// Copyright © SixtyFPS GmbH // SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0 //! This module contains all enums exposed in the .slint language. // cSpell: ignore evenodd grabbable horizontalbox horizontallayout nesw standardbutton standardtableview verticalbox verticallayout /// Call a macro with every enum exposed in the .slint language /// /// ## Example /// ```rust /// macro_rules! print_enums { /// ($( $(#[$enum_doc:meta])* enum $Name:ident { $( $(#[$value_doc:meta])* $Value:ident,)* })*) => { /// $(println!("{} => [{}]", stringify!($Name), stringify!($($Value),*));)* /// } /// } /// i_slint_common::for_each_enums!(print_enums); /// ``` #[macro_export] macro_rules! for_each_enums { ($macro:ident) => { $macro![ /// This enum describes the different types of alignment of text along the horizontal axis of a [`Text`](elements.md#text) element. enum TextHorizontalAlignment { /// The text will be aligned with the left edge of the containing box. Left, /// The text will be horizontally centered within the containing box. Center, /// The text will be aligned to the right of the containing box. Right, } /// This enum describes the different types of alignment of text along the vertical axis of a [`Text`](elements.md#text) element. enum TextVerticalAlignment { /// The text will be aligned to the top of the containing box. Top, /// The text will be vertically centered within the containing box. Center, /// The text will be aligned to the bottom of the containing box. Bottom, } /// This enum describes the how the text wrap if it is too wide to fit in the [`Text`](elements.md#text) width. enum TextWrap { /// The text won't wrap, but instead will overflow. NoWrap, /// The text will be wrapped at word boundaries if possible, or at any location for very long words. WordWrap, /// The text will be wrapped at any character. Currently only supported by the Qt and Software renderers. CharWrap, } /// This enum describes the how the text appear if it is too wide to fit in the [`Text`](elements.md#text) width. enum TextOverflow { /// The text will simply be clipped. Clip, /// The text will be elided with `…`. Elide, } /// This enum describes the positioning of a text stroke relative to the border of the glyphs in a [`Text`](elements.md#text). enum TextStrokeStyle { /// The inside edge of the stroke is at the outer edge of the text. Outside, /// The center line of the stroke is at the outer edge of the text, like in Adobe Illustrator. Center, } /// This enum describes whether an event was rejected or accepted by an event handler. enum EventResult { /// The event is rejected by this event handler and may then be handled by the parent item Reject, /// The event is accepted and won't be processed further Accept, } /// This enum describes the different ways of deciding what the inside of a shape described by a path shall be. enum FillRule { /// The ["nonzero" fill rule as defined in SVG](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/fill-rule#nonzero). Nonzero, /// The ["evenodd" fill rule as defined in SVG](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/fill-rule#evenodd) Evenodd, } /// Use this enum to add standard buttons to a [`Dialog`](elements.md#dialog). The look and positioning /// of these [`StandardButton`](../widgets/standardbutton.md)s depends on the environment /// (OS, UI environment, etc.) the application runs in. enum StandardButtonKind { /// A "OK" button that accepts a [`Dialog`](elements.md#dialog), closing it when clicked. Ok, /// A "Cancel" button that rejects a [`Dialog`](elements.md#dialog), closing it when clicked. Cancel, /// A "Apply" button that should accept values from a /// [`Dialog`](elements.md#dialog) without closing it. Apply, /// A "Close" button, which should close a [`Dialog`](elements.md#dialog) without looking at values. Close, /// A "Reset" button, which should reset the [`Dialog`](elements.md#dialog) to its initial state. Reset, /// A "Help" button, which should bring up context related documentation when clicked. Help, /// A "Yes" button, used to confirm an action. Yes, /// A "No" button, used to deny an action. No, /// A "Abort" button, used to abort an action. Abort, /// A "Retry" button, used to retry a failed action. Retry, /// A "Ignore" button, used to ignore a failed action. Ignore, } /// This enum represents the value of the `dialog-button-role` property which can be added to /// any element within a [`Dialog`](elements.md#dialog) to put that item in the button row, and its exact position /// depends on the role and the platform. enum DialogButtonRole { /// This isn't a button meant to go into the bottom row None, /// This is the role of the main button to click to accept the dialog. e.g. "Ok" or "Yes" Accept, /// This is the role of the main button to click to reject the dialog. e.g. "Cancel" or "No" Reject, /// This is the role of the "Apply" button Apply, /// This is the role of the "Reset" button Reset, /// This