Crate to send gilrs gamepad events to imgui for gamepad navigation. ## Usage Create a `GamepadHandler` using `GamepadHandler::new()` before the main loop. Call `GamepadHandler::handle_event()` for every gilrs event (or every winit event if `winit` feature is enabled). Make sure to enable gamepad navigation on your imgui application: ```rust let io = Context::io_mut(); io.config_flags |= imgui::ConfigFlags::NAV_ENABLE_GAMEPAD; ``` See [Troubleshooting](#Troubleshooting) if encountering any issue. ## Features * `winit`: allows `GamepadHandler::handle_event()` to also call `WinitPlatform::handle_event()` ## Troubleshooting If using the `imgui-wgpu` crate, and the program crashes when opening the window menu (hold X on XBOX or Square on PlayStation) then you must use commit `89394e0` or later of the crate. You can do that by inserting the following in your Cargo.toml: ```toml [patch.crates-io] imgui-wgpu = { git = "https://github.com/Yatekii/imgui-wgpu-rs", rev = "89394e0" } ```