Well documented, safe-leaning, sound, low-level API bindings to `HWND`-adjacent APIs. [![GitHub](https://img.shields.io/github/stars/MaulingMonkey/hwnd.svg?label=GitHub&style=social)](https://github.com/MaulingMonkey/hwnd) [![crates.io](https://img.shields.io/crates/v/hwnd.svg)](https://crates.io/crates/hwnd) [![docs.rs](https://docs.rs/hwnd/badge.svg)](https://docs.rs/hwnd) [![License](https://img.shields.io/crates/l/hwnd.svg)](https://github.com/MaulingMonkey/hwnd) [![Build Status](https://github.com/MaulingMonkey/hwnd/workflows/Rust/badge.svg)](https://github.com/MaulingMonkey/hwnd/actions?query=workflow%3Arust) ## Raison d'ĂȘtre Intended use cases include: * Building block for higher level APIs. * Interop with existing win32-consuming C or C++ codebases (incrementally RIIRing?) * Direct use for cases where extra abstraction / higher level APIs are overkill. Goals to service these use cases, in order of priority, are: 0. APIs should be as *sound* as possible. * Spam unit tests and/or doc-tests to try to break safe APIs. * Thorough safety documentation of any fns or traits that must remain `unsafe`. 1. Keep a 1:1 mapping to raw windows types and APIs as much as possible. * Maximum interoperability with existing C or C++ codebases. * Avoids infinite yak shaving. * Additional error checking / debug spam is generally discouraged to avoid suprising RIIRers with new edge cases, except to avoid soundness issues. 2. Make APIs as safe as possible. * Some `unsafe` will generally still be required to implement said APIs. * Eliminating `unsafe` for perfectly sound APIs will make auditing the remaining `unsafe` code easier. 3. Provide excellent documentation. * Rust specific examples for everything. * Thoroughly document edge cases, error codes, etc. * Aiming to be even better than MSDN.

License

Licensed under either of * Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or ) * MIT license ([LICENSE-MIT](LICENSE-MIT) or ) at your option.

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