is the role of the "Help" button Help, /// This is the role of any other button that performs another action. Action, } /// The enum reports what happened to the `PointerEventButton` in the event enum PointerEventKind { /// The action was cancelled. Cancel, /// The button was pressed. Down, /// The button was released. Up, /// The pointer has moved, Move, } /// This enum describes the different types of buttons for a pointer event, /// typically on a mouse or a pencil. #[non_exhaustive] enum PointerEventButton { /// A button that is none of left, right, middle, back or forward. For example, /// this is used for the task button on a mouse with many buttons. Other, /// The left button. Left, /// The right button. Right, /// The center button. Middle, /// The back button. Back, /// The forward button. Forward, } /// This enum represents different types of mouse cursors. It's a subset of the mouse cursors available in CSS. /// For details and pictograms see the [MDN Documentation for cursor](https://developer.mozilla.org/en-US/docs/Web/CSS/cursor#values). /// Depending on the backend and used OS unidirectional resize cursors may be replaced with bidirectional ones. enum MouseCursor { /// The systems default cursor. Default, /// No cursor is displayed. None, //context_menu, /// A cursor indicating help information. Help, /// A pointing hand indicating a link. Pointer, /// The program is busy but can still be interacted with. Progress, /// The program is busy. Wait, //cell, /// A crosshair. Crosshair, /// A cursor indicating selectable text. Text, //vertical_text, /// An alias or shortcut is being created. Alias, /// A copy is being created. Copy, /// Something is to be moved. Move, /// Something can't be dropped here. NoDrop, /// An action isn't allowed NotAllowed, /// Something is grabbable. Grab, /// Something is being grabbed. Grabbing, //all_scroll, /// Indicating that a column is resizable horizontally. ColResize, /// Indicating that a row is resizable vertically. RowResize, /// Unidirectional resize north. NResize, /// Unidirectional resize east. EResize, /// Unidirectional resize south. SResize, /// Unidirectional resize west. WResize, /// Unidirectional resize north-east. NeResize, /// Unidirectional resize north-west. NwResize, /// Unidirectional resize south-east. SeResize, /// Unidirectional resize south-west. SwResize, /// Bidirectional resize east-west. EwResize, /// Bidirectional resize north-south. NsResize, /// Bidirectional resize north-east-south-west. NeswResize, /// Bidirectional resize north-west-south-east. NwseResize, //zoom_in, //zoom_out, } /// This enum defines how the source image shall fit into an [`Image`](elements.md#image) element. enum ImageFit { /// Scales and stretches the source image to fit the width and height of the [`Image`](elements.md#image) element. Fill, /// The source image is scaled to fit into the [`Image`](elements.md#image) element's dimension while preserving the aspect ratio. Contain, /// The source image is scaled to cover into the [`Image`](elements.md#image) element's dimension while preserving the aspect ratio. /// If the aspect ratio of the source image doesn't match the element's one, then the image will be clipped to fit. Cover, /// Preserves the size of the source image in logical pixels. /// The source image will still be scaled by the scale factor that applies to all elements in the window. /// Any extra space will be left blank. Preserve, } /// This enum specifies the horizontal alignment of the source image. enum ImageHorizontalAlignment { /// Aligns the source image at the center of the [`Image`](elements.md#image) element. Center, /// Aligns the source image at the left of the [`Image`](elements.md#image) element. Left, /// Aligns the source image at the right of the [`Image`](elements.md#image) element. Right, } /// This enum specifies the vertical alignment of the source image. enum ImageVerticalAlignment { /// Aligns the source image at the center of the [`Image`](elements.md#image) element. Center, /// Aligns the source image at the top of the [`Image`](elements.md#image) element. Top, /// Aligns the source image at the bottom of the [`Image`](elements.md#image) element. Bottom, } /// This enum specifies how the source image will be scaled. enum ImageRendering { /// The image is scaled with a linear interpolation algorithm. Smooth, /// The image is scaled with the nearest neighbor algorithm. Pixelated, } /// This enum specifies how the source image will be tiled. enum ImageTiling { /// The source image will not be tiled. None, /// The source image will be repeated to fill the [`Image`](elements.md#image) element. Repeat, /// The source image will be repeated and scaled to fill the [`Image`](elements.md#image) element, ensuring an integer number of repetitions. Round, } /// This enum is used to define the type of the input field. #[non_exhaustive] enum InputType { /// The default value. This will render