//{ #[cfg(not(windows))] fn main() {} #[cfg(windows)] fn main() -> std::io::Result<()> { //} use interprocess::os::windows::named_pipe::*; use std::io::{prelude::*, BufReader}; // Preemptively allocate a sizeable buffer for receiving. This size should be enough and // should be easy to find for the allocator. let mut buffer = String::with_capacity(128); // Create our connection. This will block until the server accepts our connection, but will // fail immediately if the server hasn't even started yet; somewhat similar to how happens // with TCP, where connecting to a port that's not bound to any server will send a "connection // refused" response, but that will take twice the ping, the roundtrip time, to reach the // client. let conn = DuplexPipeStream::::connect_by_path(r"\\.\pipe\Example")?; // Wrap it into a buffered reader right away so that we could receive a single line out of it. let mut conn = BufReader::new(conn); // Send our message into the stream. This will finish either when the whole message has been // sent or if a send operation returns an error. (`.get_mut()` is to get the sender, // `BufReader` doesn't implement a pass-through `Write`.) conn.get_mut().write_all(b"Hello from client!\n")?; // We now employ the buffer we allocated prior and receive a single line, interpreting a // newline character as an end-of-file (because local sockets cannot be portably shut down), // verifying validity of UTF-8 on the fly. conn.read_line(&mut buffer)?; // Print out the result, getting the newline for free! print!("Server answered: {buffer}"); //{ Ok(()) } //}