// -*- C++ -*- /* Heap Layers: An Extensible Memory Allocation Infrastructure Copyright (C) 2000-2020 by Emery Berger http://www.emeryberger.com emery@cs.umass.edu Heap Layers is distributed under the terms of the Apache 2.0 license. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 */ #ifndef HL_SLOPHEAP_H #define HL_SLOPHEAP_H #include /** * @class SlopHeap * * SlopHeap is designed to guarantee that you always have an extra N bytes * available after the most recent malloc. This is necessary for the current * coalescing support, which can look past the last allocated object. * * @param SuperHeap The parent heap. * @param SLOP The amount of extra memory required, in bytes. */ namespace HL { template class SlopHeap : public SuperHeap { public: SlopHeap (void) : remaining (0), ptr (NULL) {} inline void * malloc (const size_t nbytes) { // Put the usual case up front. if (nbytes <= remaining) { remaining -= nbytes; char * p = ptr; ptr += nbytes; return (void *) p; } // // We don't have enough space to satisfy the current // request, so get more memory. // return getMoreMemory(nbytes); } inline void clear (void) { ptr = NULL; remaining = 0; SuperHeap::clear (); } inline void free (void *) {} private: // Disabled. inline int remove (void *); void * getMoreMemory (size_t nbytes) { char * newptr = (char *) SuperHeap::malloc (nbytes + SLOP); if (newptr == NULL) { return NULL; } // // If this new memory is contiguous with the previous one, // reclaim the "slop". // if ((ptr != NULL) && (ptr + remaining + SLOP == newptr)) { remaining += SLOP; } else { ptr = newptr; remaining = 0; } char * p = ptr; ptr += nbytes; return (void *) p; } char * ptr; size_t remaining; }; } #endif