# Version 0.7.3 * With certain graphics drivers, using push constants with `vulkano` results in leaked memory. In order to prevent that, the previous usage of push constants was replaced with a uniform buffer allocated from a `CpuBufferPool`. # Version 0.7.2 * Bump `vulkano` version to 0.24.0 * Bump `winit` version to 0.25.0 # Version 0.7.1 * Bump `vulkano` version to 0.23.0 # Version 0.7.0 * Bump `imgui-rs` version to 0.7.0 * Skip version 0.6 to match `imgui-rs` # Version 0.5.0 * Bump `imgui-rs` version to 0.6.1 * Bump `vulkano` version to 0.20.0 * Bump `winit` version to 0.24.0 * Use `CpuBufferPool` from `vulkano` to allocate new vertex and index buffers each frame. I used to just create a new `CpuAccessibleBuffer` every frame, but this seems like a more correct solution. # Version 0.4.0 * Bump `imgui-rs` version to 0.6.0 # Version 0.3.0 * Bump `imgui-rs` version to 0.5.0 # Version 0.2.0 * Create new vertex and index buffers in case the previous ones are still in use. Once used, the buffers should be cleaned up by vulkano. # Version 0.1.0 Initial version.