// Copyright © SixtyFPS GmbH // SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0 use std::path::Path; fn main() { println!("cargo:rustc-check-cfg=cfg(no_qt)"); // This is part code tries to detect automatically what default style to use and tries to // use the native style automatically if Qt is available. // // The way this work is this // 1. `qttypes`' crate's build script already detects Qt and set the DEP_QT_VERSION // 2. The qt rendering backend's build script will check if the qttype crates found Qt and // look at the SLINT_NO_QT env variable, and sets the DEP_i_slint_backend_qt_SUPPORTS_NATIVE_STYLE // env variable so that the default rendering backend can know if Qt was there. // 3. here, in the default rendering backend, we know if we depends on the qt backend and if it // has set the DEP_i_slint_backend_qt_SUPPORTS_NATIVE_STYLE env variable. // We then write a file in the build directory with the default style that depends on the // Qt availability // 4a. When using the slint-build crate from a build script, it will be able to read this file // from `slint_build::compile_with_config` // 4b. Same when using the `slint!` macro, let has_native_style = std::env::var("DEP_I_SLINT_BACKEND_QT_SUPPORTS_NATIVE_STYLE").unwrap_or_default() == "1"; if !has_native_style { println!("cargo:rustc-cfg=no_qt"); } let style = i_slint_common::get_native_style( has_native_style, &std::env::var("TARGET").unwrap_or_default(), ); let out_dir = std::env::var_os("OUT_DIR").unwrap(); // out_dir is something like // /build/i-slint-backend-selector-1fe5c4ab61eb0584/out // and we want to write to a common directory, so write in the build/ dir let target_path = Path::new(&out_dir).parent().unwrap().parent().unwrap().join("SLINT_DEFAULT_STYLE.txt"); std::fs::write(target_path, style).unwrap(); }