# inochi2d-rs [![crates.io](https://img.shields.io/crates/v/inochi2d.svg)](https://crates.io/crates/inochi2d) [![docs.rs](https://docs.rs/inochi2d/badge.svg)](https://docs.rs/inochi2d) [![License](https://img.shields.io/crates/l/inochi2d.svg)](https://www.mozilla.org/MPL/2.0/) [![Join the XMPP chat at inochi2d@muc.linkmauve.fr](https://linkmauve.fr/badge/inochi2d@muc.linkmauve.fr)](https://converse.linkmauve.fr/inochi2d@muc.linkmauve.fr) A pure Rust implementation of [Inochi2D](https://inochi2d.com), the realtime 2D puppet animation framework. This is currently done using [serde\_json](https://crates.io/crates/serde_json) for parsing, as well as [GLFW](https://www.glfw.org) and [glow](https://crates.io/crates/glow) for the rendering, using OpenGL ES 2.0. ## How to use Clone the repository: ```shell % git clone https://git.linkmauve.fr/inochi2d.git ``` Build: ```shell % cargo build --release ``` Run: ```shell % cargo run --release --example=render ``` You can find two example puppets in [Inochi2D’s example models](https://github.com/Inochi2D/example-models). ## TODO - Rendering (at least for those two models) - Physics - Animations - Face tracking ## Screenshots