[package] name = "heavyli_engine" version = "0.0.7" edition = "2021" authors = ["Oded BE"] description = "A game engine based on 'OpenGL'." repository = "https://gitlab.com/ovid.odedbe/heavyli" license = "MIT" keywords = ["gamedev", "graphics", "sound", "ecs", "scripts"] categories = ["game-development", "game-engines", "graphics"] readme = "README.md" # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html [dependencies] rand = "0.8.4" downcast-rs = "1.2.0" gl = "0.14.0" nalgebra-glm = "0.17.0" lazy_static = "1.4.0" rlua = "0.19.2" device_query = "1.1.1" queues = "1.0.2" image = "0.24.4" spin_sleep = "1.1.1" rodio = "0.16.0" glfw = "0.45.0" [dev-dependencies] criterion = "0.3" [[bench]] name = "rendering_benchmark" harness = false