digraph hematite { hematite [root=true] hematite [fillcolor=red] hematite [fontcolor=white] hematite [style=filled] hematite -> byteorder; hematite -> camera_controllers; hematite -> flate2; hematite -> fps_counter; hematite -> gfx; hematite -> gfx_device_gl; hematite -> image; hematite -> libc; hematite -> mmap; hematite -> piston3d_gfx_voxel; hematite -> pistoncore_event; hematite -> pistoncore_input; hematite -> pistoncore_sdl2_window; hematite -> pistoncore_window; hematite -> rustc_serialize; hematite -> sdl2; hematite -> shader_version; hematite -> time; hematite -> vecmath; camera_controllers -> bitflags; camera_controllers -> piston; camera_controllers -> piston3d_cam; camera_controllers -> quaternion; camera_controllers -> vecmath; clock_ticks -> libc; draw_state -> bitflags; enum_primitive -> num; flate2 -> libc; flate2 -> miniz_sys; fps_counter -> clock_ticks; gfx -> bitflags; gfx -> draw_state; gfx -> log; gfx -> num; gfx_device_gl -> gfx; gfx_device_gl -> gfx_gl; gfx_device_gl -> libc; gfx_device_gl -> log; gfx_gl -> gl_common; gfx_gl -> gl_generator; gfx_gl -> khronos_api; gfx_gl -> libc; gl -> gl_common; gl -> gl_generator; gl -> khronos_api; gl -> libc; gl_common -> libc; gl_common -> libc; gl_generator -> khronos_api; gl_generator -> log; gl_generator -> xml_rs; gl_generator -> khronos_api; gl_generator -> log; gl_generator -> xml_rs; image -> byteorder; image -> enum_primitive; image -> num; log -> libc; miniz_sys -> gcc; miniz_sys -> libc; mmap -> libc; num -> rand; num -> rustc_serialize; piston -> pistoncore_event; piston -> pistoncore_input; piston -> pistoncore_window; piston_gfx_texture -> gfx; piston_gfx_texture -> image; piston_gfx_texture -> piston_texture; piston_viewport -> piston_float; piston3d_cam -> quaternion; piston3d_cam -> vecmath; piston3d_gfx_voxel -> array; piston3d_gfx_voxel -> gfx; piston3d_gfx_voxel -> image; piston3d_gfx_voxel -> piston_gfx_texture; pistoncore_event -> pistoncore_event_loop; pistoncore_event -> pistoncore_input; pistoncore_event -> pistoncore_window; pistoncore_event_loop -> clock_ticks; pistoncore_event_loop -> piston_viewport; pistoncore_event_loop -> pistoncore_window; pistoncore_input -> bitflags; pistoncore_input -> num; pistoncore_input -> rustc_serialize; pistoncore_sdl2_window -> gl; pistoncore_sdl2_window -> num; pistoncore_sdl2_window -> piston; pistoncore_sdl2_window -> sdl2; pistoncore_sdl2_window -> shader_version; pistoncore_window -> libc; pistoncore_window -> pistoncore_input; quaternion -> vecmath; rand -> libc; sdl2 -> bitflags; sdl2 -> libc; sdl2 -> num; sdl2 -> rand; sdl2 -> sdl2_sys; sdl2_sys -> libc; sdl2_sys -> num; time -> gcc; time -> libc; vecmath -> piston_float; xml_rs -> bitflags; }