/*{ "CREDIT": "by zoidberg", "ISFVSN": "2", "CATEGORIES": [ "Color Adjustment" ], "INPUTS": [ { "NAME": "inputImage", "TYPE": "image" }, { "NAME": "bright", "TYPE": "float", "MIN": -1.0, "MAX": 1.0, "DEFAULT": 0.0 } ] }*/ void main() { gl_FragColor = clamp(IMG_THIS_PIXEL(inputImage) + vec4(bright,bright,bright,0.0), 0.0, 1.0); }