/* topsort.c (topological sorting of acyclic digraph) */ /*********************************************************************** * This code is part of GLPK (GNU Linear Programming Kit). * Copyright (C) 2010-2016 Free Software Foundation, Inc. * Written by Andrew Makhorin . * * GLPK is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * GLPK is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public * License for more details. * * You should have received a copy of the GNU General Public License * along with GLPK. If not, see . ***********************************************************************/ #include "env.h" #include "glpk.h" /*********************************************************************** * NAME * * glp_top_sort - topological sorting of acyclic digraph * * SYNOPSIS * * int glp_top_sort(glp_graph *G, int v_num); * * DESCRIPTION * * The routine glp_top_sort performs topological sorting of vertices of * the specified acyclic digraph. * * The parameter v_num specifies an offset of the field of type int in * the vertex data block, to which the routine stores the vertex number * assigned. If v_num < 0, vertex numbers are not stored. * * The vertices are numbered from 1 to n, where n is the total number * of vertices in the graph. The vertex numbering has the property that * for every arc (i->j) in the graph the condition num(i) < num(j) * holds. Special case num(i) = 0 means that vertex i is not assigned a * number, because the graph is *not* acyclic. * * RETURNS * * If the graph is acyclic and therefore all the vertices have been * assigned numbers, the routine glp_top_sort returns zero. Otherwise, * if the graph is not acyclic, the routine returns the number of * vertices which have not been numbered, i.e. for which num(i) = 0. */ static int top_sort(glp_graph *G, int num[]) { glp_arc *a; int i, j, cnt, top, *stack, *indeg; /* allocate working arrays */ indeg = xcalloc(1+G->nv, sizeof(int)); stack = xcalloc(1+G->nv, sizeof(int)); /* determine initial indegree of each vertex; push into the stack the vertices having zero indegree */ top = 0; for (i = 1; i <= G->nv; i++) { num[i] = indeg[i] = 0; for (a = G->v[i]->in; a != NULL; a = a->h_next) indeg[i]++; if (indeg[i] == 0) stack[++top] = i; } /* assign numbers to vertices in the sorted order */ cnt = 0; while (top > 0) { /* pull vertex i from the stack */ i = stack[top--]; /* it has zero indegree in the current graph */ xassert(indeg[i] == 0); /* so assign it a next number */ xassert(num[i] == 0); num[i] = ++cnt; /* remove vertex i from the current graph, update indegree of its adjacent vertices, and push into the stack new vertices whose indegree becomes zero */ for (a = G->v[i]->out; a != NULL; a = a->t_next) { j = a->head->i; /* there exists arc (i->j) in the graph */ xassert(indeg[j] > 0); indeg[j]--; if (indeg[j] == 0) stack[++top] = j; } } /* free working arrays */ xfree(indeg); xfree(stack); return G->nv - cnt; } int glp_top_sort(glp_graph *G, int v_num) { glp_vertex *v; int i, cnt, *num; if (v_num >= 0 && v_num > G->v_size - (int)sizeof(int)) xerror("glp_top_sort: v_num = %d; invalid offset\n", v_num); if (G->nv == 0) { cnt = 0; goto done; } num = xcalloc(1+G->nv, sizeof(int)); cnt = top_sort(G, num); if (v_num >= 0) { for (i = 1; i <= G->nv; i++) { v = G->v[i]; memcpy((char *)v->data + v_num, &num[i], sizeof(int)); } } xfree(num); done: return cnt; } /* eof */