Version 0.1.1: 2022-12-21 Emmanuel Gil Peyrot * Visible changes: - Add a serialiser, so we can write files back, for instance using another texture format. - Decoding textures is now much faster, thanks to using our own homebrew TGA decoding, parallelised on threads. * Internal changes: - Remove the nom dependency, instead parse manually using Read. - Improve GL renderer internals. - Split out VBO and program handling into their own modules. - Disable mipmap generation for now, as it would slow things down tremendously on mobile. Version 0.1.0: 2022-11-16 Emmanuel Gil Peyrot * Initial release