syntax = "proto3"; package v3lockpb; import "rpc.proto"; // The lock service exposes client-side locking facilities as a gRPC interface. service Lock { // Lock acquires a distributed shared lock on a given named lock. // On success, it will return a unique key that exists so long as the // lock is held by the caller. This key can be used in conjunction with // transactions to safely ensure updates to etcd only occur while holding // lock ownership. The lock is held until Unlock is called on the key or the // lease associate with the owner expires. rpc Lock(LockRequest) returns (LockResponse) {} // Unlock takes a key returned by Lock and releases the hold on lock. The // next Lock caller waiting for the lock will then be woken up and given // ownership of the lock. rpc Unlock(UnlockRequest) returns (UnlockResponse) {} } message LockRequest { // name is the identifier for the distributed shared lock to be acquired. bytes name = 1; // lease is the ID of the lease that will be attached to ownership of the // lock. If the lease expires or is revoked and currently holds the lock, // the lock is automatically released. Calls to Lock with the same lease will // be treated as a single acquisition; locking twice with the same lease is a // no-op. int64 lease = 2; } message LockResponse { etcdserverpb.ResponseHeader header = 1; // key is a key that will exist on etcd for the duration that the Lock caller // owns the lock. Users should not modify this key or the lock may exhibit // undefined behavior. bytes key = 2; } message UnlockRequest { // key is the lock ownership key granted by Lock. bytes key = 1; } message UnlockResponse { etcdserverpb.ResponseHeader header = 1; }