#version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec3 aColor; layout (location = 2) in vec2 aTexCoord; out vec3 ourColor; out vec2 texCoord; uniform mat4 translation; void main() { gl_Position = translation * vec4(aPos, 1.0); ourColor = aColor; texCoord = aTexCoord; }