//This module defines the domain specific language. use std::{borrow::Cow, rc::Rc}; use super::data::{Location, Mood, Speaker}; use higher::Functor; use higher_free_macro::free; use std::convert::identity; #[derive(Clone)] pub enum SausageRoll<'a, 's, A> { SayDialogueLine { speaker: Speaker, text: Cow<'s, str>, //In a real project I would just make this a String. Here it's a reference to show off lifetime support. mood: Mood, next: A, }, GivePlayerOptions { options: Vec<&'s str>, next: Rc A + 'a>, //let's just assume that the interpreter validates input. }, PresentLocation { location: Location, next: A, }, Exposition { text: &'s str, next: A, }, } impl<'a, 's, A: 'a> Functor<'a, A> for SausageRoll<'a, 's, A> { type Target = SausageRoll<'a, 's, T>; fn fmap(self, f: F) -> Self::Target where F: Fn(A) -> B + 'a, { match self { SausageRoll::SayDialogueLine { speaker, text, mood, next, } => SausageRoll::SayDialogueLine { speaker, text, mood, next: f(next), }, SausageRoll::GivePlayerOptions { options, next } => SausageRoll::GivePlayerOptions { options, next: Rc::new(move |x| f(next(x))), }, SausageRoll::PresentLocation { location, next } => SausageRoll::PresentLocation { location, next: f(next), }, SausageRoll::Exposition { text, next } => SausageRoll::Exposition { text, next: f(next), }, } } } free!(<'a>, pub FreeSausageRoll<'a,'s,A>, SausageRoll<'a, 's, FreeSausageRoll<'a,'s,A>>); pub fn say_dialogue_line<'a, 's: 'a>( speaker: Speaker, text: Cow<'s, str>, mood: Mood, ) -> FreeSausageRoll<'a, 's, ()> { FreeSausageRoll::lift_f(SausageRoll::SayDialogueLine { speaker, text, mood, next: (), }) } pub fn give_player_options<'a, 's: 'a>(options: Vec<&'s str>) -> FreeSausageRoll<'a, 's, usize> { FreeSausageRoll::lift_f(SausageRoll::GivePlayerOptions { options, next: Rc::new(identity), }) } pub fn present_location<'a, 's: 'a>(location: Location) -> FreeSausageRoll<'a, 's, ()> { FreeSausageRoll::lift_f(SausageRoll::PresentLocation { location, next: () }) } pub fn exposition<'a, 's: 'a>(text: &'s str) -> FreeSausageRoll<'a, 's, ()> { FreeSausageRoll::lift_f(SausageRoll::Exposition { text, next: () }) }