# imgui-windows-d3d12-renderer D3D12 renderer for [imgui-rs](https://github.com/Gekkio/imgui-rs) implemented using [windows-rs](https://github.com/microsoft/windows-rs). [![ci](https://github.com/damyanp/imgui-windows-d3d12-renderer/actions/workflows/ci.yml/badge.svg)](https://github.com/damyanp/imgui-windows-d3d12-renderer/actions/workflows/ci.yml) [![Latest release on crates.io](https://img.shields.io/crates/v/imgui-windows-d3d12-renderer.svg)](https://crates.io/crates/imgui) Looking for a rusty-d3d12 based renderer? Check out [imgui-d3d12-renderer](https://github.com/curldivergence/imgui-d3d12-renderer). ## Usage See [example](examples/hello_world.rs). ## Documentation TBD ## License Licensed under either of - Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or https://www.apache.org/licenses/LICENSE-2.0) - MIT license ([LICENSE-MIT](LICENSE-MIT) or https://opensource.org/licenses/MIT) at your option. ## Changelog - 0.1.1 - fix frame_count (that resulted in index buffers in use being destroyed) - add debug names for resources to aid debugging - 0.1.0 - initial release