![ci](https://github.com/rakaly/hoi4save/workflows/ci/badge.svg) [![](https://docs.rs/hoi4save/badge.svg)](https://docs.rs/hoi4save) [![Version](https://img.shields.io/crates/v/hoi4save.svg?style=flat-square)](https://crates.io/crates/hoi4save) # HOI4 Save HOI4 Save is a library to ergonomically work with Hearts of Iron IV saves (plaintext + binary). ```rust use hoi4save::{Hoi4File, Encoding, EnvTokens, models::Hoi4Save}; let data = std::fs::read("assets/saves/1.10-normal-text.hoi4")?; let file = Hoi4File::from_slice(&data)?; let parsed_file = file.parse()?; let save: Hoi4Save = parsed_file.deserializer().build(&EnvTokens)?; assert_eq!(file.encoding(), Encoding::Plaintext); assert_eq!(save.player, String::from("FRA")); ``` The HOI4 binary format can be converted to plaintext ```rust use hoi4save::{Hoi4File, EnvTokens}; let data = std::fs::read("assets/saves/1.10-ironman.hoi4")?; let file = Hoi4File::from_slice(&data)?; let parsed_file = file.parse()?; let binary = parsed_file.as_binary().unwrap(); let out = binary .melter() .on_failed_resolve(hoi4save::FailedResolveStrategy::Stringify) .melt(&EnvTokens)?; ``` ## Binary Saves By default, binary saves will not be decoded properly. To enable support, one must supply an environment variable (`HOI4_IRONMAN_TOKENS`) that points to a newline delimited text file of token descriptions. For instance: ```ignore 0xffff my_test_token 0xeeee my_test_token2 ``` In order to comply with legal restrictions, I cannot share the list of tokens. I am also restricted from divulging how the list of tokens can be derived.