason) } fn on_error(&mut self, err: ws::Error) { self.inner.on_error(err); } } // This handler returns a 404 response to all handshake requests struct NotFound; impl ws::Handler for NotFound { fn on_request(&mut self, req: &ws::Request) -> ws::Result<(ws::Response)> { // This handler responds to all requests with a 404 let mut res = try!(ws::Response::from_request(req)); res.set_status(404); res.set_reason("Not Found"); Ok(res) } } // This handler simply echoes all messages back to the client struct Echo { ws: ws::Sender, } impl ws::Handler for Echo { fn on_message(&mut self, msg: ws::Message) -> ws::Result<()> { println!("Echo handler received a message: {}", msg); self.ws.send(msg) } } // This handler sends some data to the client and then terminates the connection on the first // message received, presumably confirming receipt of the data struct Data { ws: ws::Sender, data: Vec<&'static str>, } impl ws::Handler for Data { fn on_open(&mut self, _: ws::Handshake) -> ws::Result<()> { for msg in self.data.iter() { try!(self.ws.send(*msg)) } Ok(()) } fn on_message(&mut self, msg: ws::Message) -> ws::Result<()> { println!("Data handler received a message: {}", msg); println!("Data handler going down."); self.ws.close(ws::CloseCode::Normal) } } fn main() { env_logger::init().unwrap(); // Listen on an address and call the closure for each connection if let Err(error) = ws::listen("127.0.0.1:3012", |out| { // Use our router as the handler to route the new connection Router { sender: out, // Default to returning a 404 when the route doesn't match. // You could default to any handler here. inner: Box::new(NotFound), } }) { // Inform the user of failure println!("Failed to create WebSocket due to {:?}", error); } }