# indextree-ng [![Build Status](https://travis-ci.org/raymontag/indextree.svg?branch=master)](https://travis-ci.org/raymontag/indextree) ## Arena based tree structure with multithreading support This is a fork of the [`indextree` crate](https://github.com/saschagrunert/indextree) which allows to remove nodes. The original version was not capable of removing nodes as the initial idea was to drop all nodes at the same time if the lifetime of the underlying memory arena has ended. The arena tree structure is using a single `Vec`, a `HashMap` and numerical identifiers. Every node holds an id which is mapped to an index of the vector via the `HashMap`. This allows to drop single nodes before the lifetime of the arena hash ended. There is no `RefCell` and mutability is handled in a way much more idiomatic to Rust through unique (&mut) access to the arena. ### Example usage ```rust use indextree_ng::Arena; // Create a new arena let arena = &mut Arena::new(); // Add some new nodes to the arena let a = arena.new_node(1); let b = arena.new_node(2); // Append b to a a.append(b, arena); assert_eq!(b.ancestors(arena).into_iter().count(), 2); //Access a node assert_eq!(arena[b], 2); // Remove a node arena.remove_node(a); assert_eq!(b.ancestors(arena).into_iter().count(), 1); ```