/* IGraph library. Copyright (C) 2021 The igraph development team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include "test_utilities.inc" int main() { igraph_t graph, spanning_tree; igraph_vector_t tree_edges; igraph_bool_t is_tree; int err; igraph_rng_seed(igraph_rng_default(), 987); igraph_vector_init(&tree_edges, 0); /* This is guaranteed to create a connected graph. */ igraph_barabasi_game(&graph, 100, 2, 2, NULL, 0, 1, IGRAPH_UNDIRECTED, IGRAPH_BARABASI_PSUMTREE, NULL); err = igraph_random_spanning_tree(&graph, &tree_edges, 0); IGRAPH_ASSERT(!err); IGRAPH_ASSERT(igraph_vector_size(&tree_edges) == igraph_vcount(&graph) - 1); err = igraph_subgraph_edges(&graph, &spanning_tree, igraph_ess_vector(&tree_edges), /* delete_vertices= */ 0); IGRAPH_ASSERT(!err); IGRAPH_ASSERT(igraph_vcount(&spanning_tree) == igraph_vcount(&graph)); igraph_is_tree(&spanning_tree, &is_tree, NULL, IGRAPH_ALL); IGRAPH_ASSERT(is_tree); igraph_destroy(&spanning_tree); igraph_destroy(&graph); /* Non-connected forest graph. There is only one solution. */ igraph_small(&graph, 4, IGRAPH_UNDIRECTED, 0,1, 2,3, -1); /* Find a spanning tree of the component containing vertex 0 */ err = igraph_random_spanning_tree(&graph, &tree_edges, 0); IGRAPH_ASSERT(!err); IGRAPH_ASSERT(igraph_vector_size(&tree_edges) == 1); IGRAPH_ASSERT(VECTOR(tree_edges)[0] == 0); /* Find a spanning forest */ err = igraph_random_spanning_tree(&graph, &tree_edges, -1); IGRAPH_ASSERT(!err); IGRAPH_ASSERT(igraph_vector_size(&tree_edges) == 2); IGRAPH_ASSERT(VECTOR(tree_edges)[0] == 0 && VECTOR(tree_edges)[1] == 1); igraph_destroy(&graph); igraph_vector_destroy(&tree_edges); VERIFY_FINALLY_STACK(); return 0; }