all characters normally Text, /// This will render all characters with a character that defaults to "*" Password, /// This will only accept and render number characters (0-9) Number, /// This will accept and render characters if it's valid part of a decimal Decimal, } /// Enum representing the [alignment](../concepts/layouting.md#alignment) property of a /// [`HorizontalBox`](../widgets/horizontalbox.md), a [`VerticalBox`](../widgets/verticalbox.md), /// a [`HorizontalLayout`, or `VerticalLayout`](elements.md#verticallayout-and-horizontallayout). enum LayoutAlignment { /// Use the minimum size of all elements in a layout, distribute remaining space /// based on `*-stretch` among all elements. Stretch, /// Use the preferred size for all elements, distribute remaining space evenly before the /// first and after the last element. Center, /// Use the preferred size for all elements, put remaining space after the last element. Start, /// Use the preferred size for all elements, put remaining space before the first /// element. End, /// Use the preferred size for all elements, distribute remaining space evenly between /// elements. SpaceBetween, /// Use the preferred size for all elements, distribute remaining space evenly before the /// first element, after the last element and between elements. SpaceAround, } /// PathEvent is a low-level data structure describing the composition of a path. Typically it is /// generated at compile time from a higher-level description, such as SVG commands. enum PathEvent { /// The beginning of the path. Begin, /// A straight line on the path. Line, /// A quadratic bezier curve on the path. Quadratic, /// A cubic bezier curve on the path. Cubic, /// The end of the path that remains open. EndOpen, /// The end of a path that is closed. EndClosed, } /// This enum represents the different values for the `accessible-role` property, used to describe the /// role of an element in the context of assistive technology such as screen readers. #[non_exhaustive] enum AccessibleRole { /// The element isn't accessible. None, /// The element is a [`Button`](slint-reference:src/language/widgets/button) or behaves like one. Button, /// The element is a [`CheckBox`](slint-reference:src/language/widgets/checkbox) or behaves like one. Checkbox, /// The element is a [`ComboBox`](slint-reference:src/language/widgets/combobox) or behaves like one. Combobox, /// The element is a [`ListView`](slint-reference:src/language/widgets/listview) or behaves like one. List, /// The element is a [`Slider`](slint-reference:src/language/widgets/slider) or behaves like one. Slider, /// The element is a [`SpinBox`](slint-reference:src/language/widgets/spinbox) or behaves like one. Spinbox, /// The element is a [`Tab`](slint-reference:src/language/widgets/tabwidget) or behaves like one. Tab, /// The element is similar to the tab bar in a [`TabWidget`](slint-reference:src/language/widgets/tabwidget). TabList, /// The role for a [`Text`](slint-reference:src/language/builtins/elements#text) element. It's automatically applied. Text, /// The role for a [`TableView`](slint-reference:src/language/widgets/standardtableview ) or behaves like one. Table, /// The role for a TreeView or behaves like one. (Not provided yet) Tree, /// The element is a [`ProgressIndicator`](slint-reference:src/language/widgets/progressindicator) or behaves like one. ProgressIndicator, /// The role for widget with editable text such as a /// [`LineEdit`](slint-reference:src/language/widgets/lineedit) or a [`TextEdit`](slint-reference:src/language/widgets/textedit) TextInput, /// The element is a [`Switch`](slint-reference:src/language/widgets/switch) or behaves like one. Switch, /// The element is an item in a [`ListView`](slint-reference:src/language/widgets/listview). ListItem, } /// This enum represents the different values of the `sort-order` property. /// It's used to sort a [`StandardTableView`](../widgets/standardtableview.md) by a column. enum SortOrder { /// The column is unsorted. Unsorted, /// The column is sorted in ascending order. Ascending, /// The column is sorted in descending order. Descending, } /// Represents the orientation of an element or widget such as the [`Slider`](../widgets/slider.md). enum Orientation { /// Element is oriented horizontally. Horizontal, /// Element is oriented vertically. Vertical, } /// This enum indicates the color scheme used by the widget style. Use this to explicitly switch /// between dark and light schemes, or choose Unknown to fall back to the system default. enum ColorScheme { /// The scheme is not known and a system wide setting configures this. This could mean that /// the widgets are shown in a dark or light scheme, but it could also be a custom color scheme. Unknown, /// The style chooses light colors for the background and dark for the foreground. Dark, /// The style chooses dark colors for the background and light for the foreground. Light, } ]; }; }