# hobo
**hobo** is an opinionated, batteries-included Rust frontend framework. Works on **stable Rust**.
**STILL WIP** although used in production by [GR Digital](https://grdigital.co.uk/).
[Check out the Book](https://grdigital.github.io/hobo/index.html)!
### Notable features:
* **no virtual DOM** - html elements are just components added to entities and can be accessed directly via `web_sys::HtmlElement`
* no Model-View-Update (aka Elm architecture) - state management is manual, usually via Entity-Component relations
* no HTML macros - just Rust functions
* built-in macro-based styling, kind of like CSS-in-JS except it's just Rust
* **reactivity support** via [futures-signals](https://github.com/Pauan/rust-signals)
* Entity-Component based approach allowing flexible state propagation and cohesion between elements without coupling or a need for global store or state
### Sneak peek:
```rust,noplaypen
pub use hobo::{
prelude::*,
create as e,
signals::signal::{Mutable, SignalExt}
};
fn counter() -> impl hobo::AsElement {
let counter = Mutable::new(0);
e::div()
.class((
css::display!(flex),
css::flex_direction!(column),
css::width!(400 px),
))
.child(e::div()
.text_signal(counter.signal().map(|value| {
format!("Counter value is: {value}")
}))
)
.child(e::button()
.text("increment")
.on_click(move |_| *counter.lock_mut() += 1)
)
}
```