/* -*- C++ -*- */ #ifndef HL_SANITYCHECKHEAP_H #define HL_SANITYCHECKHEAP_H /** * @class SanityCheckHeap * @brief Checks for memory allocation usage errors at runtime. * See the "error messages" for the kinds of errors this layer can catch. * @author Emery Berger */ #include #include "heaps/top/mallocheap.h" #include "heaps/special/zoneheap.h" #include "wrappers/stlallocator.h" #include "heaps/top/mmapheap.h" namespace HL { template class SanityCheckHeap : public SuperHeap { private: /// Define a local allocator that lets us use the SuperHeap for the map. /// This approach lets us use SanityCheckHeaps when we're replacing malloc. // The objects are pairs, mapping void * pointers to sizes. typedef std::pair objType; // The heap is a simple freelist heap. typedef HL::FreelistHeap > heapType; // And we wrap it up so it can be used as an STL allocator. typedef HL::STLAllocator localAllocator; typedef std::less localComparator; /// A map of pointers to objects and their allocated sizes. typedef std::map mapType; /// A freed object has a special size, -1. enum { FREED = -1 }; /** * @brief "Error messages", used in asserts. * These must all equal zero. */ enum { MALLOC_RETURNED_ALLOCATED_OBJECT = 0, FREE_CALLED_ON_OBJECT_I_NEVER_ALLOCATED = 0, FREE_CALLED_TWICE_ON_SAME_OBJECT = 0 }; public: inline void * malloc (size_t sz) { void * ptr = SuperHeap::malloc (sz); if (ptr == NULL) { return NULL; } // Fill the space with a known value. memset (ptr, 'A', sz); // Record this object as allocated. mapType::iterator i; // Look for this object in the map of allocated objects. i = allocatedObjects.find ((intptr_t)ptr); if (i == allocatedObjects.end()) { // We didn't find it (this is good). // Add the tuple (ptr, sz). allocatedObjects.insert (std::pair((intptr_t)ptr, sz)); } else { // We found it. // It really should have been freed. if ((*i).second != FREED) { // This object is still in use! assert ( MALLOC_RETURNED_ALLOCATED_OBJECT ); return NULL; } else { // This object has been freed. Mark it as allocated. (*i).second = sz; } } return ptr; } inline void free (void * ptr) { // Look for this object in the list of allocated objects. mapType::iterator i; i = allocatedObjects.find ((intptr_t)ptr); if (i == allocatedObjects.end()) { assert ( FREE_CALLED_ON_OBJECT_I_NEVER_ALLOCATED ); return; } // We found the object. It should not have been freed already. if ((*i).second == FREED) { // Oops, this object WAS freed before. assert ( FREE_CALLED_TWICE_ON_SAME_OBJECT ); return; } // Fill the space with a known value. memset (ptr, 'F', (*i).second); // Really free the pointer. (*i).second = FREED; SuperHeap::free (ptr); } private: /// A map of tuples: (obj address, size). mapType allocatedObjects; }; } #endif