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use std::mem;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(u8)]
pub enum ColorType {
Grayscale = 0,
RGB = 2,
Indexed = 3,
GrayscaleAlpha = 4,
RGBA = 6
}
impl ColorType {
pub fn samples(&self) -> usize {
use self::ColorType::*;
match *self {
Grayscale => 1,
RGB => 3,
Indexed => 1,
GrayscaleAlpha => 2,
RGBA => 4
}
}
pub fn from_u8(n: u8) -> Option<ColorType> {
match n {
0 | 2 | 3 | 4 | 6 => Some(unsafe { mem::transmute(n) }),
_ => None
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(u8)]
pub enum BitDepth {
One = 1,
Two = 2,
Four = 4,
Eight = 8,
Sixteen = 16,
}
impl BitDepth {
pub fn from_u8(n: u8) -> Option<BitDepth> {
match n {
1 | 2 | 4 | 8 | 16 => Some(unsafe { mem::transmute(n) }),
_ => None
}
}
}
#[derive(Clone, Copy, Debug)]
pub struct PixelDimensions {
pub xppu: u32,
pub yppu: u32,
pub unit: Unit,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(u8)]
pub enum Unit {
Unspecified = 0,
Meter = 1,
}
impl Unit {
pub fn from_u8(n: u8) -> Option<Unit> {
match n {
0 | 1 => Some(unsafe { mem::transmute(n) }),
_ => None
}
}
}
#[derive(Debug)]
pub struct FrameControl {
pub sequence_number: u32,
pub width: u32,
pub height: u32,
pub x_offset: u32,
pub y_offset: u32,
pub delay_num: u16,
pub delay_den: u16,
pub dispose_op: u8,
pub blend_op: u8,
}
#[derive(Clone, Copy, Debug)]
pub struct AnimationControl {
pub num_frames: u32,
pub num_plays: u32,
}
#[derive(Debug)]
pub struct Info {
pub width: u32,
pub height: u32,
pub bit_depth: BitDepth,
pub color_type: ColorType,
pub interlaced: bool,
pub trns: Option<Vec<u8>>,
pub pixel_dims: Option<PixelDimensions>,
pub palette: Option<Vec<u8>>,
pub frame_control: Option<FrameControl>,
pub animation_control: Option<AnimationControl>
}
impl Default for Info {
fn default() -> Info {
Info {
width: 0,
height: 0,
bit_depth: BitDepth::Eight,
color_type: ColorType::Grayscale,
interlaced: false,
palette: None,
trns: None,
pixel_dims: None,
frame_control: None,
animation_control: None
}
}
}
impl Info {
pub fn size(&self) -> (u32, u32) {
(self.width, self.height)
}
pub fn is_animated(&self) -> bool {
self.frame_control.is_some() && self.animation_control.is_some()
}
pub fn animation_control(&self) -> Option<&AnimationControl> {
self.animation_control.as_ref()
}
pub fn frame_control(&self) -> Option<&FrameControl> {
self.frame_control.as_ref()
}
pub fn bits_per_pixel(&self) -> usize {
self.color_type.samples() * self.bit_depth as usize
}
pub fn bytes_per_pixel(&self) -> usize {
self.color_type.samples() * ((self.bit_depth as usize + 7) >> 3)
}
pub fn raw_bytes(&self) -> usize {
self.height as usize * self.raw_row_length()
}
pub fn raw_row_length(&self) -> usize {
let bits = self.width as usize * self.color_type.samples() * self.bit_depth as usize;
let extra = bits % 8;
bits/8
+ match extra { 0 => 0, _ => 1 }
+ 1
}
pub fn raw_row_length_from_width(&self, width: u32) -> usize {
let bits = width as usize * self.color_type.samples() * self.bit_depth as usize;
let extra = bits % 8;
bits/8
+ match extra { 0 => 0, _ => 1 }
+ 1
}
}
bitflags! {
pub struct Transformations: u32 {
const IDENTITY = 0x0000;
const STRIP_16 = 0x0001;
const STRIP_ALPHA = 0x0002;
const PACKING = 0x0004;
const PACKSWAP = 0x0008;
const EXPAND = 0x0010;
const INVERT_MONO = 0x0020;
const SHIFT = 0x0040;
const BGR = 0x0080;
const SWAP_ALPHA = 0x0100;
const SWAP_ENDIAN = 0x0200;
const INVERT_ALPHA = 0x0400;
const STRIP_FILLER = 0x0800;
const STRIP_FILLER_BEFORE = 0x0800;
const STRIP_FILLER_AFTER = 0x1000;
const GRAY_TO_RGB = 0x2000;
const EXPAND_16 = 0x4000;
const SCALE_16 = 0x8000;
}
}