//! this module interprets the domain specific language as a text adventure. use crate::dsl::FreeSausageRoll; pub fn run<'a, 's: 'a>(mut game: FreeSausageRoll<'a, 's, ()>) -> std::io::Result<()> { //this function doesn't know who it is, or why it is here. It only knows it must deal. //Deal with the few commands in the eDSL and nothing more. //This would be easier to write recursively. However, in an actual project this might run for quite some time. //Since we operate on the stack, let's rather be safe than sorry, and use a loop instead of recursion therefore. while let FreeSausageRoll::Free(command) = game { game = match *command { crate::dsl::SausageRoll::SayDialogueLine { speaker, text, mood, next, } => { println!( "{} says: \"{text}\" with {} on their face.", speaker.text_description(), mood.text_description() ); next } crate::dsl::SausageRoll::GivePlayerOptions { options, next } => { println!("Your options are:"); for (id, option) in options.iter().enumerate().map(|(i, o)| (i + 1, o)) { println!("{id}: {option}"); } let mut input = String::new(); let mut chosen; while { input.clear(); std::io::stdin().read_line(&mut input)?; chosen = input .trim() .parse() .ok() .filter(|o: &usize| *o > 0 && *o <= options.len()); chosen.is_none() } { println!("Invalid choice. Please select one of the options given above."); } println!(); next(chosen.unwrap() - 1) } crate::dsl::SausageRoll::PresentLocation { location, next } => { println!("{}", location.get_text_description()); next } crate::dsl::SausageRoll::Exposition { text, next } => { println!("{text}"); next } }; } std::io::Result::Ok(()) }