# Impact-rs
This crate provides utilities for performing collision queries between rectangles and rays,
including swept checks for moving rectangles. It leverages fixed-point arithmetic provided by the `fixed32` crate to
handle the computations.
## Features
- **Ray vs. Rect Collision Detection**: Detect collisions between a ray and a rectangle, returning contact point, contact normal,
and the closest time of collision.
- **Swept Rectangle Collision**: Check for potential collisions as one rectangle moves towards another. Either using a delta 2D vector, or a scalar sweep in horizontal or vertical direction.
- **Fixed-Point Precision**: Uses fixed-point numbers (`Fp`) from the `fixed32` crate for precise calculations
without floating-point errors.
## Usage
To use this crate in your project, add it to your `Cargo.toml`:
```toml
[dependencies]
impact_rs = "0.0.17"
```
## Example
```rust
use fixed32::Fp;
use fixed32_math::{Rect, Vector};
use impact_rs::prelude::*;
fn main() {
let ray_origin = Vector::from((1, 2));
let ray_direction = Vector::from((3, 4));
let target_rect = Rect::from((5, 6, 7, 8));
let collision_result = ray_vs_rect(ray_origin, ray_direction, target_rect);
if let Some(result) = collision_result {
println!("Collision at: {:?}", result.contact_point);
println!("Normal at collision: {:?}", result.contact_normal);
println!("Closest collision time: {:?}", result.closest_time);
} else {
println!("No collision detected.");
}
}
```