This crate provides decoding/encoding for Blizzard BLP texture format that is used across several games like Wacraft III and World of Warcraft. You can load any BLP file into [DynamicImage] from [image](https://crates.io/crates/image) crate and save any [DynamicImage] into BLP file. # Usage This crate is on crates.io and can be used by adding image-blp to your dependencies in your project's Cargo.toml. ``` toml [dependencies] image-blp = "1" ``` # Example: loading The crate separates loading of BLP file into parsing and converting. That allows to process BLP files without loosing information due unessesary conversion back and forth. Typically loading of BLP image into usable RGBA image looks like: ```rust let blp_file = load_blp(blp_filename).expect("loaded blp"); let mipmap_level = 0; let image = blp_to_image(&blp_file, mipmap_level).expect("converted"); ``` See example [examples/load.rs](./image-blp/examples/load.rs) for full code. # Example: saving The crate provides simplified API for specifing which type of BLP do you want to use. See [convert::BlpTarget] type for more info. Here the typical way to save image as ```rust let img_file: DynamicImage = Reader::open(input_filename) .expect("open") .decode() .expect("decode"); let make_mipmaps = true; let blp = image_to_blp( img_file, make_mipmaps, BlpTarget::Blp1(BlpOldFormat::Raw1 { alpha_bits: AlphaBits::Bit1, }), FilterType::Nearest, ) .expect("converted"); save_blp(&blp, output_filename).expect("saved"); ``` See example [examples/save.rs](./image-blp/examples/save.rs) for full code. # CLI tool The library is used to build universal CLI tool [blp-conv]( https://crates.io/crates/blp-conv) that allows to convert from/into BLP format for wide range of image formats. You can install it via: ```bash cargo install blp-conv ``` # Features The crate supports all known BLP versions like: * `BLP0` -- is used in old Wacraft III ROC Beta builds. * `BLP1` -- is common for Wacraft III TFT. * `BLP2` -- is used in World of Warcraft. The crate supports also all known encodings: * `RAW1` -- paletted images with 256 colors. We use [color_quant] package for compressing generic images to the format. * `RAW3` -- like ordinary RGBA bitmaps. * `JPEG` -- ordinary jpeg compressed image. * `DXTn` -- [S3TC] compression algorithms for `BLP2` version. We use [texpresso] for the compression/decompression. # Tests Tests of the library use original files of Blizzard games. So, they cannot be distributed with the library due license issues. You should buy the original games to extract the files for testing. [DynamicImage]: https://docs.rs/image/latest/image/enum.DynamicImage.html [color_quant]: https://crates.io/crates/color_quant [texpresso]: https://crates.io/crates/texpresso [S3TC]: http://en.wikipedia.org/wiki/S3TC